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  1. #1
    Community Member DaSawks's Avatar
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    Default Pure Wizard EK test build

    Warforged-Repair
    Shiradi-AM enhancement line
    Dreadnaught-Greatswords/Falchon/Greataxe


    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Soulman 
    Level 28 True Neutral Warforged Male
    (20 Wizard \ 8 Epic) 
    Hit Points: 284
    Spell Points: 1353 
    BAB: 10\10\15\20
    Fortitude: 9
    Reflex: 10
    Will: 13
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (32 Point)       (Level 1)          (Level 28)        
    Strength             14                 22            
    Dexterity            10                 12            
    Constitution         14                 16            
    Intelligence         16                 18            
    Wisdom               10                 12            
    Charisma             12                 14            
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 5
    +2 Tome of Dexterity used at level 5
    +2 Tome of Constitution used at level 5
    +2 Tome of Intelligence used at level 5
    +2 Tome of Wisdom used at level 5
    +2 Tome of Charisma used at level 5
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 28)        
    Balance               1                 12            
    Bluff                 1                  2            
    Concentration         2                 18            
    Diplomacy             1                  2            
    Disable Device        n/a               n/a           
    Haggle                1                  2            
    Heal                  0                  1            
    Hide                  0                  1            
    Intimidate            1                  2            
    Jump                  4                 17            
    Listen                0                  1            
    Move Silently         0                  1            
    Open Lock             n/a               n/a           
    Perform               n/a               n/a           
    Repair                7                 27            
    Search                3                  4            
    Spellcraft            7                 27            
    Spot                  0                  1            
    Swim                  2                  6            
    Tumble                1                  2            
    Use Magic Device      3                 13            
    
    Level 1 (Wizard)
    Skill: Balance (+1)
    Skill: Jump (+2)
    Skill: Repair (+4)
    Skill: Spellcraft (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Power Attack
    
    
    Level 2 (Wizard)
    Skill: Balance (+0.5)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 3 (Wizard)
    Skill: Balance (+0.5)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Cleave
    
    
    Level 4 (Wizard)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Wizard)
    Skill: Balance (+0.5)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 6 (Wizard)
    Skill: Balance (+0.5)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 7 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Wizard)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 10 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Heighten Spell
    
    
    Level 11 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Wizard)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Great Cleave
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 16 (Wizard)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Stunning Blow
    
    
    Level 19 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Wizard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Feat: (Wizard Bonus) Spell Focus: Evocation
    
    
    Level 21 (Epic)
    Feat: (Selected) Greater Spell Focus: Evocation
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    
    
    Level 27 (Epic)
    
    
    Level 28 (Epic)
    Last edited by DaSawks; 11-24-2013 at 07:58 PM.
    Quote Originally Posted by Cordovan View Post
    No, although VIP players do get free Gold rolls on Daily Dice, so that might fit into your criteria. But when it comes to chest drops, chain rewards, general Daily Dice rolls (what number you get), etc., VIP does not confer additional "luck".

  2. #2
    Community Member Zachski's Avatar
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    Why do you have dexterity and wisdom to 10?

    And why is Charisma 12? Is it for UMD?

    Just curious, mostly.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Monks need some big ol' loving. Lots of it. So does the Warpriest tree for Clerics and Favored Souls.

  3. #3
    Community Member DaSawks's Avatar
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    Quote Originally Posted by Zachski View Post
    Why do you have dexterity and wisdom to 10?

    And why is Charisma 12? Is it for UMD?

    Just curious, mostly.
    You nailed it. I cannot stand seeing a negative modifier. The UMD makes me a passable healer in small groups. This is a work in progress.
    Quote Originally Posted by Cordovan View Post
    No, although VIP players do get free Gold rolls on Daily Dice, so that might fit into your criteria. But when it comes to chest drops, chain rewards, general Daily Dice rolls (what number you get), etc., VIP does not confer additional "luck".

  4. #4
    Community Member DaSawks's Avatar
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    This might be easier to read then the builder clipboard.

    Feats-Use the wizard bonus feats for casting metamagics.
    1(Wizard Bonus) Maximize Spell
    1(Selected) Power Attack
    3(Selected) Cleave
    5(Wizard Bonus) Extend Spell
    6(Selected) Two Handed Fighting
    9(Selected) Insightful Reflexes
    10(Wizard Bonus) Heighten Spell
    12(Selected) Improved Two Handed Fighting
    15(Selected) Great Cleave
    15(Wizard Bonus) Quicken Spell
    18(Selected) Stunning Blow
    20(Wizard Bonus) Spell Focus: Evocation
    21(Selected) Greater Spell Focus: Evocation
    24(Selected) Epic: Epic Spell Focus: Evocation
    26(Epic Destiny) Epic Destiny: Epic Spell Power: Force
    28(Epic Destiny) Epic Destiny: Elusive Target

    Skills-
    Balance 12
    Concentration 17
    Jump 17
    Repair 27
    Spellcraft 27
    Use Magic Device 13
    Quote Originally Posted by Cordovan View Post
    No, although VIP players do get free Gold rolls on Daily Dice, so that might fit into your criteria. But when it comes to chest drops, chain rewards, general Daily Dice rolls (what number you get), etc., VIP does not confer additional "luck".

  5. #5
    Community Member Zachski's Avatar
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    Fair enough. You can't stand seeing a negative modifier, I can't stand seeing a second class on my character, I can dig ya.

    I'm actually making a pure Eldritch Knight myself, a bit inspired by your experimental build.

    One thing I've noticed is that glancing blows do trigger on Eldritch Strike, so I assume they'll trigger on Eldritch Tempest, too.

    Do you know what enhancements you'll be going for yet?
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Monks need some big ol' loving. Lots of it. So does the Warpriest tree for Clerics and Favored Souls.

  6. #6
    Community Member DaSawks's Avatar
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    Quote Originally Posted by Zachski View Post

    Do you know what enhancements you'll be going for yet?
    I did the LR+20 and have been playing with the Enhancements. This is generally what I use now.

    Eldritch Strike
    Spellsword 1-4
    Eldritch Blast

    Tier 1
    Improved Mage Armor 1-3
    Battlemage 1(only to reach 5 AP spent, took this over 10 hp from Toughness tier 1)

    Tier 2
    Improved Shield 1-3
    Martial Training
    Wand and scroll (only to fill AP cost if needed)

    Tier 3
    Arcane Barrier 1-3 (very useful)
    Elemental Resistance 1-3 (not really needed)
    Critical Accuracy (only to fill AP cost if needed
    Strength 1

    Tier 4
    Critical Damage 1-3
    Strength

    Tier 5
    Tensers Transformation (very nice for this build)
    Eldritch Tempest
    Double Strike (to fill AP requirements of Eldritch Blade)

    I spend about 17 AP in the Archmage tree.
    Intelligence 1-2
    Archmage Specialization 1-3 (Magic Missle, Gust of wind, Chain Missile)
    Arcane Bolt
    Spell Crit 1-3/4

    The rest go into the racial tree(Warforged for me)
    Improve fort 1 only.
    Warforged CON 1 only.
    Repair systems- Mechanist 1-3
    Inscribed Armor 1 only.
    Warforged tactics 1-3 (I use Trip and Stunning Blow often)
    Great Weapon Aptitude (I take this over Improved Power Attack)

    I tried Weapon Attachment but found it to be worthless. Takes too long to activate and I use too many wands and scrolls to keep having to remember to put it back on. the .5(W) is also weak for the tier it is in. Warforged Resolve is also useless. My repair is about 50. With over 700 hp what use is 50 when I can cast Repair Critical and Reconstruct for around 480.
    Quote Originally Posted by Cordovan View Post
    No, although VIP players do get free Gold rolls on Daily Dice, so that might fit into your criteria. But when it comes to chest drops, chain rewards, general Daily Dice rolls (what number you get), etc., VIP does not confer additional "luck".

  7. #7
    The Mad Multiclasser Failedlegend's Avatar
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    why did you take all 4 spellswords? Its barely worth getting 2 of them unless your after the capstone
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

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