I'm almost finished with my current life and I'm looking to TR. My TR buddy and I were both thinking of playing a Juggernaut in the next life.
The juggernaut is pretty powerful, but 2 instead of 1 don't add all that much to the party.
So I started thinking about a different build, with more or less the same playstyle.
I came up with the following build, obviously inspired by the Juggernaut build.
Do you guys mind taking a look at the build and point out the holes in it?
Starting stats: 16/16/16/13/11/6 (+2 tomes in every stat, needs +3 dex for Improved Precise Shot) (level ups in STR)
Classes: Wizard 11 / Ranger 6 / Monk 3
Level progression and Feats (** regular feats,  bonus feats)
1 Wiz 1 : *Point blank shot*, [Extend Spell]
2 Mnk1: [Power Attack]
3 Rng 1: Bow Strength, *Cleave*
4 Rng 2: Rapid Shot, TWF
5 Wiz 2
6 Wiz 3: *Adept of Forms*
7 Mnk2: Evasion, [Zen Archery]
8 Wiz 4
9 Wiz 5: *Great Cleave*, [Maximise Spell]
10 Rng 3: Die Hard
11 Rng 4: Precise Shot
12 Rng 5: *IC: B*
13 Rng 6: Manyshot, iTWF
14 Mnk 3: Philosophy
15 Wiz 6: *gTWF*
16 Wiz 7
17 Wiz 8
18 Wiz 9: *Master of Forms*
19 Wiz 10: [Quicken Spell]
20 Wiz 11
21 Epic : [Overwhelming Critical]
24 Epic: [IC: Ranged]
27 Epic: [Improved Precise Shot] or [Grandmaster of Forms]
- Drop GTWF and move IC: Ranged to 15 for a quarterstaff build.
- Take IC: Piercing instead of IC: Bludgeoning for a shortsword build
Comparing to a Juggernaut:
A bit less HP and SP
Similar saves (to the ranger variant)
No Deadly Weapons -> TR buddy
No Trapping skills -> TR buddy
Weaker reconstruct (only 11 caster levels), Maximised Repairs to pick up the slack
Monk finishers for -25% SP cost
Eldritch Knight enchancements (which seem to be better than the Artificer's)
Lvl 6 Arcane Spells with Extend for the buffs