While I am not going to argue the point about scaling killing the PUG scene, the question I really have: is scaling that detrimental to PUGs?
I’ll provide a good example: Ritual Sacrifice. I did it with my pally, on hard, pure solo. It was a very long, long quest straight-up solo (failed because I couldn’t keep the end-fight NPC healed as fast as was needed, but that is neither here nor there). So I re-ran it with three hirelings, and it was basically a cake-walk to the end fight.
After that I ran it with a PUG of 5 players and a hireling. Again, it was nowhere near the slog it was doing it solo.
Now, I realize that there are basically two types of PUGs, and one of those has one or more outstanding players in them. Those people make getting from point A to point B relatively easy. But this specific PUG was just a bunch of average players, and STILL it went much quicker than just going solo.
So, is scaling as big a detriment to PUGs as everyone assumes it is, or do you think that this is a false assumption?