It wasn't removing death penalties when I used it...
and 10,000hp... who cares... no player or even WF with terrible healing amp has any use for this big of a heal.
similar to Unyielding Sovereignty that has has a 10 minute cool down and unlimited uses.. no shrine required.
as an emergency heal I found it less than useful, since in those situations I am not looking for a hardly used clicky on my hotbar.
Rejuvenation of Dawn: Activate: Heals 10,000 hit point damage, and removes all ability damage, death penalty effects, negative levels, and the conditions blinded, dazed, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned.
This ability can be used once per rest.
Tier 2: This ability can be used on yourself or an ally, and you get an additional use per rest. (Cooldown: 3 minutes)
You are a devoted follower of the Silver Flame, and your faith has been rewarded. Activate this ability to fully heal hit point damage done to a targetted ally, remove ability damage, death penalty effects, negative levels, and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned.
Sun Elf as a cleric Iconic is stupid in my opinion it has a poor synergy with Cleric.
Sun Elf is an Int based racial subtype and is it better suited as a Wizard for stat orientation. ( I believe that was also the favoured choice in classic DnD)
The class enhancements would even have worked nicely with rogue or wiz/rogue..
Moon Elf or even a cool Winged Elf (can you say teaser for a shavarath expansion) should have been the orientation for an Iconic Cleric class..
Last edited by JOTMON; 12-05-2013 at 01:21 PM.
Jotmon - Let's not forget why we play these games - to have fun - ~
Guild: Degenerate Matter - 200 (Former Guilds: ChaosKnights, Big Damn Heroes, Shadowfiends, Order of the Drow, Unusual Suspects, Raided R)
Argo-Jotmon(Completionist - before the Otto's/XP pots easymode), Jotmonheals(Clr17/Rog2/Mnk1-Epic Completionist), Whatthetruck.. and many many more alts..
Update 24: Champions... "whew, it's ok, it's only a red name" .. sad day when trash spawn Champions and their one-shot ignore fort attacks instill more party fear than the Red named bosses.
Another thing, there are many different ways to enjoy DDO. Each and every person does it differently, saying that it cant be enjoyed by anyone as a fact is an understatement. The only way it can be a fact is that you have solid core proof and that you had EVERY SINGLE player on ALL THE GAME SERVERS agree with you, both newbis and experienced players.
well im not sure on Wizard Drow but Iconic elf (after using a +1 lr to get rid of the cleric) gave me 4 more Intel than what I had as a normal elf. Also my points went into Intel Max, Con - Max and the rest into Dex.
does it matter when you use the stone? what do you loose when you use it.
thanks in advance for your help
On the OP's question. I prefer Sun Elf. The +1 enchant DC and +3 to spell pen when needed for drow EEs is invaluable. (this coming from a player with all Spell Pen PLs), and the +4 charisma (+2 UMD) is just gravy.
I used to max umd, and could and would heal scroll, but I found that in almost every case it was more effective to cc/instakill the danger instead of trying to heal scroll you through it.
If (when! *stamps feet*) they add harm scrolls to a vendor for plat I'll go back to maxing umd. Until then, I feel the utility just isn't there.
I prefer drow. Both races give same int and the +1 DC to enchantaments (winner points of these races). 36 points or 32 with +2 dex & car are the same for me. With both i can max int and con. I UMD ok and don’t need more str. Arcanum and feywild tap are nice, but too costly—with these cost I don’t want them. Rejuvenation of dawn is a waste of APs for me.
So, Drow don’t need a +1 LR… drow wins.
English is not my native language. Sorry for the mistakes.
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