My lvl 28 monk sucks against red named because I only have regular fist fighting.
But on trash/orange named, stunning and QP work very well.
Also, my Healing ki (114 devotion slotted on my CITW wraps) heals myself for 200 on average (over 300 in fire stance with my Heal amp DT armor)
To the point where fighters can solo EE using heal scrolls, not resorting to a pathetic light finisher and cocoon.
I can heal myself for 450 from level 12, without racial hamp. With it, an easy 600. And I can use monk abilities for dps, as opposed to you who needs to use fists of light..
I don't think you have much experience with EE. We'll speak later?
I think most players would agree that one of the best features of DDO is it's character customisation. People use their knowledge, intelligence and lateral thinking to min/max builds to create force multipliers within a framework of 3 max classes. Using class abilities, feats, skills, enhancements and equipment we all strive to create characters that are one step ahead of the game.
Imo if this was tinkered with too much there would be little reason left for a great many players to stay with DDO.
It seems to me that just buffing pure classes to an equal level of power may be heading down a linear character route. It might even be suggested that such a direction would merely ensure that there would be no need for innovative character design, as we'd all arrive at the same place in the end.
Perhaps I'm taking this to extremes, but if this was implemented it wouldn't be the first time Turbine used a sledgehammer to crack a walnut.
Last edited by Scraap; 12-14-2013 at 06:18 AM.
If people are enjoying playing monkchers, melee monk splashes and shiradi casters, what is the logic behind nerfing them? Because lots of people play them due to finding them enjoyable and that other builds aren't as strong or fun to play are terrible reasons to be whining about nerfing them.
Pure pally needs more of a buff than pure monk, as you dont get anything good past the 2-4 levels of paladin.
Even pure bard needs more love than pure monk.
Its more to do with the good stuff available with multiclassing and the new enhancements that there seems to be fewer pure monks around and also because people want to try out being centered with a weapon or with a bow 10k stars.
Monks played pure by experienced players seem to be doing fine, well the ones ive run across.
I don't look at any class as useless....Well except bards maybe lol.
Every class is all one character. You take them all and use their strengths to make an epic ass kicker.
The reason why I didn't include pallys is that they actually have a use even deep splashing if you wanted to go self sufficiency while still hanging onto dmg. But that line is around 14 or 15 no more.
Through avarice, evil smiles; through insanity, it sings.
Best thing to do about that is as follows.
Nerf the arbitrary damage multipliers.
Then nerf the ginormous stat inflation caused by needing to balance according to arbitrary damage multipliers.
Because the content nerf is scaled the same as the damage multiplier nerf, This will not only NOT be a net nerf to those who rely on the arbitrary damage multipliers, it will be a proxy buff to everyone else. So now instead of your statement that people enjoy playing these builds they are pigeonholed into being true, people will enjoy playing EVERY build, because no one is required to optimize by gravitating to poorly balanced arbitrary damage multipliers to kill 300k hp boss mobs. Everyone wins, and we can put the cookie cutters away.
Last edited by Chai; 12-15-2013 at 01:39 AM.
Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
Apples and oranges, on this toon. -Pure monk - I had absolutely no need of scrolls last life, and will not be using them this one. obviously for other builds they are better suited, even necessary, but I certainly don't think they are the "best thing in the game " more like "last resort".
"Implosion: For when you just HAVE to kill every M**********R in the room"-
(Samuel L Jackson)
"Some are insane, and the're in charge"
Sarlona: Mercilless, Maliciouss, Relenttless. Plus others.....
Also, the melee builds which use heal scrolls effectively are those who can jump into the pack mobs, do a ton of AoE DPS quickly while mitigating a lot of the damage, and then jump out and heal scroll. The pure monk is the opposite of this. The pure monk who uses heal scrolls in EE is going to spend all of his time healing himself unless he has someone to tank/CC for him (but in that case, you might as well have someone to heal you).
A long time ago I used to build characters so that they would be able to no-fail heal scrolls. Today I build them so that they will not need to use heal scrolls because heal scrolls are a pain in the ass.
Relying on heal scrolls is like having no striding/haste. Perfectly possible to play that way, it just sucks because it is tremendously inconvenient.
However, before I TRed my pure monk, I used both - heal scrolls and the light monk stuff. With Ivies+FoL+amp the reflective healing is actually pretty good. The finisher is also decent, but that is only because the monk strikes are not that powerful anyway (not even FoI) so spamming light strikes is not that huge of a loss. If the elemental strikes weren't so weak in the first place it would be more of a problem.
I think pure monks are not THAT bad though, compared to some other pure classes like paladins or barbarians. Poor barbarian has **** saves on his own and can't even splash pally due to alignment conflict, so I am not sure barbarian is good in any split... And they have even less self-healing options. Mine just got TRed yesterday due to consistently failing saves being so annoying. They really should let all classes get at least somewhat reasonable saves. Like, at least good enough for EH. It didn't matter as much when if you had FoM and prot evil you only had to worry about soundburst and cometfall but these days...
Last edited by svinja; 12-16-2013 at 07:19 PM.
I actually never meant pure monks using heal scrolls.
I meant my 7 monk / 13 rogue, or soon 4 pally, 6 monk, 10 rogue with over 40 UMD and 75% scroll master using heal scrolls. They also hjeal meh for over 300.
All my posts are trolled by autocorrect and the edit button not working on smartphone browsers. That's also why I make multiple posts in a row instead of editing.
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