Why is it that my very experienced multi-generational highly protected hero gets flattened by the first group of monsters he meets upon entering an epic elite?
I can build a first life shiradi shuriken chucker that solo's EE content without a scratch ... and yet my tank with endgame gear and 8 past lives can't take the heat from 1 mob while smashing in the face of another.
What happened to DDO? It used to make sense for melee to exist. It no longer does. Just recently I joined an EE Tor grp with my newly built ranged toon thinking at the very least they would provide targets other than me. My group of healer and melees had 60+ deaths... to my 1 this isn't Thunderdome .. (6 men enter one man leaves, 6 men enter 1 man leaves). Later I am soloing the blue dragon and giant in a room full of soulstones. maybe this is Thunderdome after all.
Turbine you changed the AC system so everyone gets hit some of the time .... that's fine. But when those 12k hitpoint trolls Tee off on my tank and only hit him 2 or 3 times out of two dozen I expect him to survive it ... That isn't possible when they are hitting for 250 a pop (and that's through the almost 50% mitigation) and all the hits land at once.
Now ... you can argue that EE content isn't meant to be soloed. That isn't the point ... even with a healer that kind of hitpoint swing can be difficult to deal with not to mention what the rest of the grp would be dealing with without the protection. My point is .... why would I call that clown an epic hero?
You have made all melee toons trash hero's. This needs to be addressed with more than an ameliorating strike.