I really would like to ask developers about this level 9 divine spell: implosion (bugged)
So.. There was post 7 - 8 month ago about wail bug (there was also name of implosion) according to devs, they believe that spell might be bugged because of recent change in -u17- random targeting.
I'm not sure if wail is already fixed, but many people saying that it working fine so, I appreciate for the fix!
Speaking of implosion tho, while using that spell in party -- it has come to my attention that it's not working at all. I did couple of tests in party and while soloing dungeon. Basically, When you cast implosion you create "implosion aura" around yourself and whoever step in that aura have to make fortitude save or die. Now, unfortunately.. This spell effect is blocked by party members somehow.
But, they won't die of course, instead, nothing will happen. It's very difficult to land this spell on monsters while playing with friends.. It should have 5 ticks total, when I'm alone this spell work 100% fine 1 - 5 saves or deaths. But, when someone including hires come near me it's something like this:1st tick - died, 2nd tick - save, 3rd tick nothing... 4th tick nothing.. 5 tick died.. I could be very lucky and successfully let mobs make 5 saves (ticks) but when there is more then 3 or 4 players.. It's almost impossible.. I would waste 50 sp on it. My question would be, are developers aware of this issue? If so, when would it be fixed... Any players comment on this will be appreciated it!