If this game end up being geared to the people who already play the game, you will get no new blood coming in through the doors, and the game itself will die. New players are not going to walk in the door and just know multiclassing, and what classes have what advantages, from the get-go. All of that stuff takes time to learn. So, keeping a viable pure class is probably far more important to the game than all of the build complexities.
I am 100% in agreement with what makes this game unique. I’m just saying that if you make it too focused on that specific niche, it may not survive.
Ergo – we need to nerf multiclassing to save DDO.