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  1. #1
    Build Constructionist unbongwah's Avatar
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    Default Adventures in Theorycrafting - Tempest Warpriests

    Recently there have been a number of melee-focused builds based on exploiting Warpriest goodies with a heavy cleric or FvS splash (e.g., maddmatt70's Battleragers, EllisDee37's Kensei Warpriest); in particular, Ameliorating Strike, which is a free AoE heal every time you use Smite Foe (15 sec. cooldown). This thread is my attempt at hopping on that bandwagon, using ranger instead.

    Rgr has several advantages, but the key one here is higher offhand proc chance from Tempest; Ameliorating Strike procs on offhands and doublestrikes, so a TWF Warpriest could get up to 3 procs per Smite.

    Fresh Off the Korthos Boat (28-pt F2P build) - Ranger 12 / Cleric 7

    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Level 28 True Neutral Human Female
    (1 Rogue \ 12 Ranger \ 7 Cleric \ 8 Epic) 
    Hit Points: 367
    Spell Points: 895 
    BAB: 17\17\22\27\27
    Fortitude: 16
    Reflex: 14
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 28)
    Strength             16                    27
    Dexterity            12                    14
    Constitution         14                    16
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               5                    14
    Bluff                 1                    10
    Concentration         4                    34
    Diplomacy             1                    10
    Disable Device        5                    27
    Haggle                5                    14
    Heal                  1                    30
    Hide                  1                    10
    Intimidate            1                    10
    Jump                  6                    19
    Listen               -1                     7
    Move Silently         1                    10
    Open Lock             5                    14
    Perform               n/a                  n/a
    Repair                1                     9
    Search                5                    29
    Spellcraft            1                     9
    Spot                  3                    11
    Swim                  3                    16
    Tumble                2                    11
    Use Magic Device      5                    33
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Heal (+2)
    Skill: Jump (+3)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Human Bonus) Cleave
    Feat: (Selected) Power Attack
    
    
    Level 2 (Ranger)
    Skill: Concentration (+3)
    Skill: Heal (+3)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Skill: Heal (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Cleric)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 1)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 3)
    Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
    
    
    Level 9 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Point Blank Shot
    
    
    Level 10 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 11 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Skill: Heal (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Skill: Heal (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 19 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Cleric)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Human - Human Adaptability: Strength (Rank 1)
    Enhancement: Human - Human Versatility: Skill Boost (Rank 1)
    Enhancement: Human - Sniper (Rank 1)
    Enhancement: Human - Sniper (Rank 2)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Tempest (Rgr) - Graceful Death (Rank 1)
    Enhancement: Tempest (Rgr) - Deflect Arrows (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Strength (Rank 1)
    Enhancement: Tempest (Rgr) - Elaborate Parry (Rank 1)
    Enhancement: Tempest (Rgr) - Elaborate Parry (Rank 2)
    Enhancement: Tempest (Rgr) - Elaborate Parry (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Evasive Dance (Rank 1)
    Enhancement: Tempest (Rgr) - Evasive Dance (Rank 2)
    Enhancement: Tempest (Rgr) - Evasive Dance (Rank 3)
    Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Quicken Spell
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    Leveling order: I started rogue to max out skill pts and open UMD & trap skills right off the bat; then did rgr 1-3 to get Tempest core enh for the first +10% offhand proc (50% until rgr 6); then cleric 1-4 to get Ameliorating Strike; then rgr 4-12 before finishing with cleric 5-7. Another option would be rog 1, rgr 1, cleric 1-7, rgr 2-12; this gets you AS by lvl 6 and lvl 4 spells by lvl 9, but backloads all of your rgr feats & enhs. In which case, I would use 2H weapons for the first several levels before switching to TWF in the teen lvls.

    Feats: the must-haves are the Power Atk/Cleave/GC/Imp Crit/Overwhelming Crit chain and PTWF. Khopeshes aren't must-haves, but they're still your best overall choice for TWF while heroic leveling (apart from maybe Deathnips); in epics you can respec for different weapons depending on what you pull or grind out. I used the remaining feats to round out her ranged DPS (PBS & IC:Ranged) and healing (Emp Heal+Quicken, mostly for Rejuv Cocoon).

    Enhancements: the must-haves are 21 APs into Tempest for lvl 12 core enh (full 100% offhand procs) and 22 APs into Warpriest for Ameliorating Strike. That leaves 37 APs to spread around; you can see I went for Evasive Dance in Tempest (Reflex saves are a bit low, so having Imp Evasion is nice), some human enhs (+20% heal amp, action boosts, +2d6 ranged SAs), and a few odds & ends. I could've squeezed in Radiant bursts, but with only 7 cleric lvls and 1 metamagic, it wouldn't be very powerful; still, it is an option, esp. if you're looking for something to spend your TUs on. Another option would be Divine Vitality from Divine Disciple; make the other casters in your party happy.

    Splashing: the rogue splash opens up UMD and trap skills; I also could move some APs into first-tier enhs if I wanted (e.g., +1d6 SA from Assassin). Other options include: ftr (Haste Boost + Extra Action Boost), barb (+3 Power Atk, +10% run speed, up to 4 uses of Rage), or pally (switch to LG and 12/6/2 split for Divine Grace).
    Last edited by unbongwah; 12-04-2013 at 12:07 PM.

  2. #2
    Build Constructionist unbongwah's Avatar
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    Aug 2009
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    Default

    Whirling Warpriest of Vengeance

    This build takes a somewhat different bent. While it's still a TWF+Manyshot build, it takes FvS instead of cleric and invests more heavily into Warpriest and Angel of Vengeance. The ideas being:
    • Heavier investment in WP: wields scimitars to take advantage of Righteous / Wrathful Weapons (Undying Court); also takes Divine Vessel for the free AoE dmg proc.
    • Adds Scourge & Just Reward, which I've been told can proc when Divine Vessel fires. I'll use the cheap light spells (Nimbus / Searing Light) to help "charge up" Scourge; Divine Punishment will be saved for rednames. Just Reward should help with the lower SPs from MCing (knock on wood).
    • Take advantage of guard effects from AoV (Shield of Condemnation, Animus) and WP (Burden of Sin, Light Guard). The light debuffs from SoC makes targets more vulnerable to Light Guard, Divine Vessel, and Wrathful Weapons; while Animus boosts Scourge, increasing the power of my various light-based abilities.


    So, onto the build:
    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Level 28 Lawful Neutral Half-Elf Female
    (2 Monk \ 6 Ranger \ 12 Favored Soul \ 8 Epic) 
    Hit Points: 364
    Spell Points: 1833 
    BAB: 16\16\21\26\26
    Fortitude: 19
    Reflex: 19
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength             16                    27
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence         12                    14
    Wisdom                8                     8
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               6                    17
    Bluff                 1                    10
    Concentration         6                    34
    Diplomacy             1                    10
    Disable Device        n/a                  n/a
    Haggle                1                    10
    Heal                 -1                    30
    Hide                  2                    11
    Intimidate            1                    10
    Jump                  6                    19
    Listen               -1                     7
    Move Silently         2                    11
    Open Lock             n/a                  n/a
    Perform               n/a                  n/a
    Repair                1                    10
    Search                1                    10
    Spellcraft            1                    33
    Spot                  3                    13
    Swim                  3                    16
    Tumble                3                    12
    Use Magic Device      3                    21
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+3)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Cleave
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Monk Bonus) Power Attack
    
    
    Level 2 (Favored Soul)
    Skill: Spellcraft (+3)
    Feat: (Deity) Follower of the Undying Court
    Spell (1): Divine Favor
    Spell (1): Nimbus of Light
    
    
    Level 3 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+6)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1.5)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+2.5)
    Feat: (Selected) Great Cleave
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 7 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1.5)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1.5)
    Skill: Spot (+2)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Precision
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+2)
    Spell (1): Nightshield
    
    
    Level 11 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Cure Light Wounds
    
    
    Level 12 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Skill: Spellcraft (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Spell (2): Cure Moderate Wounds
    
    
    Level 13 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Aid
    
    
    Level 14 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Skill: Spellcraft (+1)
    Spell (3): Searing Light
    
    
    Level 15 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Spell (2): Find Traps
    Spell (3): Protection from Energy
    
    
    Level 16 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Skill: Spellcraft (+1)
    Spell (4): Death Ward
    
    
    Level 17 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Cure Serious Wounds
    Spell (4): Freedom of Movement
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Skill: Spellcraft (+1)
    Feat: (Selected) Empower Healing Spell
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Spell (5): Divine Punishment
    
    
    Level 19 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Protection from Elements
    Spell (4): Cure Critical Wounds
    Spell (3): Prayer
    
    
    Level 20 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Skill: Spellcraft (+1)
    Spell (6): Heal
    Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1)
    Enhancement: Half-Elf - Human Adaptability: Strength (Rank 1)
    Enhancement: Half-Elf - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Rogue) (Rank 1)
    Enhancement: Half-Elf - Improved Recovery (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Rogue) (Rank 1)
    Enhancement: Warpriest (Fvs) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Fvs) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Fvs) - Sanctuary (Rank 1)
    Enhancement: Warpriest (Fvs) - War Domain: Blur (Rank 1)
    Enhancement: Warpriest (Fvs) - Divine Might (Rank 1)
    Enhancement: Warpriest (Fvs) - Divine Might (Rank 2)
    Enhancement: Warpriest (Fvs) - Divine Might (Rank 3)
    Enhancement: Warpriest (Fvs) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Fvs) - Smite Weakness (Rank 1)
    Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Fvs) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Fvs) - Burden of Sin (Rank 1)
    Enhancement: Warpriest (Fvs) - Burden of Sin (Rank 2)
    Enhancement: Warpriest (Fvs) - Burden of Sin (Rank 3)
    Enhancement: Warpriest (Fvs) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Fvs) - Strength (Rank 1)
    Enhancement: Warpriest (Fvs) - Ameliorating Strike (Rank 1)
    Enhancement: Warpriest (Fvs) - Light Guard (Rank 1)
    Enhancement: Warpriest (Fvs) - Light Guard (Rank 2)
    Enhancement: Warpriest (Fvs) - Light Guard (Rank 3)
    Enhancement: Warpriest (Fvs) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Fvs) - Divine Vessel (Rank 1)
    Enhancement: Warpriest (Fvs) - Divine Vessel (Rank 2)
    Enhancement: Warpriest (Fvs) - Divine Vessel (Rank 3)
    Enhancement: Warpriest (Fvs) - Wrathful Weapons (Rank 1)
    Enhancement: Warpriest (Fvs) - Magic Backlash (Rank 1)
    Enhancement: Warpriest (Fvs) - Magic Backlash (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Font of Power (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Shield of Condemnation (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Aura of Menace (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Summon Archon (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Wand and Scroll Mastery (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Wand and Scroll Mastery (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Wand and Scroll Mastery (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Empower Spell
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    Normally I would start rgr to max out skill pts, but that messes up my feat progression. This is not a centered build; monk splash is for feats, Evasion, and 1 AP into Shinto (+5% heal amp +10 Pos Spellpower). As such, I'd probably use lt armor for a bit of PRR rather than robes. Unfortunately this means missing out on everything centered monks get; I've actually got an idea for drow monk 6 / FvS 12 / rgr or pal 2 build that's similar in concept but uses short swords to stay centered...but that's for another day.

    To be honest, I'm not convinced Wrathful weapons + Divine Vessel adds enough DPS to be worth the heavy investment; but it's a good excuse to experiment. Also, in PUGs / raids, I'd probably focus on more of a support role; e.g., shifting APs away from guard effects to Enflame and/or better healing.
    Last edited by unbongwah; 12-06-2013 at 11:27 AM.

  3. #3
    Build Constructionist unbongwah's Avatar
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    Reserved for future stuff

  4. #4
    Community Member Lauf's Avatar
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    the rogue splash doesn't really offer much, as there's no chance to pick up trapping skills for a korthos build with so many cleric levels and a starting int of 12. so basically all it offers is UMD...

    much better IMO is the fighter splash, granting a much needed feat.

    if I were to build a newbie friendly build I would switch the race to halfling, drop PBS, and pick up the dragonmarks instead. (the feat lost from changing races is gained with the fighter level)

    this would give the new player some quality self healing options to work with when they get in over their heads, or when they're out of combat (leeches for neg levels for example).

    cleric already opens up the heal skill and you've already slotted quicken and empowered healing, might as well put them all to good use.

    -- edit

    as a side bonus, halfling would also bring better saves, AC, and the possibility for a good dose of SA damage
    Last edited by Lauf; 12-03-2013 at 05:43 PM.

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    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Lauf View Post
    the rogue splash doesn't really offer much, as there's no chance to pick up trapping skills for a korthos build with so many cleric levels and a starting int of 12. so basically all it offers is UMD...
    If you look closely, you'll see I have 20 ranks of Search and 18 ranks of DD; that's plus human Skill Boost are more than sufficient for most traps while leveling and good enough for epics with some investment in gear & buffs.
    much better IMO is the fighter splash, granting a much needed feat.
    Actually, I started running out of good ideas for feats after a while; once the melee feats & Emp Heal are outta the way, it's mostly just DPS tweaks and the like. Would've taken a DM if I had more APs to spare. The real advantage to fighter splash is extra action boost, since this build has four boosts (Haste, Enflame, Dmg, Skill); but ofc then you have to free the APs to invest in Kensei from somewhere...
    if I were to build a newbie friendly build I would switch the race to halfling, drop PBS, and pick up the dragonmarks instead. (the feat lost from changing races is gained with the fighter level)
    I went human for the heal amp, extra feat & skill pts, etc.; but the build can be adapted to any race. Feel free to put your own spin on it.
    Last edited by unbongwah; 12-03-2013 at 05:54 PM.

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    Build Constructionist unbongwah's Avatar
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    Updated second post with a FvS-based build which goes for AoV and heavier WP investment to get some light-based DPS in there, too.

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    Community Member voodoogroves's Avatar
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    Just noticed your thread.

    I'm leveling something similar to your FVS, though I'm not sold yet on final class structure and progression - but essentially the scimitar warpriest. I've got a character who's the right race and split (low teens) and about to LR to tweak things up w/ the freebie so been mucking around on my own theoryspace google doc folder.

    I'm still unsure what to do with the other levels (ranger 6 / fvs 12 core) so looking at options, but AP is more limiting than the class levels (and if it leans that way, monk with the 2 feats and evasion will likely win out - though I'd like to see Fighter).

    Warpriest: 32-36 ish AP
    AA: 7-8 points (conjure arrows, force arrows, morphic)
    Tempest: 13 for T2 whirling blades and sprint boost
    AoV: 20 some (archon, etc.)

    That pretty much fills me out. I'd like to fit in Kensai: 12 ish for Haste boost + extra action boosts

    ... but something has to give.
    Ghallanda - now with fewer alts and more ghostbane

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    The Hatchery Hoglum's Avatar
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    Why not go Elf. Get dex to damage with scimitars for better evasion.

    Tempest buffs for 2WF

    Cleric favored weapon - elf (elves make good weapons).

    Elf Valenar training.

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    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Hoglum View Post
    Why not go Elf. Get dex to damage with scimitars for better evasion.

    Tempest buffs for 2WF

    Cleric favored weapon - elf (elves make good weapons).

    Elf Valenar training.
    Beyond the whole STRvsDEX thing ... Tempest gives DEX to hit and damage ... half elves have more CON ... half-elves can take the undying court ...



    What do you think elves do better?
    Ghallanda - now with fewer alts and more ghostbane

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    The Hatchery Hoglum's Avatar
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    Helf would be fine. I thought his build was human khopesh user.

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    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Hoglum View Post
    Helf would be fine. I thought his build was human khopesh user.
    Ah yeah - he's got a few posted in this thread.
    Ghallanda - now with fewer alts and more ghostbane

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    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Hoglum View Post
    Why not go Elf. Get dex to damage with scimitars for better evasion.
    When Divine Might boosts DEX instead of STR, I'll consider doing a DEX-based divine.

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    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by voodoogroves View Post
    Warpriest: 32-36 ish AP
    AoV: 20 some (archon, etc.)
    I realized once I had invested that much into FvS PrEs, I didn't have a lot of APs left to spread between racial, Tempest, AA, DWS, and Shintao. Heck, I don't even know where to pull 6 APs for Tempest Haste Boost.

    I might also consider rearranging my lvls a bit so I get AS by lvl 7 or 8, rather than backloading it until lvl 12.

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    Quote Originally Posted by unbongwah View Post
    To be honest, I'm not convinced Wrathful weapons + Divine Vessel adds enough DPS to be worth the heavy investment; but it's a good excuse to experiment.
    I was actually somewhat surprised about how much melee DPS I lost when I dropped the Righteous/Wrathful line on my toon Until I got better weapons again. (Drow, levels 22-23. Celestia from the raider box; Righteous supposedly breaks DR breaking?)

    Quote Originally Posted by unbongwah View Post
    Also, in PUGs / raids, I'd probably focus on more of a support role; e.g., shifting APs away from guard effects to Enflame and/or better healing.
    Well, on my cleric/ranger I keep enough points in Radiant Servant to have regenerating turns (most of which get used for Cleansing and Purge in epics) so I have Pacifism.

    In PUG/raid boss fights, Power Attack off (if any) and Pacifism on, only get in melee range to Smite, and ... does Pacifism actually come with builtin threat reduction? I've had mobs seemingly just avoid me when I do that.

    Or, AS doesn't count for threat the way healing spells do?
    Last edited by mna; 12-06-2013 at 04:54 PM.
    No longer completely f2p as of November 2014. Father of 3 more DDO players so far (I do have more children than that).
    Away from the game most of 2015.

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    The Hatchery Hoglum's Avatar
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    Quote Originally Posted by unbongwah View Post
    When Divine Might boosts DEX instead of STR, I'll consider doing a DEX-based divine.

    I realize that but the charisma isn't great & not having dex doesn't help reflex saves much. My Elven Cleric/Fighter is str based for sure & I generally agree with you but with 12 Ranger levels or 2 monk I'd want some decent evasion (I see the 2 different builds now so not sure where exactly to weigh pros/cons).

    Divine might w/ 14 charisma & item +8 = 22

    12/2 = 6 str bonus -> +3 to hit & dam.

    Doesn't sound like a deal breaker for possible alternatives. Reflex saves might be worth it to some people.

    Elf: start w/ dex 18 (same build pts as str 16) + 5 levels = 23 vs 17, a difference of +3 reflex.

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    Community Member Mindos's Avatar
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    Quote Originally Posted by unbongwah View Post
    Whirling Warpriest of Vengeance

    This build takes a somewhat different bent. While it's still a TWF+Manyshot build, it takes FvS instead of cleric and invests more heavily into Warpriest and Angel of Vengeance. The ideas being:
    [*]Heavier investment in WP: wields scimitars to take advantage of Righteous / Wrathful Weapons (Undying Court); also takes Divine Vessel for the free AoE dmg proc.[*]Adds Scourge & Just Reward, which I've been told can proc when Divine Vessel fires. I'll use the cheap light spells (Nimbus / Searing Light) to help "charge up" Scourge; Divine Punishment will be saved for rednames. Just Reward should help with the lower SPs from MCing (knock on wood).[*]Take advantage of guard effects from AoV (Shield of Condemnation, Animus) and WP (Burden of Sin, Light Guard). The light debuffs from SoC makes targets more vulnerable to Light Guard, Divine Vessel, and Wrathful Weapons; while Animus boosts Scourge, increasing the power of my various light-based abilities.
    Normally I would start rgr to max out skill pts, but that messes up my feat progression. This is not a centered build; monk splash is for feats, Evasion, and 1 AP into Shinto (+5% heal amp +10 Pos Spellpower). As such, I'd probably use lt armor for a bit of PRR rather than robes. Unfortunately this means missing out on everything centered monks get; I've actually got an idea for drow monk 6 / FvS 12 / rgr or pal 2 build that's similar in concept but uses short swords to stay centered...but that's for another day.

    To be honest, I'm not convinced Wrathful weapons + Divine Vessel adds enough DPS to be worth the heavy investment; but it's a good excuse to experiment. Also, in PUGs / raids, I'd probably focus on more of a support role; e.g., shifting APs away from guard effects to Enflame and/or better healing.
    Could you expound a bit on what the tradeoffs are between the two you've posted? What does one give up compared to the other? To be honest, I think the second is much weaker, with less utility. But I am enthralled by your ranger approach, please give me more...

  17. #17
    Community Member Lauf's Avatar
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    Quote Originally Posted by unbongwah View Post
    Whirling Warpriest of Vengeance

    This build takes a somewhat different bent. While it's still a TWF+Manyshot build, it takes FvS instead of cleric and invests more heavily into Warpriest and Angel of Vengeance.

    I've noticed you aren't taking the AoV enhancement Articles of faith, which makes your deity weapons count as spellcasting implement weapons.
    with the full warpriest deity weapon chain you're getting +5 enhancement to them, so a fairly easy +10 enhancement total, for +30 spell power.

    you might want to consider adding it to your build

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    Community Member Arkadios's Avatar
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    Quote Originally Posted by Hoglum View Post
    Divine might w/ 14 charisma & item +8 = 22
    I think you're being stingy on charisma there

    12 base +4 tome +10 item +3 ins +1 exc +2 ship +2 yugo = 34 (+12) = +6 to hit and damage.

    Now this is pretty much with max end game gear, so I might agree with you for a first time player the extra reflex might well be worth it, but while the first build is new players a 28 point new player friendly build the second isn't, but tbh I'd go str over dex in either case because boosting str is so much easier.
    But then again it's up to the player, personally I always see builds created by other people as a guideline to create something suited to you, not as something you copy entirely.
    Quote Originally Posted by katz View Post
    wow. i actually made it to someone's sig! O.o


    yay!

  19. #19
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Mindos View Post
    Could you expound a bit on what the tradeoffs are between the two you've posted? What does one give up compared to the other? To be honest, I think the second is much weaker, with less utility. But I am enthralled by your ranger approach, please give me more...
    Caveat: like the thread titles says, this is all just theorycrafting, I haven't made any of these builds yet.

    That said, in the long run I expect the first build to have better melee DPS: +10% offhand procs and khopeshes instead of scimitars (despite righteous/wrathful weapons) should put its DPS 8-10% ahead, I'm guessing. [Presuming weapons with identical bonuses, e.g., drow khopesh vs drow scimitar. It gets more complicated if you're trying to compare named weapons, e.g., eCannith water khopesh vs eKronzek.] It also has full ranks of UMD, decent trap skills, and Improved Prec Shot. Plus it's easier to change your melee options: if you decide to dual-wield Nightmares or Balizardes or Celestias or whatever someday, just do a bit of feat-swapping. Whereas if the second build is wielding anything but scimitars, it loses the benefits of Righteous+Wrathful weapons.

    OTOH, the second build will have much better healing (Heal+MCLW+more SPs); and I'm hoping the combination of guard effects, light spells, and Divine Vessel help make up for the lost melee DPS. To be honest, though, I was just looking for an excuse to take T5 Warpriest and this seemed like the most interesting idea I could come up with. If I decide scimitars are a lost cause, I can drop Righteous+Wrathful weapons and switch to something better.
    Quote Originally Posted by Lauf View Post
    I've noticed you aren't taking the AoV enhancement Articles of faith, which makes your deity weapons count as spellcasting implement weapons.
    with the full warpriest deity weapon chain you're getting +5 enhancement to them, so a fairly easy +10 enhancement total, for +30 spell power.
    I had it in my first draft, then dropped it for, errr, something else. Does it stack with Implement items, or merely supplant them?

  20. #20
    Community Member Lauf's Avatar
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    Quote Originally Posted by unbongwah View Post
    Does it stack with Implement items, or merely supplant them?
    according to ddowiki there are currently 2 items providing implement bonus in the game:

    http://ddowiki.com/page/Spellcasting_Implement


    and also :"Multiple sources of implement bonus do not stack, only the highest applies. However, implement bonus does fully stack with other sources of Spell Power. "
    http://ddowiki.com/page/Implement_bonus

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