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  1. #1
    Brand / Commerce Manager Tolero's Avatar
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    Default Dev Diary: A Study In "A Study In Sable"

    Developer Knockback gives us a behind-the-scenes look at quest creation! Click here to check out his dev diary on the quest "A Study In Sable".

  2. #2
    Community Member Loromir's Avatar
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    Default Moar

    We need more of this type of interaction. I like this.

    Kudos.

  3. #3
    Scholar of Treasure Dragon.Star's Avatar
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    Very nice article, keep these coming
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  4. #4
    Community Member parowan's Avatar
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    Nice to have this kind of article. It's worth Turbine's time to do it.

    This is one of my favorite quests now. I enjoyed taking the time to read through the dialog and figure things out the first time, and I like the fact that when repeating it you can zerg through the dialog, if that makes sense. So you can savor the experience, or you can run the quest quick, enjoying what's going on without necessarily rereading each word every time. IOW nice replay value for a quest that feels very old-school, almost like a classic text adventure game.

    I wish they had time to include some of the things the article hinted at. Would have made a great quest even better. And I also wish player decisions had a more significant impact on the quest. You can save or fail to save the different guests, and the piecemeal xp aspect of this is always nice, but it doesn't have a significant impact on the quest. So, like almost all DDO quests (and I can't think of any contrary examples off the top of my head), it still feels like the player is being run through the dungeon, instead of the player actually participating in the storytelling, the way real dnd should be.

    Still, many thanks for a very fun quest.
    Last edited by parowan; 11-26-2013 at 03:27 PM.

  5. #5
    Community Member Grosbeak07's Avatar
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    Excellent!

    These kind of articles go a long way for the community, I've only done the quest once and haven't been playing much DDO lately, but reading the article makes me want to log back in and go check it out again and see what I missed the first time.
    Last edited by Grosbeak07; 11-26-2013 at 01:23 PM.
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  6. #6
    The Hatchery danotmano1998's Avatar
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    To all the people who work on this game, a sincere and hearty "THANK YOU".

    Reading these "behind the scenes" posts are great and I enjoy learning the stories behind them and the people who make them.
    +1 to everyone involved.
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  7. #7
    Community Member DANTEIL's Avatar
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    I agree great Dev Diary. Makes me wish I had a character high enough level to try this quest!

  8. #8
    Intergalactic Space Crusader
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    Default Nice article.

    Dear Moar Sharn,

    I enjoyed reading this article. The quest is delicious. I was trying to explain to some peeps the randomness of the quest. Hopefully they read this article. I've got the EE sword for my PDK and I'm very happy. I'm still on the hunt for the Golem's Heart. Does it drop on any other difficulty besides EE?

    Also, thank you DDO for something different. Moar Sharn! I know you can now

    Best,

    Liv

  9. #9
    Community Member HatsuharuZ's Avatar
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    Thanks for the Dev Diary! Please keep them coming, when you can.


    Also, that's a nice dress the lady in red was wearing~<3

  10. #10
    Hero AZgreentea's Avatar
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    Just a thought. Why dont we put developer credits on the quest info panel? It could be a separate tab or something. That way you get an idea of who helped create a quest, and you can kinda follow your favorite developer. Then we could have developer fan boi's who wear "I heart Knockback!" t shirts.

    You could break it down like movie credits. Art by such and such, music by such and such, voice acting by such and such, special guest star Hank Azaria, ... ect.
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  11. #11
    Community Member gelgoog's Avatar
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    Default /clap

    Thank you Tolero.

    Posts like these are great to read. Seeing the enthusiasm and interest from the development team for the game we all play via posts like this is encouraging to read.

  12. #12
    Community Member Chaimberland's Avatar
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    Love this article. Too bad they didn't have enough time to fit everything they wanted to in the quest. I can't wait to see what they have in store for update 21!

  13. #13
    Hopeless Romantic dunklezhan's Avatar
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    thanks for this.

    Do feel free to tweak that quest with the additional elements in future updates. First time I played through it took us nearly two hours: the guild found out I can do voices (a very limited range of voices but I make up for it with enthusiasm and ad libbing) and made me 'GM' all the character speech. Great fun was had by all (though we shan't be repeating the experience it just took too long), and that quest will now always be a bit special to me. So I'd love to see some of the stuff spoken about go on to be implemented. Especially strength checks in the maze.

    I'm terrible at mazes.
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  14. #14
    The Hatchery Rinnaldo's Avatar
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    Quote Originally Posted by parowan View Post
    Nice to have this kind of article. It's worth Turbine's time to do it.

    This is one of my favorite quests now. I enjoyed taking the time to read through the dialog and figure things out the first time, and I like the fact that when repeating it you can zerg through the dialog, if that makes sense. So you can savor the experience, or you can run the quest quick, enjoying what's going on without necessarily rereading each word every time. IOW nice replay value for a quest that feels very old-school, almost like a classic text adventure game.

    I wish they had time to include some of the things the article hinted at. Would have made a great quest even better. And I also wish player decisions had a more significant impact on the quest. You can save or fail to save the different guests, and the piecemeal xp aspect of this is always nice, but it doesn't have a significant impact on the quest. So, like almost all DDO quests (and I can't think of any contrary examples off the top of my head), it still fills like the player is being run through the dungeon, instead of the player actually participating in the storytelling, the way real dnd should be.

    Still, many thanks for a very fun quest.
    I heartily agree. This is one of my favorite quests now, too. More new quests done in this style, or future additions/sequels to this quest, would be very welcome. As a past MUDder (text-based games), I very much appreciated the rat puzzle, and would love to see more of the same (especially with consequences for failing)!
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  15. #15
    Scourge of Slayers FAQ's Avatar
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    Quote Originally Posted by Tolero View Post
    Developer Knockback gives us a behind-the-scenes look at quest creation! Click here to check out his dev diary on the quest "A Study In Sable".
    Very nice. I agree we need more interaction like this. And BTW, loved the new quest. By far my favorite quest in FR.
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  16. #16
    Community Member cdr's Avatar
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    One of the big things I don't understand about A Study in Sable is why the quest items are untradable. If someone other than the designated picker-upper picks an item up by accident, it makes for some very awkward coordination in speaking to the NPCs.

    I do like the quest a lot, but there are a ton of bugs and questionable implementation decisions with it. Hopefully some will get worked out.
    Last edited by cdr; 11-26-2013 at 07:36 PM.

  17. #17
    Intergalactic Space Crusader
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    Default Yes!

    Quote Originally Posted by cdr View Post
    One of the big things I don't understand about A Study in Sable is why the quest items are untradable. If someone other than the designated picker-upper picks an item up by accident, it makes for some very awkward coordination in speaking to the NPCs.

    I do like the quest a lot, but there are a ton of bugs and questionable implementation decisions with it. Hopefully some will get worked out.
    Yes I agree we should be able to pass the items. A few times a non-designator accidentally picked up an item and it caused a bit of rough water to figure the rest.

  18. #18
    Community Member susiedupfer's Avatar
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    Default More, please!

    I just logged onto the forums to let the devs know just how much I appreciate the hard work they put into this quest, then I find this thread! I can only say, "More, please!". More quests like this, more communication like this!

    This quest rocks! There is just no other way to put it! Something to challenge us each and every time we enter. Something that makes folks slow down and think, and figure stuff out. Then just enough battles, and enough different battles, to make us have to work for success.

    I have only been in the other new quest once, so I am not sure of how much I love it yet, but that first run was enough of a challenge that I am looking forward to running it again.

    So, kudos to all involved in A Study in Sable! Give yourselves pats on the back for this one!
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  19. #19

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    Nice diary. I liked how it mentioned things that was never implemented. Items that would've made it even cooler but had to be left out because of time constraint. Excellent stuff.

  20. #20
    The Hatchery samthedagger's Avatar
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    This is great stuff and I'd love to see more!

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