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  1. #1
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    Smile 2 nd ETR and 2nd ITR .The Grind to do another ETR or ITR is not worth time .$4200

    So after doing 2 ETRS and 2 ITRS .I have yet been able to get to that number of greatness of 42 . Oh and 100 of real fun tickets that have been spent to get to this point. I don't mind that its all a fast kobald milking ghostbane of a owlbear,but dam this has gotten to the point that this is not fun anymore no mater how may Kobalds or fun tickets are thrown at you . And the grinding hamster wheel real sucks.

  2. #2
    Community Member Hendrik's Avatar
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    Quote Originally Posted by DUMBOW View Post
    So after doing 2 ETRS and 2 ITRS .I have yet been able to get to that number of greatness of 42 . Oh and 100 of real fun tickets that have been spent to get to this point. I don't mind that its all a fast kobald milking ghostbane of a owlbear,but dam this has gotten to the point that this is not fun anymore no mater how may Kobalds or fun tickets are thrown at you . And the grinding hamster wheel real sucks.
    Stop running low level Epics on easy difficulties.

    Try Quests that give you 45-60 each run instead of 18.

    Quote Originally Posted by hsinclair
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  3. #3
    Community Member niehues's Avatar
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    Quote Originally Posted by Hendrik View Post
    Stop running low level Epics on easy difficulties.

    Try Quests that give you 45-60 each run instead of 18.
    we dont tell ppl what to play.. they play what is fun for them.. and I have to agree that that number is way too high.. im on lv23 after just ETR and used the free heart.. im with about 1800 comms and im pretty sure i will not get to the 4.2k once i reach 28 again..

    and btw not everyone has all quests and packs..

    grinding the tokens of the 12 was nice.. u could do a few raids here and there and get some epic tokens that u could trade for normal ones.. and was never THAT hard to do so.. and even to start grind u needed to be 20+ now u start at 20 and go all the way to 28 2x or more and still dont get all the comms?

    yeah something is really not right...


    btw 60/4=4 hr run the iconic and epic 2x... that would give as much comms as your advice gave.. .. no? 4x15..... ... ... 45-60...

  4. #4
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    Quote Originally Posted by Hendrik View Post
    Stop running low level Epics on easy difficulties.

    Try Quests that give you 45-60 each run instead of 18.
    You do realize that only a handful of the most difficult quests in the game, playable by only a relatively small fraction of the player base who have the know how, ability and gear to successfully complete them in a reasonable time frame, give out 40-60 comms you speak of?

    Oh that's right, here we go again with "your not doing it right" attitude.

    Dumbow, everyone except a few players here on the forums agree that the numbers are too high. As it's set up now the causal and average player will take a very, very long (not to mention tedious) time to accumulate the comms required to earn a heart. Ignore the initial reply. He is incapable of recognizing that there are many different groups who play this game. If you don't play like he does, your wrong.
    Last edited by Drwaz99; 12-17-2013 at 12:42 AM.

  5. #5
    Hero LOOON375's Avatar
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    Ive been running as many EE quests as I can get into and as often as I can, and it still takes too fricken long. Way too long and way too much.

    It's fricken mind numbing.
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  6. #6
    Community Member goodspeed's Avatar
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    EE's dont usually net me a whole lot in GH. Actually many times I don't even see the comms there as an option.

    Anyway easy fix. Make em tradeable! It'll be a new thing that earns cash. People tr faster (Ya I really don't give 2 (blank) about any bs outcry for p2w (with plat?) or smell the roses, or some whack job with a masochist disorder.)
    Through avarice, evil smiles; through insanity, it sings.

  7. #7
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by goodspeed View Post
    EE's dont usually net me a whole lot in GH. Actually many times I don't even see the comms there as an option.

    Anyway easy fix. Make em tradeable! It'll be a new thing that earns cash. People tr faster (Ya I really don't give 2 (blank) about any bs outcry for p2w (with plat?) or smell the roses, or some whack job with a masochist disorder.)
    Did you have a ransack penalty?
    Did you run it twice without picking up the reward for the first run? I heard this will bug it out.

    You should get 40 comms per quest every time.

  8. #8
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    Quote Originally Posted by Lonnbeimnech View Post
    Did you have a ransack penalty?
    Did you run it twice without picking up the reward for the first run? I heard this will bug it out.

    You should get 40 comms per quest every time.
    Or (since the Devs went with a convoluted mechanism for CoVs) they could add some additional text in the Experience Report under the Bravery Bonus text that states whether CoV will be granted upon completion of the quest.

    This would probably solve most of the problems that people are having when they say that they receive no CoVs. Granted, it won't solve all the problems because I figure bugs are a dominate feature when new mechanisms are added to the game...instead of using existing mechanism that have a track record of actually working.

  9. #9
    Community Member bartharok's Avatar
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    I think the question wheteher the amount is right or not depends greatly on the playstyle of the one getting them, and how much of a hurry he/she is in. Since i tend to do a lot of TRs, its not a big problem for me, i will just do ERs whenever i think ill have enough if i hit 28. For a lot of others, especially those that want to do it as soon as they hit 28, every time they hit 28, its going to be way too much. And most players will probably fall somewhere in between those two.
    Dystopia = utopia achieved

  10. #10
    Community Member Singular's Avatar
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    Default 4200

    Yeah. No kidding. It's way too high. I'm not going to make it, except for between my two mains. So...I'll end up etring one and letting the other sit I guess.

    What's worse is BANK SPACE. When you ETR, you don't get a reincarnation bankslot, so all that stuff you can't wear is stuck on your character - while you need other gear, leaving no room for looting.

    gggggggrrrrrraaaaaaaaaaaaaaaaaaaaaaarrrrr!!!

  11. #11
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    The problem with the system is that the # of quests is skewed heavily towards the low levels and the com pay-out is skewed heavily to the higher levels. And running EE what goes up isn't exactly fun no matter how well-built your character is. I don't want to repeat the same quests over and over and over and over.

    Turbine can't use sock puppets to change opinions on this - the system is designed for one purpose: to sell hearts and we all know it. This is definitely one of the top 5 dumbest decisions by Turbine since I started playing the game. Even if the revenue generation works temporarily and some of the players come back to the game, a portion of the player loss will be permanent and the longer it continues the higher the percentage the permanent player loss will be.

    The high drop rate of ghostbane was annoying but didn't cause player loss - this is downright frustrating and will.

    Did Turbine learn nothing from guild decay? It's not necessary for every aspect of the game to be a profit center with a huge penalty mechanic for simply playing the way we want to. Let people play how they want and don't dictate that people must run high level quests on EE all the time or spend a massive amount of time farming hearts. That is a boring way to play the game.

    ETR should be a player retention tool that keeps people playing the game. When people play the game more they spend more and are more likely to renew their subscriptions.

    #GetRealTurbine
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  12. #12
    Community Member Blackheartox's Avatar
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    You can collect 4200 in a matter of 3 days, but.

    The important part is but.

    BUT it requires a good build, extreme knowledge, multiple alts in good builds and hella lot time to spare.
    Im just saying its possible, my own collection rate the last 4 lifes is around a week for 4200.
    Less stressful and bit more fun as i dont do same quests all time.

    So, as people alrdy said, the way you farm for 4200 valor differs from xp farm.

    You do quick fast valor/min quest and most of those offer pitfull xp.

    Tho its quite ok to still do regular von runs etc /faster to 28 = better gear, more feats = easier overall.

  13. #13
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    Quote Originally Posted by Drwaz99 View Post
    You do realize that only a handful of the most difficult quests in the game, playable by only a relatively small fraction of the player base who have the know how, ability and gear to successfully complete them in a reasonable time frame, give out 40-60 comms you speak of?

    Oh that's right, here we go again with "your not doing it right" attitude.

    Dumbow, everyone except a few players here on the forums agree that the numbers are too high. As it's set up now the causal and average player will take a very, very long (not to mention tedious) time to accumulate the comms required to earn a heart. Ignore the initial reply. He is incapable of recognizing that there are many different groups who play this game. If you don't play like he does, your wrong.
    It will only take them a long time to get a heart if they don't realize that the system is set up for buying those hearts to be the normal way to get them. Outside of those who can level up in the highest comm drop quests, free hearts are supposed to be a bonus, regardless of the marketing fluff Turbine may have put out.

    I actually find it surprising that so many here can't seem to wrap their minds around the concept that Turbine would rather have players pay them to TR and thus set up the system to favor doing so. Hell that seemed pretty obvious from their first eTR proposal and the changes they wanted to make to hTRing at the same time. Basically the same set up they have with adventure packs; buy, and play, enough of them and you will earn enough points to get one free.

  14. #14
    Community Member Chai's Avatar
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    Quote Originally Posted by Hendrik View Post
    Stop running low level Epics on easy difficulties.

    Try Quests that give you 45-60 each run instead of 18.
    You do realize there is a level requirement to get into higher level epics right? Now why would they arbitrarily choose to give lower coms in the beginning I wonder? A good head start might mean people being able to reach their goal at the end after all?
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  15. #15
    Community Member Chai's Avatar
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    Quote Originally Posted by slarden View Post
    The problem with the system is that the # of quests is skewed heavily towards the low levels and the com pay-out is skewed heavily to the higher levels. And running EE what goes up isn't exactly fun no matter how well-built your character is. I don't want to repeat the same quests over and over and over and over.

    Turbine can't use sock puppets to change opinions on this - the system is designed for one purpose: to sell hearts and we all know it. This is definitely one of the top 5 dumbest decisions by Turbine since I started playing the game. Even if the revenue generation works temporarily and some of the players come back to the game, a portion of the player loss will be permanent and the longer it continues the higher the percentage the permanent player loss will be.

    The high drop rate of ghostbane was annoying but didn't cause player loss - this is downright frustrating and will.

    Did Turbine learn nothing from guild decay? It's not necessary for every aspect of the game to be a profit center with a huge penalty mechanic for simply playing the way we want to. Let people play how they want and don't dictate that people must run high level quests on EE all the time or spend a massive amount of time farming hearts. That is a boring way to play the game.

    ETR should be a player retention tool that keeps people playing the game. When people play the game more they spend more and are more likely to renew their subscriptions.

    #GetRealTurbine
    Hi, my name is Chai and I approve this post.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  16. #16
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    Quote Originally Posted by slarden View Post
    The problem with the system is that the # of quests is skewed heavily towards the low levels and the com pay-out is skewed heavily to the higher levels. And running EE what goes up isn't exactly fun no matter how well-built your character is. I don't want to repeat the same quests over and over and over and over.

    Turbine can't use sock puppets to change opinions on this - the system is designed for one purpose: to sell hearts and we all know it. This is definitely one of the top 5 dumbest decisions by Turbine since I started playing the game. Even if the revenue generation works temporarily and some of the players come back to the game, a portion of the player loss will be permanent and the longer it continues the higher the percentage the permanent player loss will be.

    The high drop rate of ghostbane was annoying but didn't cause player loss - this is downright frustrating and will.

    Did Turbine learn nothing from guild decay? It's not necessary for every aspect of the game to be a profit center with a huge penalty mechanic for simply playing the way we want to. Let people play how they want and don't dictate that people must run high level quests on EE all the time or spend a massive amount of time farming hearts. That is a boring way to play the game.

    ETR should be a player retention tool that keeps people playing the game. When people play the game more they spend more and are more likely to renew their subscriptions.

    #GetRealTurbine
    Completely agree.

    There is no endgame in DDO atm, and even if/when we actually get one worth playing again, this system has great potential to keep people hooked and wanting to come back for more.
    <seemingly offensive Army of Darkness quote>

  17. #17
    Hero LOOON375's Avatar
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    Quote Originally Posted by Blackheartox View Post
    and hella lot time to spare.
    Im just saying its possible, my own collection rate the last 4 lifes is around a week for 4200.


    .
    You are the EXTREME exception. Im probably safe in saying that at least 90% of the people that play this game don't have that much time on their hands.

    And this is coming from a player that probably plays too much. I know I have more play time than the bulk of the people that play this game, and I might be lucky if I have 4200 coms spread across the 5 EE toons that I have.

    I purposely set out to farm coms on one particular toon as soon as they were available, just to see how long it would take, and knowing that a free heart was on the way.

    I played every EE quest I could get myself into, and if I couldn't get into any, I would run as much EH content that I could, and I barely broke the 3000 mark by the time I got my free heart.

    I can play anywhere from 2 hrs /day up to 12 hrs /day. I can average as much as 6-8. It's just too much and too long.

    I hated heroic TR due to the eyes bleeding BS, and that is why I just simply stopped doing it.

    I like the idea of ETR better and I think it is more enjoyable content, however, this is turning into an even bigger eye bleeding monstrosity.
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  18. #18
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    Quote Originally Posted by Gremmlynn View Post
    It will only take them a long time to get a heart if they don't realize that the system is set up for buying those hearts to be the normal way to get them. Outside of those who can level up in the highest comm drop quests, free hearts are supposed to be a bonus, regardless of the marketing fluff Turbine may have put out.

    I actually find it surprising that so many here can't seem to wrap their minds around the concept that Turbine would rather have players pay them to TR and thus set up the system to favor doing so. Hell that seemed pretty obvious from their first eTR proposal and the changes they wanted to make to hTRing at the same time. Basically the same set up they have with adventure packs; buy, and play, enough of them and you will earn enough points to get one free.
    I kept my post narrow in scope since the OP was about earning hearts and I didn't want to stray too far.

    That said, Turbine needs to realize something. They set the numbers so arbitrary high that it's actually discouraging people from buying the hearts. Personally, if the numbers were reasonable, I could accept that I needed to buy a couple hearts, I could use XP options (potions/stones) to do it a little quicker and maybe I can get every third heart free. Then they make money on XP pots, Hearts and all the little miscellaneous purchases I do when I ER/TR. Instead:

    Now combined the arbitrarily higher number of Vcomms with leveling off destinies thru a life with no first time bonuses, there are so many barriers that are set so high I don't WANT to do any ER'ing unless it's free. I am a person who won't pay for painful things (eye bleeding grinds) for relatively small benefits. I can live with reasonable grind. It's not reasonable now. Your mileage may vary.

    Turbine may have set it up that way, but in my opinion it's the wrong way to go about it, it's Leveling Sigils on steroids.

  19. #19
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by Blackheartox View Post
    You can collect 4200 in a matter of 3 days, but.

    The important part is but.

    BUT it requires a good build, extreme knowledge, multiple alts in good builds and hella lot time to spare.
    Im just saying its possible, my own collection rate the last 4 lifes is around a week for 4200.
    Less stressful and bit more fun as i dont do same quests all time.

    So, as people alrdy said, the way you farm for 4200 valor differs from xp farm.

    You do quick fast valor/min quest and most of those offer pitfull xp.

    Tho its quite ok to still do regular von runs etc /faster to 28 = better gear, more feats = easier overall.
    Takes me about a week to collect 4200 as well.

  20. #20
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    Quote Originally Posted by Drwaz99 View Post
    I kept my post narrow in scope since the OP was about earning hearts and I didn't want to stray too far.

    That said, Turbine needs to realize something. They set the numbers so arbitrary high that it's actually discouraging people from buying the hearts. Personally, if the numbers were reasonable, I could accept that I needed to buy a couple hearts, I could use XP options (potions/stones) to do it a little quicker and maybe I can get every third heart free. Then they make money on XP pots, Hearts and all the little miscellaneous purchases I do when I ER/TR. Instead:

    Now combined the arbitrarily higher number of Vcomms with leveling off destinies thru a life with no first time bonuses, there are so many barriers that are set so high I don't WANT to do any ER'ing unless it's free. I am a person who won't pay for painful things (eye bleeding grinds) for relatively small benefits. I can live with reasonable grind. It's not reasonable now. Your mileage may vary.

    Turbine may have set it up that way, but in my opinion it's the wrong way to go about it, it's Leveling Sigils on steroids.
    Personally, I think they ran the numbers on what they needed to bring in and saw this as the only way that would possibly do it. While they may even agree that lower comms was likely to lead to more income, if that income wasn't enough to meet expectations, they may have chosen to follow the route that was unlikely but at least possible.

    After all, a 100 to 1 chance to succeed is better than a sure thing to fail.

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