[Many Casual & Average players] quietly moved on without needing to do the "Look at me strut out the door in my drama queen dress" routine -Ungood
...make the favor, experience, and loot the same across the board, regardless of the difficulty ...Then, folks can set the difficulty to their enjoyment level -TerysDethswind
thanks for this useful thread and explanation.
is there any chance we will see some attention to the broken quest completion timer? it is definitely something that would be very popular with the new raids coming out soon...
I sort of threw a really rough idea of something I'd like to see in an Epic 3BC--with development challenges included, like moving airships in a busy instance--here:
But, I'd love to see a continuation of the story instead of just the same quests with insane HP totals.
Any chance Cannith Crafting will be updated any time soon to add all the new prefixes/suffixes? Or some sort of epic crafting center so we can make nifty-keen stuff like we get in epic drops?
- They should have switched the "prisoners" in PoP, even if the theme of each room were the same.
- Madstone could have to be worked in reverse, to reactivate the madstone spell, and then destroying the skeletal warlock to deactivate it again for real.
- Crucible could have different champions, different maze layout, different trap types on the agility test, different stat check on the instinct test, etc
- Cabal should DEFINITELLY have another King, and another reason to kill the usurpers instead of the same old tale. I don't like it being placed as a flagging quest because it kills the rivality between hobgoblins and orcs we see on Feast, but the relic excuse could work.
- Feast, Trial, Maze, Cry and Foundation all had to change the named mobs around, AND provide at least one small change in the quest storyline.
- When I first entered Epic Tor, I thought the new endfight was awesome. New caster, respawning skeletal mobns, ritual casting. Awesome! Then I rerun it on heroic and noticed it was also switched there. Why?I mean, you stop the ritual in heroic only to the epic guy (that IS a different named boss) just repeat the same ritual all along? It doesn't makes sense. Specially if you consider that during the epic GH storyline, the Stormreaver is free from his madness and could had stopped him.
I seriously hope that Epic 3BC don't get the same mistake they did on GH storyline. Either you should not focus in the story at all and consider the epic version a bonus (VoN, Sands, Carnival, Sentinels, Fens), or you really work on Epic version to make it distinct from Heroic.
Main: Amossa d'Cannith, Sarlona, casually trying Completionist [<o>]
Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma
I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.
When you re-do 3bc:
1) please use different dungeons. 3bc already has quite a bit of dungeon-reusage already. Give me something new, please. Not just different traps or whatever, give me different stories. Maybe in epic 3bc you have to venture into a different crack in the volcano to attack the dragon below or something (or his avatar, or whatever).
2) Feel free to have similar quest-models, but new quests. For example, keep the rakham's trail quest, but make it a raid, with two teams completing separate puzzles (think Abbot), and have an entirely new randomized puzzle setting for us to have to do.
3) Give us a raid. Let us fight some kind of giant airship battle with what's his face up on the mountain. Seriously, give us something besides runrunrunkillkillkill. That's what 3bc is all about. The quests are puzzle-based, make it so.
4) Please give us a quest called "Meeble's Revenge" where the kobold that we made walk the plank forces us into a gauntlet of unbelievably deadly traps (this could be the epic version of prove your worth) to punish us for killing him earlier in our lives. Make him a raid boss. Give him abbot-like powers. Make him the most feared kobold in the game. Let him shoot fireballs out his arse and cast time-stop and everything. Make him ooze awesomeness so that he makes us forget all about ghostbane.
5) go reread 4) and do that. it sounds more awesome every time I read it.
Thank you for allowing extremely pricing on the shard auction house, effectively increasing btcoe space by 20.
So far, I usually have been able to avoid destroy then TR then buy back, although I have destroy a lot of named loot over time.
I would enjoy some sort of player housing if done right, if it includes storage.
Very Neutral on this point, hardly played it.Some players have also brought up concerns about our intent to epify 3BC. We’re keeping a close eye on those threads, and Knockback is explicitly going to be clarifying our plans and taking in more player feedback. It looks like just as many players are currently asking for epic 3BC as there are against, but we also believe we can address many of the concerns of those who are against it.
Tried to loot the awesome bow out of there, with no success.
Hoping to see Epic Greensteel within the next two years.
Thank you, overall I am pleased with DDO.Also, I see various questions about what we’re including in our plans for enhancements. Are we just introducing new trees, are we rebalancing/fixing other trees? The answer is that we want to do as much as the community wants us to do. Piloto’s threads are a good place to express what you want to get out of it.
Much has been changed and change takes time to adjust to.
I love all the new high level and epic content, but how about making it more fun to TR and discover new low level content? DDO seems to be in an arms race of higher levels, more powerful gear, bigger buffs, and so on. I'd love to revisit a time when a +2 sword was a big deal, and a stat of 18 was impressive, not laughable.
I'd most like to see a new tree for Fighter enhancements. Easily the saddest class as far as enhancement trees. Stalwart Defender is ok, but why play that when tanking is barely useful and Paladins's Sacred Defender is much better? Can you think of one quest where having a tank is absolutely necessary? I can't, which makes me wonder why there are two different trees devoted to it.
Kensei is ok, except that half the enhancements were designed for monks. Why does a fighter need bonuses to concentration? Why would I need to be centered with my chosen weapon if I don't want any monk levels? Just before the enhancement trees changed, I planned for a dwarven fighter dual wielding dwarven axes, and collected a ton of axes to use for my next life. It was fine, except that kensei bonuses only apply to your main hand weapon, so again, better suited for two handed fighting or monks. Basically, by level 16 I ran out of decent enhancements to spend points on, and used my +20 heart to respec as a tempest ranger. In doing so, I got evasion, self heals, cool two weapon attack clickies, and a comparable damage output at the loss of a point of critical threat range and the use of heavy armor. Frankly, I was annoyed at the amount of monkish **** in the kensei tree. Monks already have three well designed trees to choose from, while fighter got swept under the rug.
Fighter has a good tree for sword and board, and an ok two handed fighting tree. What it needs is a good two weapon fighting tree. Something like Ranger Tempest, akin to to similarities between Sacred and Stalwart Defenders. There needs to be a reason for someone to want to play a pure fighter, or make TRing through fighter life interesting without being forced to splash in other classes to keep from hating it. If you choose to go the kensei route, then half the kensei tree is useless without monk levels, and half the defender tree is useless if you've specialized in greatweapons.
Druid, Paladin and Artificer trees are also a bit lackluster, in my opinion. Unlike fighter, at least they're synergistic enough to spend extra points in the other tree when you have all you want in your primary. Each class should have three options.
One other issue I find with the enhancement trees is that no matter what class it is, I feel like between levels 12-15 I can handle the quests rather easily with the top tier enhancements that I have, because they actually work most of the time. By the time I'm doing elite Wheloon, Vale and other 18+ content, my abilities are still just as good as they were at level 12, only the enemies are exponetially tougher. For example, my dwarven axe fighter was hacking through gianthold like a savage on elite, then a week later he can barely stay alive against ogres in Vale. I don't know if devils and ogres have very high PRR, but his criticals steadily got smaller and smaller the higher the level of content, yet they gained more HP and did more damage to me. Eventually I got disgusted enough to switch to tempest and realized just how pathetic the fighter trees really were. All the feats in the world can't make up for feeble enhancement trees.
As far as content goes, I would prefer to see more heroic content. There's more than enough epic content. I feel like the top of the pyramid has a gleaming golden capstone, while the bottom is crumbling and starting to decay.
I can easily reach level 25 while only getting halfway through the Caught In The Web chain. Really great quests, good story, and overall very well done. Run a few epic VON and Gianthold quests, and reaching 25 is a piece of cake. On the other hand, I have to suffer through a lot of quests that I don't particularly like at levels 5-8, and 17-20. Making High Road heroic helped the grind, as well as the addition of Wheloon, but I'm honestly not too crazy about either chain. Wheloon elites are insanely difficult at level, and those chain attacks are incredibly overpowered. Stormhorns are awesome, but not something I want to break an elite streak on so close to TR.
By the time I'm around level 17, I'm just wishing to fight normal orcs, oozes and zombies again. The stories are really great in the existing content, don't get me wrong, but I'm longing for a little bit of classic dungeon crawling at that point. I just don't want to see another mind flayer, demon or beholder for a while.
I feel like a couple more level 1 or 2 quests would liven things up in the Harbor quite a bit. I know it sounds crazy, but I'm always underleveled by a rank or two by the time I finish Korthos elites and get sick of the wilderness slayers. Some new blood for levels -10 would be really nice for people on the completionist route. Just my two cents.
I'd like to add that less is more, when it comes to enemies. It seems like a lot of the newest content depends heavily on swarm tactics, which is terrible for normal people without top end gaming PCs.
Almost every time I've tried Friends In Low Places on elite, we get a party wipe at the end because everyone has completely lagged out. My guild leader took a screen shot of his mutilated corpse surrounded by no fewer than 30 thugs, while the rest were easily running down his wife and I on our red dungeon alert as I was trying to sprint down the corridor while seeing maybe every tenth frame. 12 enemies with 3x the HP would be just as challenging, only our computers wouldn't all simultaneously be hit with Stunning Fist.
Spinner of Shadows is a good example of a great, challenging end fight. (The whole LoD chain, actually) There's not a whopping, computer melting horde of enemies, but they're tough as nails and my character is always running back to the center for heals the second I draw hezggro.
Ever since update 19, I've questioned the amount of work I put into crafting. I used to make all my own gear up until level 13-15, and now I have to scour the auction house for hyperinflated prices on a bunch of stuff I can't make. It was bad enough when I broke down and shelled out $60k for a new banishing weapon, but now I feel gimpy if I don't have seeker and deadly +6 on my melee characters.
When was the last time crafting was updated? By the looks of it, it seems to top out at around level 11-12. Spellpower shards only go up to +66, which isn't fun when you're trying to boost your epic ranger's measly heals. They're basically useless when Epic Gianthold hobgoblins are hitting me for about 100pts a shot.
Also, the focus and push from Turbine for the past year has been on increasing and selling BTA storage while at the same time making most new items and converting a majority of old unbound items into BTC items. This doesn't help or solve any problems, it just exasperates a pre-existing problem even further.
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