- Quijonn on Ghallanda, Triple Completionist ---> 3350 HP Unbuffed ---> 3405 HP Unbuffed ---> 7447HP Buffed (17,693HP total) ---> 130 CON
- Monster Manual, Known Issues ---> <string table error; tableDID [0x00000000] token [0x00000000]> ---> All Epic Quests EH and EE, XP/Min, Comms/Min
- The Stormreach Campaign ---> The Stormreach Campaign Blog ---> Enhancements in PDF format ---> Saga's simplified
- Quality of Life Fixes
BTW, the free lunch thing goes both ways. When I'm paying you for a service that is supposed to expand and improve over time, I expect it to expand and improve over time. There's no free lunch, you need to work to earn more of my cash.
Last edited by Standal; 12-14-2013 at 01:22 PM.
i thought id give my 2 pennies worth here so.
just completed my first life run to 28 for covs
and got 2820. purposly playing the same way
i normaly do.
now as the devs have already stated(i think)
they are trying to future proof this. so considering
this statement 2800 dosent seem that bad at this given
now with the level cap going to 30 and we already no there
are more epic quests coming i would be expecting to earn somewhere
in the region of 3400 - 3600 each life, so with that in mind grinding for
my last 600 im ok with.
i maybe wrong on the above numbers regarding level 30 so please take
with a pinch of salt.
your friend sil
Gary Gygax quotes
The essence of a role-playing game is that it is a group, cooperative experience.
There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you are involved in, whether its a fantasy game, the Wild West, secret agents or whatever else. You get to sort of vicariously experience those things.
Role-playing isn't storytelling. If the dungeon master is directing it, its not a game.
When AI approximates Machine Intelligence, than many online and computer run RPGs will move toward actual RPG activity. Nonetheless, that will not replace the experience of "being there" anymore than seeing a theatrical motion picture can replace the stage play.
The secret we should never let the game masters know is that they don't need any rules.
I still contend that adding the "Acorns" (100 Coms item) to the Saga End rewards would fix quite a few of the problems. Turbine wants player to run different quests (whence Quest Ransack not allowing Coms) and players want to E/ITR without buying something. Normal Saga 1 Acorn, Hard Saga 2 Acorns, Elite 3 Acorns, True Elite 4 Acorns, that way players choose between XP, Skill Tomes, Guild Renown, and TR Acorns.
Update since comm rates have doubled. Currently I'm level 27 with 6258k xp 3005 vcomms. Running Gianthold, High Road, and Stormhorns I would have received somewhere around 3250 before capping. That would have left me with between 30-40 level 25+ quests to grind to get a epic or iconic heart through questing.
This form's session has expired. You need to reload the page.Reload