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  1. #1
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    Default So which one is considered less polite?

    Specifying 'Know the way' in the LFM, or taking one player that doesn't know the way and wastes 40 minutes of everyone elses time needing escorting to every quest, and turning up late while someone is waiting to guide him and all remaining 4 players have been stood at the quest entrance for 20 minutes each time?

    Specifying 'No gimps' in the LFM, or joining elite BB / farming groups with just 10 hp per character level (or even less) when all the other 5 players have more than double that, and proceeding to die and getting one shotted all the time?
    And on the second point, a level 14 rogue with 140 HP that's kicked from a group proceeding to spend ages PMing the group leader 'lol, I play this quest on elite everyday ... I bet I play better than you ... You didn't even have much more HP than me (350 vs 140 is no longer 'much more'), ... (LFM goes back up after someone leaves) ... What's the matter you need a trapper now? Lol! (3 people in the group are rogue splashed and already fighting over getting traps the fastest).

    Its no wonder why people post 'TRs vets only, know the quest, know the way, have a clue'. Not every player wants to act as a guide, and if the group leader just wants to get XP as quick as possible, isn't it up to them who they pick / reject from their group?

  2. #2
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    Quote Originally Posted by somethingtosay View Post
    Impolite is kicking somebody who has already joined because of hp. If it was because of his behaviour, fine by me but if it was just because of hp...not cool.
    The LFM already had 'No Gimps' written in it before the join and kick happened.

  3. #3
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    Know it doesn't imply that players with only 10 hp per level aren't allowed.

    If you don't think this is too low for heroic elite, then you don't actually know the quests anyway.

  4. #4
    Community Member Teh_Troll's Avatar
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    I just stick with "Hjeal meh." It gets the message across regarding the players I'm looking for.

  5. #5
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    I also don't like 'know it' because simply knowing or nit knowing a quest doesn't imply how good a player will be. While you might say HP wouldn't either, I rather wouldn't want to waste my time nannying and raising players that are just going to die too easily.

    I soloed several quests that I 'didnt know' easily because no one was joining the group. Normally I would play through the same quests I am familiar with, but I wanted to farm every quest with elite BB, and have ended up successfully soloing lots of quests I had no clue how to play.

    I therefore don't mind if people don't know the quest, it isn't hard to simply keep up with and follow other players in the group.

  6. #6
    Community Member voodoogroves's Avatar
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    I do "in progress, not likely to wait, anyone"

    I have no idea if it gets the right or wrong sort of folks. I'm usually not much of a jerk, but I'm not opposed to tell people I'll be finishing in x time, and then finishing if they are inside or not when that time is up.

    And I'm a gimp, so I don't post for no-gimps.
    Ghallanda - now with fewer alts and more ghostbane

  7. #7
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    A lot of these people should be off playing Skyrim or something.

    We all love grinding for xp and loot, but try treating it as the multiplayer experience it's supposed to be.

  8. #8
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    I rarely mind if gimps join. I often welcome it. It makes the game more interesting, and heroic elite is usually too easy. Grouping with gimps/new players is the only way to make a lot of heroic content challenging. Pugs are where I get my entertainment...if every run was the same old boring zergy grind I would have quit years ago. I love how it's unpredictable, you never know what group you're going to get. And I love saving groups from a trainwreck.

    I'm not talking about the OP per se, but it seems like the same people on the forums who complain the game is too easy also complain about gimps joining their groups and adding to scaling. It's just impossible to make em happy.

  9. #9
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    Quote Originally Posted by DDOisFree View Post
    The LFM already had 'No Gimps' written in it before the join and kick happened.
    Rofl Putting "No Gimps" in the LFM notes is like taping a "Kick Me" sign to your back. You're opening your LFM to both of:

    •The players who think "I'm not a gimp" even when you might disagree;

    and

    •The players who like to troll/grief those they consider "Elitest."
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

  10. #10
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    Quote Originally Posted by DDOisFree View Post
    Know it doesn't imply that players with only 10 hp per level aren't allowed.

    If you don't think this is too low for heroic elite, then you don't actually know the quests anyway.
    If you're going to make jerk lfm's like that just play solo and spare others your company


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  11. #11
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    The multiplayer experience is mostly dead in this game. There's too few players spread out over too many levels to make grouping reliable.

    The only thing I hope when someone joins me is that they will help speed the quests up. I really didint see how the 10 hp per level characters could help me much, Id assume that they would need me to stop to heal them too which only wastes my SP, and if they die which is rather likely, wastes my raise scrolls.

    There's a difference between rolling a character with 10 or less constitution and not even trying to get any HP gear, and at least making sure you have a decent amount of HP to not constantly get one shotted on elite. You can also freely play on normal difficulty if you've build a character that isn't elite capable, or if you're new and don't know there the quests are.

    I don't like having to guide, nanny and hold peoples hands through every single quest. I actually alt tab my game and load a map on DDO wiki if I don't know where a quest is, which is still quite a lot of content in the game, and I manage to get there myself.

    One thing I do wish is that the DDO wiki, or the game itself had clearer instructions on how to get to the quests. It shouldn't be the player's responsibility to guide new players, the game itself should have the necessary resources in place for new players to find their way to the quests, I don't get why turbine think that their explorable area based quests are friendly to new players, they are actually very frustrating and intimidating places to try and make your way around the first time and trying to find and remember where all the quests are.

  12. #12
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    Quote Originally Posted by axel15810 View Post
    I rarely mind if gimps join. I often welcome it. It makes the game more interesting, and heroic elite is usually too easy. Grouping with gimps/new players is the only way to make a lot of heroic content challenging. Pugs are where I get my entertainment...if every run was the same old boring zergy grind I would have quit years ago. I love how it's unpredictable, you never know what group you're going to get. And I love saving groups from a trainwreck.

    I'm not talking about the OP per se, but it seems like the same people on the forums who complain the game is too easy also complain about gimps joining their groups and adding to scaling. It's just impossible to make em happy.
    I havnt complained that the game is too easy. I only see heroic levels as grinds to get my next TR life some, the longer it takes the less I like the game. If I'm not zerging and getting through my boring past lives asap, then I'm not enjoying the game. I don't enjoy playing everything slowly and having to spend ages waiting for other players.

  13. #13
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    Quote Originally Posted by Uska View Post
    If you're going to make jerk lfm's like that just play solo and spare others your company
    Everyone that groups with me wants to group with me again. I get many people I've played with before PMing me to join them for other stuff when I log on, and plenty of people actually thank me when I've made and lead the groups.

    So I don't think my company has been a negative impact on anyone that's actually played with me, the only issue is that I want other players to be on my level if they join my groups. If they aren't they can always make their own groups and play on normal or casual instead of elite / hard streaking and farming.

  14. #14
    Community Member Talon_Moonshadow's Avatar
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    The first is being a snob with no tolerance for other people.

    The second is being stupid for wanting and begging to play with such people.
    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  15. #15
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    Quote Originally Posted by Uska View Post
    If you're going to make jerk lfm's like that just play solo and spare others your company
    Nonsense! People who what to play with like-minded players should make LFMs that appeal to their target audience. If they're jerks in your opinion, then you probably are in theirs. You should be glad they're attempting to group together; leaving you and the people you would prefer to group with more likely to find eachother. Everybody wins!
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

  16. #16
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    Quote Originally Posted by PermaBanned View Post
    Nonsense! People who what to play with like-minded players should make LFMs that appeal to their target audience. If they're jerks in your opinion, then you probably are in theirs. You should be glad they're attempting to group together; leaving you and the people you would prefer to group with more likely to find eachother. Everybody wins!
    This post is perfect.

    If others want to make characters with 10 or less con and wear no HP gear, and don't want to make any effort learning or finding out where the quests are, then why don't they group up and play with each other instead of wasting the time of gets geared up with 4-5 greensteels in the mid levels, and a full suit of epic gear over level 20?

    Why am I expected to have to hold their hands, guide them through everything and just let them pike while I zerg everything? They actually aren't learning anything if they join any such vet group. Joining a group and blasting through von 3 or OOB farming in 5 minutes per run teaches a new player nothing about the quests, they should make their own LFMs and play with lime minded players on normal and learn the quests first, exactly how most of us already did the first time we played the game.

  17. #17
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    Quote Originally Posted by DDOisFree View Post
    The multiplayer experience is mostly dead in this game. There's too few players spread out over too many levels to make grouping reliable.
    That seems to be very perspective & opinion based - dependent on a combination of factors including, but not limited to:
    •Weather you're pugging or grouping through Guild/Channel/Friends list.
    •Server & Time zone.
    •Using LFM notes to weed out "undesirables."
    •Popularity of the quest/difficulty advertised for.

    Some people have no trouble finding/making groups, others have significant trouble; mmv and all that...

    Quote Originally Posted by DDOisFree View Post
    The only thing I hope when someone joins me is that they will help speed the quests up.
    I've actually put up "slow me down & I'll kick you out" LFMs when I was feeling short on time, impatient or just simply nonsocial at times. It fits in the notes section, and makes both my criteria for joining and the consequence of no meeting quite clear - IMO ofc.

    Quote Originally Posted by DDOisFree View Post
    One thing I do wish is that the DDO wiki, or the game itself had clearer instructions on how to get to the quests. It shouldn't be the player's responsibility to guide new players, the game itself should have the necessary resources in place for new players to find their way to the quests, I don't get why turbine think that their explorable area based quests are friendly to new players, they are actually very frustrating and intimidating places to try and make your way around the first time and trying to find and remember where all the quests are.
    They're called "explorer zones" for a reason. Personally, I don't want a sparkly little path to follow. I like exploring to find things, and if I want a map the wiki has good ones. As for it being an existing players responsibility to guide new players: it's not. Some vets like to, but nobody is required to.
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

  18. #18
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    Quote Originally Posted by somethingtosay View Post
    I didn't said that it is not low hp. I just dont think it is good measure for judging people.
    Its a good measure of judging how easily someone is going to lose 10% XP, not be able to keep up with the zerg without needing constant healing, and not repeatedly dying and wasting my res scrolls.

    If I'm zerging through a quest on elite with 350 HP, and I get hit by something for 250+ damage, that 140 HP character would have been dead.

    You cant zerg with pathetic HP.
    All my posts are trolled by autocorrect and the edit button not working on smartphone browsers. That's also why I make multiple posts in a row instead of editing.

  19. #19
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    because the OP is who he is, I have a feeling there is more to the story than this. maybe if he actually knew the way to the quest, he wouldn't have spent 40 minutes getting there. I mean really, if someone is following you to a quest that doesn't know how to get there on their own, it shouldn't take more than a few minutes longer if you were just running to the quest solo.

    when I see an lfm that says "no gimps" I ignore it and run with a more friendly group who can show me they are good players instead of posting in the lfm that they think they are better than you. however, I do know the intention of what "no gimps" mean, but it doesn't necessarily have to mean " no player with what the party leader considers too low hp can join". normally, a low hp character signifies a newish player, but how does a newish player know if he is gimp or not? if the party leader sees a problem with someone in the group constantly dying, than they should take a minute to point out what they are doing wrong and ask him to hang back to let the other players engage fights first. it doesn't mean you have to be rude about it, it just takes a minute to quickly explain the problem and you have the option to ask him to please leave the group after the quest is over. no need for drama.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  20. #20
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    Quote Originally Posted by DDOisFree View Post
    Everyone that groups with me wants to group with me again.
    This seems highly unlikely. For instance, how about that rogue you kicked in the OP? I doubt they're itching to run with you again anytime soon. If you kicked them, you've probably kicked others. Now, don't get me wrong; I'm not saying "shame on you for kicking people!" I'm just saying that I doubt everyone who's grouped with you wants to repeat the experience
    Last edited by PermaBanned; 12-14-2013 at 05:58 PM.
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

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