I do not want a nerf to ranged per say, but I have noticed a trend in DDO of more and more ranged characters and less and less melee characters. A big reason for this is because ranged combat has become too easy. At one time in the past for every 10 melee there was 1 ranged character or something to that effect. Ranged combat had dps problems back then, but the really good ranged players could still compete. They used improved precise shot, positioning, ranged tactics, gear such as slayer arrows to be competitive. I would like Turbine to reward that type of ranged play again.
I think in general ranged dps should be decreased, but improved precise shot and archers focus should have their dps increased. What that means is that a player should work and move to get improved precise shot as much as possible and muli targets lined up when they want to do improved precise shot and then they have to actively switch to archers focus when fighting the boss for more dps on that boss. Ranged combat has gotten far too lazy. DDO is rewarding this lazy play. Melee play has gotten much better because melee skill is getting rewarded, but for some reason this lazy ranged play is getting rewarded. Turbine fix that please.