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  1. #1
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    Default Centered Greatsword Kensei

    UPDATE:

    Bladeforged centered Kensei. (Any weapon viable currently using a Great Sword)
    A well rounded melee build. High DPS and excellent survivability. Able to tank. Self-sufficient.

    [/code]

    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Bladeforged Male
    (8 Fighter \ 6 Paladin \ 6 Monk) 
    Hit Points: 318
    Spell Points: 95 
    BAB: 18\18\23\28\28
    Fortitude: 24
    Reflex: 21
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            14                    17
    Constitution         16                    21
    Intelligence         10                    12
    Wisdom               10                    13
    Charisma             12                    14
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Wisdom used at level 11
    +5 Tome of Strength used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     9
    Bluff                 1                     2
    Concentration         7                    25
    Diplomacy             1                     2
    Disable Device        n/a                   n/a
    Haggle                1                     2
    Heal                  0                     1
    Hide                  2                     3
    Intimidate            1                     2
    Jump                  3                    11
    Listen                0                     1
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                    25
    Search                0                     1
    Spellcraft            0                     1
    Spot                  0                     1
    Swim                  3                     8
    Tumble                n/a                   7
    Use Magic Device      3                    13
    
    Level 1 (Paladin)
    Feat: (Deity) Follower of the Lord of Blades
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Rapid Shot
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Two Handed Fighting
    
    
    Level 6 (Paladin)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Manyshot
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 18 (Monk)
    Feat: (Selected) Bow Strength
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Feat: (Monk Bonus) Zen Archery
    Enhancement: Bladeforged - Improved Fortification (Rank 1)
    Enhancement: Bladeforged - Warforged Constitution (Rank 1)
    Enhancement: Bladeforged - Improved Fortification (Rank 1)
    Enhancement: Bladeforged - Warforged Constitution (Rank 1)
    Enhancement: Bladeforged - Mechanist (Rank 1)
    Enhancement: Bladeforged - Communion of Scribing (Rank 1)
    Enhancement: Bladeforged - Communion of Scribing (Rank 2)
    Enhancement: Bladeforged - Communion of Scribing (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
    Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 2)
    Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 3)
    Enhancement: Kensei (Ftr) - Agility (Rank 1)
    Enhancement: Kensei (Ftr) - Agility (Rank 2)
    Enhancement: Kensei (Ftr) - Agility (Rank 3)
    Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 2)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
    Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
    Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
    Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
    Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 3)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Lifting the Veil (Rank 1)
    Enhancement: Shintao (Mnk) - Ki Shout (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
    Epic Feats: Monk Master of Forms, Overwhelming Critical, Epic Mage Armor

    Damage mitigation
    Displacement clickies 50% / perma Blur 20%
    Ninja incorporal 25%
    Dodge 10 - 15%
    AC 100 (by lvl 28)
    PRR of 62-106 (depending on epic destiny.)

    PRR Breakdown: 62 - 106
    Earth Stance Master of Forms 12
    Iron Skin 15
    Scared Defence 10
    Durable Defence 15
    Blue Augment 10 - 14

    Optional twists
    Damage Reduction 6 (Fury ED)
    Standing with Stone 15 (tier 4)

    Bladeforged +1-20 PRR for slash damage taken.
    = 62 - 103 (or 31%-42% damage reduction)


    Other Abilities

    Quickened Reconstruct for 400-1000 hp.

    Reconstruct adds 15% speed which stacks with kensei haste boost for a total of 45% weapon speed.

    Shadow Veil - invisibility on demand

    Divine Righteousness and Ki Shout (intimidation based on concentration) - allows tanking

    Extended critical range from Kensei. ESoS crits on a 13-20! x6 in Legendary ED.

    Manyshot*

    *You could swap the manyshot feats for TWF or THF feats. This build takes advantage of enhancements. The 5 feats to get manyshot could be used elsewhere. Manyshot is only occassionally useful on this build due to a lack of ranged feats (imp perceision, imp crit ranged etc).


    Useful Items
    Decent Weapon red slotted for reconstruction. (Currently using an ESOS)
    Con-Op item.
    Green Steel clickies of Displacement.
    Ring of the Master Artificer.

    Giant Crafted or Black Dragon Armor for -15% fort.
    (-15% fortification + shattering strike -15% + grim percision twisted -15% = -45% fort)

    Sun Soul set for tanking
    Last edited by jakedamus; 01-18-2014 at 05:00 AM. Reason: update

  2. #2
    Community Member elg582's Avatar
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    12 fighter/6 monk/2 paladin

    Use the recon SLA

    Power Surge > Tenser's

    Jugger-what?

    P.S. Drop DEX to 13, bladeforged get -2
    Last edited by elg582; 11-25-2013 at 08:58 PM.
    "You lie down with rats, and the rats run away."

  3. #3
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by elg582 View Post
    12 fighter/6 monk/2 paladin
    That works well if OP can twist in Bane of Undeath for TUs; otherwise it's just trading one STR bonus (Divine Might) for another (Power Surge). The other drawback is he'd get no SPs to power Reconstruct, apart from SP item; and no access to Quicken.
    P.S. Drop DEX to 13, bladeforged get -2
    I believe OP bumped up DEX for Manyshot (base 17) and I only see a +3 DEX tome listed. But that still means he can drop it to base DEX 14 and delay MS a few lvls, which is good because OP will also want Zen Archery to stay centered while using MS, which req's base WIS 13 (10+3 tome); drop Toughness or Dodge for ZA. [10K Stars is also an option for monk 6 feat, but not necessary and maybe not even wanted with low WIS.]

    I would also rearrange the leveling order a bit to hit monk 6 by lvl 18 so you can take Master of Forms then and move OC up to lvl 21.

  4. #4
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    You need Paladin lvl 6 for the +25 PRR stance.

    Dex 15 allows Manyshot earlier but 14 may be good enough. I think I chose 15 in hope that I might loot a +4 dex tome in the future and swap some feats around for improved percision. But I probably won't have the feats to do this anyway so 14 might work.

    Wil delay Monk till last. (After the first two levels for evasion) That 22 PRR will help though.

    Correct - 2 levels of Paladin will not give any spell points. With gear this build should get about 500sp which with 2 con op items should be enough.

    Am thinking for the last monk feat either Zen Archery, Dodge or THF.

    Zen Archery is a convenient feat, but I can do without it? Just have to remember to turn my monk stance back on after each manyshot. Ten Thousand stars isn't worth it without a decent wisdom (have made that mistake before).

    Am thinking of going Dodge because with monk dodge bonus, enhancements and gear could probably get dodge to around 20% - give or take

    Dodge PRR and displacement clickies will be my main source of defence. (and self-healing of course).

    I tend to prioritise survivability over maxing dps.
    Last edited by jakedamus; 11-26-2013 at 03:07 AM.

  5. #5
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by jakedamus View Post
    You need Paladin lvl 6 for the +25 PRR stance.
    Ah, missed that you were planning on using defensive stance, since you didn't list Enhancements. However, you can take Stalwart D. stance instead and wind up with the same bonuses. This also means you don't need to front-load the pally lvls so much, which again lets you take Master of Forms sooner.
    Zen Archery is a convenient feat, but I can do without it? Just have to remember to turn my monk stance back on after each manyshot.
    I'm inferring this is (yet another) Master Earth stance build; the +1 crit multiplier applies to bows while centered and you'll bleed off ki without it, so IMHO ZA's more than worth it. Plus your other options are fairly weak: Toughness is only worth 30 HPs at lvl 28; THF isn't much of a DPS boost (take the whole chain or skip it); and Dodge is...
    Am thinking of going Dodge because with monk dodge bonus, enhancements and gear could probably get dodge to around 20% - give or take
    You can hit 12% Dodge from gear (10% item + something w/Mobility); another 6% Dodge from monk (more if in Ocean stance); and 3% Dodge from Acrobatic (Ninja). So that's 21% Dodge already w/out the Dodge feat; considering you'll also have 25% Incorp (Shadow Form) and 20% perma-Blur item (temp-boosted to 50% with Displacement clickies), an extra 3% Dodge is a fairly negligible boost to miss chances. Unless you wanted to take Reed in the Wind, I don't see much point.

  6. #6
    Community Member elg582's Avatar
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    Have you spec'd out the enhancements? I'm not sure you have the AP for all of this stuff.
    "You lie down with rats, and the rats run away."

  7. #7
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    Quote Originally Posted by unbongwah View Post
    Ah, missed that you were planning on using defensive stance, since you didn't list Enhancements. However, you can take Stalwart D. stance instead and wind up with the same bonuses. This also means you don't need to front-load the pally lvls so much, which again lets you take Master of Forms sooner.

    I'm inferring this is (yet another) Master Earth stance build; the +1 crit multiplier applies to bows while centered and you'll bleed off ki without it, so IMHO ZA's more than worth it. Plus your other options are fairly weak: Toughness is only worth 30 HPs at lvl 28; THF isn't much of a DPS boost (take the whole chain or skip it); and Dodge is...

    You can hit 12% Dodge from gear (10% item + something w/Mobility); another 6% Dodge from monk (more if in Ocean stance); and 3% Dodge from Acrobatic (Ninja). So that's 21% Dodge already w/out the Dodge feat; considering you'll also have 25% Incorp (Shadow Form) and 20% perma-Blur item (temp-boosted to 50% with Displacement clickies), an extra 3% Dodge is a fairly negligible boost to miss chances. Unless you wanted to take Reed in the Wind, I don't see much point.
    Thanks for the advice.

    Doesn't Stalwart D require a shield?

    Heck yeah I'm going Zen Archery over Dodge! Like you said I can get a decent dodge without the feat and ZA will allow me to keen my ki up.

    WIll try and post the enhancements (my builder must be an older version as it didn't include them)

  8. #8
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by elg582 View Post
    Have you spec'd out the enhancements? I'm not sure you have the AP for all of this stuff.
    APs are tight but should be doable:
    • 33 APs in Kensei for Keen Edge & One w/Blade
    • 11 APs into Sacred/Stalwart D. for defensive stance
    • 11 APs into KotC for Divine Might
    • 11 APs into Ninja for Shadow Veil
    • 7 APs into Shintao for Iron Skin (only 1st tier)
    • 7 APs into BF tree for Reconstruct SLA


    80 APs total. I didn't have enough to fully beef up Iron Skin, though; so it might be better to skip Shintao and put those pts elsewhere.

  9. #9
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by jakedamus View Post
    Doesn't Stalwart D require a shield?
    Neither defensive stance requires a shield; what is S&B-only are the bonuses from Gtr Sacred / Stalwart Stance (+CON/STR/+%HPs), but that's true of both trees. Besides, as I just showed, you don't have enough APs to spare to go that deep into SD.

    The main differences between Sacred & Stalwart D. are the core enhs and that Sacred boosts your Pos spellpower; but that's irrelevant to a BF using Reconstruct SLA. You could also take extra LoHs, although with only 6 pally lvls their healing output will be subpar. Still, extra emergency heals are never a bad thing.

  10. #10
    Community Member Sokól's Avatar
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    Quote Originally Posted by unbongwah View Post
    APs are tight but should be doable:
    • 33 APs in Kensei for Keen Edge & One w/Blade
    • 11 APs into Sacred/Stalwart D. for defensive stance
    • 11 APs into KotC for Divine Might
    • 11 APs into Ninja for Shadow Veil
    • 7 APs into Shintao for Iron Skin (only 1st tier)
    • 7 APs into BF tree for Reconstruct SLA


    80 APs total. I didn't have enough to fully beef up Iron Skin, though; so it might be better to skip Shintao and put those pts elsewhere.
    I would try to fit the ap for:

    Fists of Iron: Earth Ki Melee Attack: You have imbued your attacks with extra force. Performs a melee attack with +3[W] damage, +1 critical threat range, and +1 Critical Damage Multiplier.
    Argonnessen: Hilmir - Purkilius - Jinu - Vignir @ Blood Assassin´s

  11. #11
    Build Constructionist unbongwah's Avatar
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    Fists of Iron can come from Ninja: e.g., core enhs thru Shadow (3 APs), Acrobatic (3 APs), SA Training x2 (4 APs), and Fists of Iron (2 APs).

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    What are some benchmark quests to solo to show how good a build is?

  13. #13
    Community Member Battery's Avatar
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    isn't the 25prr enhancement tier 5? if so you can't have it and one with the blade at the same time.
    "Those who believe in telekinetics raise my hand"-Kurt Vonnegut

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    Community Member redspecter23's Avatar
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    Quote Originally Posted by jakedamus View Post
    What are some benchmark quests to solo to show how good a build is?
    Start with "easy" epic elite quests. Rusted Blades is probably the easiest if you know that you only need to fight the boss and can pull only him. That doesn't really show off anything other than your ability to kill one weak mob. Snitch EE is a good starting point as it's easily blitzable. If you've got that mastered, then move on to harder quests, like any of the first Eveningstar series or Lords of Dust. If those are doable, then move to EE Gianthold quests. Easier ones like Trial by Fire, Maze of Madness first then others. If you really want to show off, solo Wheloon or Stormhorns on EE and if you can solo EE raids, people will either think you're amazing or that you're an exploiter
    Kaarloe - Degenerate Matter - Argonnessen

  15. #15
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Battery View Post
    isn't the 25prr enhancement tier 5? if so you can't have it and one with the blade at the same time.
    If you're referring to Harbored by Light, which goes up to +40 PRR; that's correct, it's a T5 Sacred D. enh. However, I was talking about the 25 PRR from SD defensive stance; for that you need the lvl 6 SD core (defensive stance) and Durable Defense enh (+15 PRR). That takes a min. of 11 APs in either Sacred or Stalwart D. tree.

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    Quote Originally Posted by Battery View Post
    isn't the 25prr enhancement tier 5? if so you can't have it and one with the blade at the same time.
    OK this is a break down of my PRR.

    Earth Stance Master of Forms 12 (1 feat slot with this build)
    Iron Skin 15 (tier 2 monk Shintao enhance)
    Scared Defence 10 (Paladin lvl 6)
    Durable Defence 15 (tier 1 paladin Sacred Defender enhance)
    Blue Augment 10 (mine is slotted in some boots I crafted)
    Damage Reduction 6 (tier 2 Fury of the Wild ED twist - but I don't always use)

    = 68

    If I need to tank a quest I may go Grandmaster of Flowers which gives me:
    Standing with Stone 15 (I dont see the point of using 10 fate points to twist this if the destiny isn't active)

    = 83

    Bladeforged also get up to 20 PRR for every slash damage hit they take.
    = 88 - 103 (or 36%-42% damage reduction) in certain situations i.e. solo demon queen. (most enemies have slash? or at least 1/3)

    I have tried Ephemeral Evolution from Primal Aatar which should give up to 15 PRR from each hit but I'm not sure if it works it doesn't seem to show .

    As you can see it is easy with this build to get a decent PRR - I haven't really got any PRR items except for an easy to come by blue augment. SO you could easily make it higher. But why? The mitigation is hardly worth it after 100. Or is it?
    Last edited by jakedamus; 01-06-2014 at 02:50 PM.

  17. #17
    Community Member Nodoze's Avatar
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    I like the build and the addition of being tanky with intimidate via Ki/concentration with no intimidate skill !

    Curious if this build could realistically be a self healing tank or not and whether the current PRR mark are good enough or at the point of diminishing returns or what...

    I am going to try to give you +1 just for the Ki Shout alone as I didn't think about it when reviewing the trees.

    Any reason the 12F/6M/2P couldn't be just as Tanky if/when they finally grind all fates points to twist in turns and and overcome the anemic spell points by grinding GS/Con-Opp/etc?

    I am currently running the 12F/6M/2P and have maxed both LD & FotW and halfway through GMoF but still a ways to US to finally get my turns... I am in the high 200s on my PDK favor and anemic SP & always being off-destiny makes the grind more of a pain...

    In hindsight I maybe would have initially instead gone 8/6/6 and then LR+5 to 12/6/2 once all the grinding of Fate Points, twists, Green-Steel, Favor, etc was complete.... Since I like the idea of being able to tank as well I would consider staying 8/6/6 over 12/6/2 if the 8/6/6 was superior on the tank side over the 12/6/2 (once fully ground out) but I am not sure I see any material advantages (after all the pain is behind you)...
    Last edited by Nodoze; 01-31-2014 at 03:28 PM.

  18. #18
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    Quote Originally Posted by Nodoze View Post
    I like the build and the addition of being tanky with intimidate via Ki/concentration with no intimidate skill !

    Curious if this build could realistically be a self healing tank or not and whether the current PRR mark are good enough or at the point of diminishing returns or what...

    I am going to try to give you +1 just for the Ki Shout alone as I didn't think about it when reviewing the trees.

    Any reason the 12F/6M/2P couldn't be just as Tanky if/when they finally grind all fates points to twist in turns and and overcome the anemic spell points by grinding GS/Con-Opp/etc?

    I am currently running the 12F/6M/2P and have maxed both LD & FotW and halfway through GMoF but still a ways to US to finally get my turns... I am in the high 200s on my PDK favor and anemic SP & always being off-destiny makes the grind more of a pain...

    In hindsight I maybe would have initially instead gone 8/6/6 and then LR+5 to 12/6/2 once all the grinding of Fate Points, twists, Green-Steel, Favor, etc was complete.... Since I like the idea of being able to tank as well I would consider staying 8/6/6 over 12/6/2 if the 8/6/6 was superior on the tank side over the 12/6/2 (once fully ground out) but I am not sure I see any material advantages (after all the pain is behind you)...

    Tanky - check.
    At lvl 26 I take Epic Mage Armor which gives about another 10 AC on top of what ever armor you wear (black dragon)
    AC sits on 92
    with 82 PRR (+incorp, displace, self-heals) I can tank anything EE.
    If Im not being healed it can get a little hairy at times - but you have a couple of lay hands and repair lights to hit inbetween reconstruction cool downs.

    The 6 Paladin is for the spell points - although I use an epic Ring of Artificer and Green Steel Con-Op with 150 SP having more SP is worth it. Although you might survive with 2 Paladin you'd need pots in truely epic tanking situations.

    Been running this build with Sireth. It is even better than ESOS. Take wind in the reeds for dodge for extra def.
    Dropped manyshot and took whirl wind attack. Don't believe what they say whirl wind is awesome - the delay is about 1/2 a second you get used to it -
    playing this build with whirlwind basically you run until you pull a huge mob and hit cleaves whirlwind and kill everything in a circle - fun and fast - with blitz going its just silly can solo faster than with a team.

  19. #19
    Community Member Trillea's Avatar
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    Quote Originally Posted by jakedamus View Post
    Tanky - check.
    At lvl 26 I take Epic Mage Armor which gives about another 10 AC on top of what ever armor you wear (black dragon)
    AC sits on 92
    with 82 PRR (+incorp, displace, self-heals) I can tank anything EE.
    If Im not being healed it can get a little hairy at times - but you have a couple of lay hands and repair lights to hit inbetween reconstruction cool downs.

    The 6 Paladin is for the spell points - although I use an epic Ring of Artificer and Green Steel Con-Op with 150 SP having more SP is worth it. Although you might survive with 2 Paladin you'd need pots in truely epic tanking situations.

    Been running this build with Sireth. It is even better than ESOS. Take wind in the reeds for dodge for extra def.
    Dropped manyshot and took whirl wind attack. Don't believe what they say whirl wind is awesome - the delay is about 1/2 a second you get used to it -
    playing this build with whirlwind basically you run until you pull a huge mob and hit cleaves whirlwind and kill everything in a circle - fun and fast - with blitz going its just silly can solo faster than with a team.
    If you are running Sireth, why bother with all the Ftr lvls? You don't need the 8 ftr lvls to be centered with a qstaff..
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  20. #20
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    Sep 2009
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    Quote Originally Posted by Trillea View Post
    If you are running Sireth, why bother with all the Ftr lvls? You don't need the 8 ftr lvls to be centered with a qstaff..
    Running a F12/M6/P2 here, full melee (drop the range option) and i lkie what i saw.
    The only reason i see for going fighter is for the feats... Look at the Zeus build on the forums, he use rogue instead of figther, Sireth in Wind stance.

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