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  1. #121
    Bwest Fwiends Memnir's Avatar
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    Please, please, please let some Dev make a Squirrel encounter as an homage to that vid. That was awesome.


    Which non-raid-boss monsters in DDO do you find the most memorable and engaging to interact with, and why?

    Memorable in a good way: I'm still a fan of the original invented monsters in DDO: Flesh Renders, Fire Reavers, and Ice Flensers. Their model design is awesome, their attack animations look great, and their sound design is fantastic. Whenever I hear one before I see it, I still admire how awesome it is. I'm a sucker for good design as a total package. Take any element of model design, animation, or sound... and even if two of the three are awesome and one is off then the monster becomes less memorable in my opinion. For that reason I also love Beholders. Again, the total package. The eyeball lick when idle, the bass roar when they agro, and their attack... all perfect.


    Memorable in a bad way: Giants, in particular Hill Giants. Also, enough with the reskinning of things. Yeah, I know it's easier on resources... but a Feindish Troll is just a Troll with a sunburn. It's not really a new creature at all in that case, and I've always hated seeing a reskin touted as "new". It's not - it just got a new paint job. If I take my '71 Ford Pinto to the shop and get it painted purple instead of blue - it's not a brand new car.



    Thanks for posting - hope to see more from you in the future. I'll admit, I'm a late-bloomer in this post simply because I didn't know the name, and I thought it was a player making a "Let's Talk" thread till I saw what forum subsection this was in.
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  2. #122
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by No_Dice View Post
    http://www.dailymail.co.uk/sport/foo...oad-pitch.html

    They're HERE!!!

  3. #123
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    Quote Originally Posted by Memnir View Post
    Please, please, please let some Dev make a Squirrel encounter as an homage to that vid. That was awesome.
    As I posted earlier in this thread, this should be a sneak-peek of Skiurids being added to the game.

    For a bit of taste on what Skiurids are: https://www.wizards.com/default.asp?x=dnd/fc/20060721a

  4. #124
    The Hatchery GeneralDiomedes's Avatar
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    First of all, since you were responsible for the stealth changes, I want to mention one issue I have with it. When you range a mob from a distance, only that mob comes and the other mob inspect the noise from the original hit. Not only is it unrealistic (nobody notices that their compatriot has been injured and is running off to attack something? really?), but it has really dumbed down the art of 'pulling'.

    Things that make mobs memorable for me

    1. Particularly well done visuals. Examples include Mind Flayers, Frost Giants, Abishai, Dretches, Bebeliths, Purple Worms, Lizardmen. One does get tired of mundane humanoids, and I also don't like mobs that are obviously another model re-skinned .. i.e. Vine Horrors/Wood Woads/Musk zombies.

    2. Interesting, different and/or deadly combat mechanics. Examples include
    - Beholder anti-magic, telekinesis and disintegrate
    - Mummy despair used to be interesting, however I can't remember the last time I because despaired
    - Mind Flayer Mind Blast/brain eating
    - Most damage based Elite casters, however faster casting ones like the various arcane skeletons or trogs are the most fun
    - Tharaak Hound blowing out persistent AOE spells
    - Shadar-kai chains
    - Howler stuns
    - Minotaur charges
    - Drider remote trip
    - Scorrow Dispel

    3. Iconic nature. Examples include Mind Flayers, Beholders, Owlbears, 'real' Drow, Driders. I particularly like the iconic D&D mobs which aren't your typical fantasy monster like Orcs.

    4. They somehow managed to kill me.

    Some improvements to consider
    - Adaptive enemy casting. For example, if you have deathward going, then after one negative damage spell has no effect the enemy should switch to something else.
    - Remove enemy caster melee attacks. I don't know why you would hit someone with a staff or throw a spear at them if you had an arsenal of spells at your disposal
    - Speed up some enemy casting animations or at least give universally fast animations for certain spells. I just don't find 'tells' all that useful because the animations are usually slow enough it is more efficient to keep attacking them.
    Last edited by GeneralDiomedes; 12-22-2013 at 09:26 PM.

  5. #125

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    Quote Originally Posted by GeneralDiomedes View Post
    - Remove enemy melee attacks. I don't know why you would hit someone with a staff or throw a spear at them if you had an arsenal of spells at your disposal

    Nullmagic Strike





  6. #126
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by No_Dice View Post

    Which non-raid-boss monsters in DDO do you find the most memorable and engaging to interact with, and why?
    If you think part of the reason for your answer is your class/build/playstyle, please include that!
    This may be a little of topic No Dice but we want Every Monster in DDO to be in the Monster Manuals.

    Give use More Manual updates to add the remaining types of monsters.

    And be sure when adding a new monster that exists in the manual already that it adds to the manual correctly before it goes live this will save work on going back to correct the issue later.

  7. #127
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by Silverleafeon View Post

    Nullmagic Strike
    Thanks for getting the typo .. obviously I meant enemy caster melee attacks

    Agree should have a physical backup attack, however I don't understand why physical attacks are part of the 'normal' attack cycle.
    Last edited by GeneralDiomedes; 12-22-2013 at 09:33 PM.

  8. #128
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    This is a tough question.. when it comes purely to combat from non-boss enemies I'd probably go with beholder just because they actually have a variety of attacks. The main problem with all combat encounters in this game is the lack of attack variety.. most enemies (even casters) seem to have only a small selection of abilities.. really every npc should have all feats/spells/skills/enhancements/epic destinies appropriate for their class & level and use them well in combat. That would probably take some massive re-coding but that should be the goal.

    My real vote for most memorable however goes to the green dragon in King's Forest - can't remember the name. No, not because it was the first "new" dragon we encountered in MotU.. not because he can fly .. in fact dragon combat while improved still suffers from "they are just big fighters" syndrome, they never feel like smart caster enemies.

    The reason I love this encounter more than any other since MotU launched is that I talked the dragon out of his treasure and he just flew away. This was the high point of the game for me, finally having some other way to resolve a major encounter than simply killing everything - which felt especially good when dealing with a dragon. The fact this happened so early in MotU also caused everything since then to look a bit stale by comparison - aside from some minor explorer encounters with traps and bandits there didn't seem to be many more non-combat resolutions out there. If I could vote for anything in the quest/explorer design department I would add more ways to resolve more encounters.. stealth, diplomacy, puzzle solving, etc. I understand those are not for everyone but I think more variety would be better.

  9. #129
    Community Member avepepix's Avatar
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    Quote Originally Posted by No_Dice View Post
    Now I get to ask you questions!

    Which non-raid-boss monsters in DDO do you find the most memorable and engaging to interact with, and why?
    If you think part of the reason for your answer is your class/build/playstyle, please include that!
    Thats a question that can have more than a simple list of monsters.
    I allways love the beho and the Illiths, but I think they are dont working propertly, the Beho can attack more than 1 or 2 target at time, regardless of your thread range. I dont see any Illith to use psionic magic, so they becomes mages with inmunities.
    But if i have to say what was fantastic to me here´s a little list

    Yaulthoon Its fantastic in all the quest chain, the desfile its ilarius.
    Beholders They allways are challenging, like Dragons 1 mistake and you are dead.


    If i have to speak about mecanics, anything that its more than a Hack and Slay get my attention. Like the events in the explorers.
    And that`s the big point. I allways use runing with the devils like an example. Play that quest with a sorcerer, and you can pass it in elite with no mayor problems, but play it with a dwarf defender.... its almost imposible "Look a Dwarf in Heavy Armor, Shoot lighting to him muehehehehehehehe". See my point?
    In the explorers happens the same, you cant finish some events if you dont have the right party, and the hirelinghs do nothing.

    The mechanics used in Phiarlan Carnival, for me at least, are fun granted =P
    I love the quest "Stealthy Repossession" where you dont have to kill the kobolds. So if there are missions/events where only a class can "easily win" why not all the clases can have their own mission?

  10. #130
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    Memorable in game:

    Eladrin
    Beholders
    Tharaak Hounds
    Duergar Death Priests

    ----

    Realized during a rwtd bb run that the DDO equivalent of sharks with lasers is Elite Shark-riding Eladrin.

  11. #131
    Community Member ???'s Avatar
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    Quote Originally Posted by Havok.cry View Post
    Random korthos mob that tells you to, "Bow down to the devourer!" and when you do (by typing /bow), he kneels back down and doesn't engage you. Any mob with interesting scripting like that is vastly more interesting than the any other mob in the game. This game could use stuff like that throughout it.
    Really? Never tested, but... Still, nice fact. Never minded the phrases.
    My friend played in PnP and invented arrows turning monsters' heads into balloons on hit. From that time, beholders never were dangerous - only floatin'.

    Trust me, Manyshot shall not be made toggle-activated. Or rangers will be equal to barbarians.


    I am ??? because ??? is written in cyrillic.

    Call me Archiewhite.

  12. #132
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by Zakharov View Post
    This is a tough question.. when it comes purely to combat from non-boss enemies I'd probably go with beholder just because they actually have a variety of attacks. The main problem with all combat encounters in this game is the lack of attack variety.. most enemies (even casters) seem to have only a small selection of abilities.. really every npc should have all feats/spells/skills/enhancements/epic destinies appropriate for their class & level and use them well in combat. That would probably take some massive re-coding but that should be the goal.

    My real vote for most memorable however goes to the green dragon in King's Forest - can't remember the name. No, not because it was the first "new" dragon we encountered in MotU.. not because he can fly .. in fact dragon combat while improved still suffers from "they are just big fighters" syndrome, they never feel like smart caster enemies.

    The reason I love this encounter more than any other since MotU launched is that I talked the dragon out of his treasure and he just flew away. This was the high point of the game for me, finally having some other way to resolve a major encounter than simply killing everything - which felt especially good when dealing with a dragon. The fact this happened so early in MotU also caused everything since then to look a bit stale by comparison - aside from some minor explorer encounters with traps and bandits there didn't seem to be many more non-combat resolutions out there. If I could vote for anything in the quest/explorer design department I would add more ways to resolve more encounters.. stealth, diplomacy, puzzle solving, etc. I understand those are not for everyone but I think more variety would be better.
    This is SO correct, in terms of general encounter/quest design feedback. I'm not sure it's got much to do with the monster design side of things though.

    I'm going to chip in with another vote for a favorite monster, and that is Genies/D'Jinn. I HATE that they become invulnerable but I love the fact they have two phases to their behaviours.
    I also like giants with their stomp, and ogres/trolls with their triple-hit wind up (better collision detection though please).

    I'd like to see: Dragons that take off periodically and strafe you while you try to range them (ideally with them using attacks you can conceivably avoid). More of that please, regardless of the mob type.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge

  13. #133
    Community Member lyrecono's Avatar
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    Quote Originally Posted by avepepix View Post
    And that`s the big point. I allways use runing with the devils like an example. Play that quest with a sorcerer, and you can pass it in elite with no mayor problems, but play it with a dwarf defender.... its almost imposible "Look a Dwarf in Heavy Armor, Shoot lighting to him muehehehehehehehe". See my point?
    In the explorers happens the same, you cant finish some events if you dont have the right party, and the hirelinghs do nothing.
    This is something inherently wrong with D&D and DDO.
    For years you took much more damage in Full plate then then the high save/evasion melee's.
    As a reaction, turbine added huge melee damage to their mobs and added better armor&prr
    As a reaction, the playerbase started to run self healing, melee&ranged kensai/earth stanced glorefied toaster monks.
    It seems to be a ballance issue.

    Quote Originally Posted by dunklezhan View Post
    I also like giants with their stomp, and ogres/trolls with their triple-hit wind up (better collision detection though please).
    I like these attacks too, problem is the sorry state of the connection, lag and collision detection take the fun out of things

    Quote Originally Posted by Memnir View Post

    Memorable in a bad way: Giants, in particular Hill Giants. Also, enough with the reskinning of things. Yeah, I know it's easier on resources... but a Feindish Troll is just a Troll with a sunburn. It's not really a new creature at all in that case, and I've always hated seeing a reskin touted as "new". It's not - it just got a new paint job. If I take my '71 Ford Pinto to the shop and get it painted purple instead of blue - it's not a brand new car.
    I agree with this!
    D&D doesn't stand for Double Dragon, we don't need a collor swap and inflated stats for higher lv mobs!


    What i enjoyed about mobs was their scripting, to make 'm look they belonged to that spot/quest, to give m natural and somethimes suprising behaviour.
    90% of the game is about stats; get your saves/hp/dc's/ up high enough, and you'll run trough it in no time, it's the scrypting that makes it fun (and the zany playerbase XD)


    Spotting 2 mobs in the distance, overhearing their conversation:
    Do you hear what i hear?

    in 1 word scrypting-->inflated stat mobs
    one of the things that atracted me to this game was the fast action paced combat, not the lag fest we have now when 10 toons activate manyshot in your raid party (seriously, try it out).
    EE's have become borring in parties without dps, i also see many EE capeble toons in EH, because it goes by faster on their epic past life. This isn't a korean grinder, nor do we want that. if it becomes too slow or tedious, we go do something else.

  14. #134
    Community Member Lanhelin's Avatar
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    Quote Originally Posted by No_Dice View Post
    Which non-raid-boss monsters in DDO do you find the most memorable and engaging to interact with, and why?
    If you think part of the reason for your answer is your class/build/playstyle, please include that!
    Playing a Wizard cc-caster in my second life (Wiz 17/Rogue 2/Druid 1) because I love to charm/hold/dance most of the mobs. Thence most memorable are enemies that cannot be charmed, holded or danced, because of their immunity (so all bosses without charmable adds or hard-to-reach-ones like the final boss in Hiding in Plain Sight) or because of extremely high Spell Resistance like Golems, especially the flesh ones that cast the no-healing-anymore curse. Most annoying are monsters that are not targetable until they have finished their standing-up-animation like the Lions lying around in the Vale and the Storm Horns: they also won't be affected by an AoE casted from a distance until one gets close to them and they stand up. Other mobs are targetable while lying like Minotaurs, Trolls, Kobolds and so on - but Lions are not.

    As caster Beholders are always a challenge - or not, it depends on the perspective. Usually I command my Hire to simply beat them down, while I hide somewhere. If there are other types of mobs I charm them and they beat the Beholder too (like eg. in the Quest Missing the final Boss or Jungle of Khyber the three champions before the Marut). So I don't do much myself when encountering Beholders, except trying to avoid its attention to me under any circumstances and just heal the Hire or charmed mobs.

  15. #135
    Community Member avepepix's Avatar
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    Quote Originally Posted by lyrecono View Post
    This is something inherently wrong with D&D and DDO.
    For years you took much more damage in Full plate then then the high save/evasion melee's.
    As a reaction, turbine added huge melee damage to their mobs and added better armor&prr
    As a reaction, the playerbase started to run self healing, melee&ranged kensai/earth stanced glorefied toaster monks.
    It seems to be a ballance issue.
    I know, you have right, but im speaking about mechanics. Maybe im wrong and its done on purpose that. Maybe only a wiz with max spellcraft can done the event in the stormhorns with the 2 satyrs.
    I prefer the interact monsters/event/quest, the bad point its, not everyone can do it properly

  16. #136
    Community Member lyrecono's Avatar
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    it is the price we pay in DDO,
    in order to particepate in a competent maner we nall need to specialise a little
    CC&nukers needs to reach their DC's,
    Casters need a decent mana pool,
    Everybody needs suficient hp/saves,
    Arrow&melee attack need to hit,
    Ac needs to hit certain numbers for it to be effective,
    some builds can achieve more then 1 thing, especialy with tomes/pastlives/gear more goals can be reached.

    melee's, and tanks in particular have it bad, for it to be effective they need to focus on things that don't mesh toghether wel with those other checks.

    int/wis runes, diplo/bluf checks etc are not always their primairy fous. that is as intended, it is supposed to give us incentive to take other classes into the party. It is an MMO after all.
    My only gripe is that most of the skill checks& runes in wilderness area's are mostly left allone.
    I only check a new area out once before returning to questing.
    I only do slayers if i don't have enough time for a real quest

  17. #137
    Community Member Annex's Avatar
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    Quote Originally Posted by No_Dice View Post
    Which non-raid-boss monsters in DDO do you find the most memorable and engaging to interact with, and why?
    I have only played through about 200 quests thus far, perhaps 60% of those on Elite, but only two monsters really stand out: Beholders in general and Malicia in Under the Big Top.

    Beholders dispel magic with frightening efficiency, use high damage spells, have an instant death effect, and throw painful status attacks. They also shoot in all directions and tend to rush attackers. This essentially makes one beholder equivalent to a pack of spellcasters and thus very dangerous.

    Malicia is the only boss I have thus far encountered who says something really interesting before she engages. She came off as smart, and I was really disappointed when she did not retreat to fight another day. (I would have allowed players to save the charmed Phiarlan operatives at the expense of allowing Malicia to escape and become a foil in subsequent adventures.)

    Monster attributes that make fights more challenging and interesting:
    1) Take some time to wear down
    2) Moves around a bit
    3) Allows me to use terrain
    4) Animations to announce special, high damage attacks, especially if I am provided with terrain to dodge them
    5) Breaks melee in an attempt to open up some distance for a ranged attack; this works best with mixed packs of melee and ranged monsters
    6) Says interesting things before combat, but not in such a way as to overly delay a fight or give the monster some great advantage
    7) Says interesting things during combat or upon defeat
    8) Tries to flank me
    9) Tries to lure me into a trap
    10) Uses Trip, Sunder, and so forth
    11) Mixed packs requiring weapon swaps in combat

    Monster attributes I dislike:
    1) One shot attacks
    2) Breaks the rules
    3) Uses a dialog to force me to get close or become surrounded
    4) Ranged attackers when I have no terrain options to avoid them
    5) Big packs when I have no terrain options to break them up and play keep away

    Monster attributes I would like to see more often:
    1) Surrenders and requests mercy
    2) Offers to parlay
    3) Major enemies that retreat to fight another day and become ongoing foils
    4) Monsters specifically designed to work with a terrain area in an interesting way

    Edit: Please, please, please, could we get some not humanoid monsters?
    Last edited by Annex; 01-11-2014 at 02:35 AM.

  18. #138
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    is not just the boss, but the whole fight, enviroment and dialogues

    the end of the druid's curse quest, Halsaime and his friends. Pretty epic! (and i'm not a huge fan of the chain really)

  19. #139
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    I knew it. Devs even need Godmode to beat down squirrels...

    If there was only one thing you did, and that thing was to work on DCs and reduce the number of mobs with insane Reflex saves plus Evasion, and have all mobs at least have one weak save I would be happy.

  20. #140
    Community Member bennyson's Avatar
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    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA! THAT VIDEO WAS FUNNY!


    New Questline: Attack of the Squirrels

    Quests:

    Its Harmless
    Nutty Madness
    Nature's Gone Mad
    Nutcracker

    Raid:
    Breaking The Nut

    Now these would be good monsters. Powerful Demigod Hero's getting eaten by rage driven squirrels.

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