To me, most of the IPL and EPL feats rank as 'yeah, I guess'. A few are 'ooh, I want!' and a few are, 'sure - once there is absolutely nothing else left to do... I guess.'
Here is my take on what we have:
5% fortification per life.
This is comically awful. 3x past lives to get just over halfway to light fortification - and if it doesn't stack with the martial active one, this would be even worse.
Would suggest a change to 5% repair amp per life (you know, like a paladin has? A robot paladin, even?)
10 repair spell power per life.
Not bad at all. 30 more repair spell power will always help you, assuming you are running a robot in your current life.
+3 positive power per life.
Sure. a little lower than I'd expect (would have expected 5/10/15) but okay.
+10 light and alignment per life.
Pretty good, assuming you are running a divine.
+1% dodge per life.
Nice enough - would be even nicer if it was also added to your maximum dodge.
25% Incorporeal for 6/12/18 seconds when hit and below 50% health.
You lost me at 'below 50% health.'
Purple Dragon Knights:
+3 PRR per life.
Not bad. Again, 5/10/15 would be nicer.
Temp group speed/saves boost, 3 uses per rest.
Assuming the player ever remembers to use this, I guess it's pretty nice. Everyone likes saving throws and moving faster.
5 AC per life, 45 AC total.
This is good enough to take a character with a reasonable AC to a fairly decent AC. Not sure of the effects of high AC near end game though.
For the rest, it will likely take it from '5% defense at level' to '6% defense at level.'
+2% doublestrike per life = yeah, okay.
+1 Skills per life = yeah, I guess.
+10% fortification per life = yeah, one of the other two. If this was 5% healamp per past life, this would be very useful and competitive with the others.
3 PRR per life, 27 PRR total.
PRR always helps. This is pretty small increments though. Again, 5 per would have been nicer.
+10 Positive per life = yeah, if you're a divine this is nice.
+1 saves per life = yeah, if you already have decent saves this is a nice little boost. If you don't, this won't help much.
+10% damage absorb per past life while blocking = yeah, if you're tanking I guess. Pity it doesn't also have sonic and physical damage absorb, which would make this actually useful.
15 HP per life = 135 HP.
(Combat): Hill Giant hit you for 271 points of bludgeoning damage after 10 were blocked by damage reduction. (and also after about 40 PRR)
Doubleshot: 2% per life = Careful, that's almost 1% for a repeater. Seriously - 2%?
Fast Healing: 30 hp per min per life = 90 hp per min. Even boosted with a positive energy and healing amp, once per min = very limited utility. Would have much preferred every 60 / 40 / 20 sec.
Colors of the Queen = Shiradi silliness. Good stuff, likely to be what people almost always use.
+1% absorb of standard 4 elements per past life.
9% for 60 million xp. Really? This would rock if it was 1%/3%/5% (i.e. max 15% absorb with all 9 lives), and the second life added sonic, and the third life added all other non-physical (force, light, negative, etc.)
+2% critical with spells per life = okay, for arcanes this is generally useful. A genuine pity it doesn't include force, whereby we would be more likely to sit up and take notice.
+1 enhancement bonus per life = kinda pathetic, but the only 'not still an arcane' choice of the three.
-3% cooldown with spells per life = -10% cooldown on spells that proc every 3-4 seconds is likely to be lost in the lag. 5% per life would make this a little more noticeable.
Overall, most of my toons are going to do one or two - depending on how long it takes to farm out the CoVs. It's not going to be something I'm frantically grinding for, because a great deal of the above is stuff I can live without and would barely notice at end-game.
If you're getting hit for 300 damage, 15 hp per past life is hardly better than nothing. If you're taking 400 damage from spells, +1% absorb is laughable.
Turbine seems to be assuming we're going to grind out 9 arcane lives so that the +1% absorb becomes +9% absorb, and 9 divine lives so that the 3 PRR becomes 27 PRR and so on.
Good luck with that.