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Thread: PDK For Cormyr

  1. #1
    Community Member AzB's Avatar
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    Default PDK For Cormyr

    This enhancement states both in the tooltip and the description on the enhancement page that the bonus lasts for two minutes. When I use it on my PDK bard, it lasts one minute. The timer says one minute and counts down one minute.

    Has anyone else tried this? Is it the same for you, or is there some funky thing going on with my build?

    TIA

  2. #2
    Founder Lifespawn's Avatar
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    Quote Originally Posted by AzB View Post
    This enhancement states both in the tooltip and the description on the enhancement page that the bonus lasts for two minutes. When I use it on my PDK bard, it lasts one minute. The timer says one minute and counts down one minute.

    Has anyone else tried this? Is it the same for you, or is there some funky thing going on with my build?

    TIA

    bug reported pm'd 3devs and made a thread in the lamania bug discussion zero response sofar.

    Should be a very easy fix but they have to care to fix it first.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  3. #3
    Community Member AzB's Avatar
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    The fix, if it ever happens, will be to change the text in he description.

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    Founder Lifespawn's Avatar
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    Quote Originally Posted by AzB View Post
    The fix, if it ever happens, will be to change the text in he description.

    that's what I'm afraid of it will make this from a hard to use but nice setup to useless wasted enhancment
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  5. #5
    Community Member AzB's Avatar
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    Quote Originally Posted by Lifespawn View Post
    that's what I'm afraid of it will make this from a hard to use but nice setup to useless wasted enhancment
    For the AP cost and the difficulty to get it activated (if you use a hire heal, you'll almost never get to less than 50% health unless you hide from the healer or the healer dies) this ability should definitely be at least 2 mins. 1 min is barely time to get wound up.

    If it stays one minute, I'll probably drop it. The AP cost is too high for the limited use.

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