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  1. #1
    The Hatchery karl_k0ch's Avatar
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    Default Looking for TWF build suggestions

    I'm not too happy about my pure rogue, especially since I'm more attracted to soloing and I don't see Assassinate to be a viable option for EH Gianthold and beyond, at least not on a Str-build.

    I'm looking for build suggestions to TR her into a different melee build, but I don't know what to pick. I'm not rushing it, as

    What I have:
    2xBalizarde, 2xAgony, Pinion, Mornh.
    +4 Tomes, except for Wis (+3) and Str (+5)
    36 build points: 1 Rogue past Life, 1 Heart of Wood +20 to LR into a past life which supports true neutral alignment.

    What I want:
    TWF Dps, preferably unsituational, but some SA damage is fine as well.
    Damage Mitigation (Evasion, Dodge, ...)
    Self-Sufficiency (e.g. Heal Scrolls, Cocoon or other means of self-healing)
    Including Manyshot for Pinion would be nice, but is not a must

    What I don't want:
    Fight with Handwraps
    Play a Barbarians

    What I'm currently considering:
    13Rog/6Ran/1X (Fgt/Mnk/FVS)
    8Fgt/6Ran/6Monk
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  2. #2
    Community Member Arkadios's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    I'm not too happy about my pure rogue, especially since I'm more attracted to soloing and I don't see Assassinate to be a viable option for EH Gianthold and beyond, at least not on a Str-build.

    I'm looking for build suggestions to TR her into a different melee build, but I don't know what to pick. I'm not rushing it, as

    What I have:
    2xBalizarde, 2xAgony, Pinion, Mornh.
    +4 Tomes, except for Wis (+3) and Str (+5)
    36 build points: 1 Rogue past Life, 1 Heart of Wood +20 to LR into a past life which supports true neutral alignment.

    What I want:
    TWF Dps, preferably unsituational, but some SA damage is fine as well.
    Damage Mitigation (Evasion, Dodge, ...)
    Self-Sufficiency (e.g. Heal Scrolls, Cocoon or other means of self-healing)
    Including Manyshot for Pinion would be nice, but is not a must

    What I don't want:
    Fight with Handwraps
    Play a Barbarians

    What I'm currently considering:
    13Rog/6Ran/1X (Fgt/Mnk/FVS)
    8Fgt/6Ran/6Monk

    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Level 28 Lawful Neutral Human Female
    (8 Fighter \ 9 Monk \ 3 Ranger \ 8 Epic) 
    Hit Points: 433
    Spell Points: 165 
    BAB: 17\17\22\27\27
    Fortitude: 19
    Reflex: 17
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             17                 28                   30
    Dexterity            16                 21                   21
    Constitution         15                 19                   19
    Intelligence         10                 14                   14
    Wisdom               11                 15                   15
    Charisma              8                 12                   12
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    +5 Tome of Strength used at level 19
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               5                 28                   39
    Bluff                -1                  1                    9
    Concentration         6                 27                   36
    Diplomacy            -1                  1                    9
    Disable Device        n/a               n/a                  n/a
    Haggle               -1                  1                    9
    Heal                  4                 25                   33
    Hide                  3                  5                   13
    Intimidate           -1                  1                    9
    Jump                  7                 17                   28
    Listen                0                  2                   10
    Move Silently         5                  7                   15
    Open Lock             n/a               n/a                  n/a
    Perform              n/a                n/a                   n/a
    Repair                0                  2                   10
    Search                0                  2                   10
    Spellcraft            0                  2                   10
    Spot                  4                  6                   14
    Swim                  3                 10                   18
    Tumble                4                  6                   17
    Use Magic Device      1                 12                   20
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+2)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Point Blank Shot
    Feat: (Human Bonus) Power Attack
    
    
    Level 2 (Fighter)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 3 (Fighter)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Dodge
    Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+3)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Fighter)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Fighter)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Great Cleave
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 7 (Fighter)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
    
    
    Level 11 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Deflect Arrows
    Feat: (Selected) Manyshot
    
    
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 14 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Balance (+3)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Toughness
    
    
    Level 17 (Monk)
    Skill: Balance (+3)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Master of Forms
    
    
    Level 19 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Jump (+2)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: DEX
    Feat: (Selected) Epic: Combat Archery
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Positive
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Strength (Rank 1)
    Enhancement: Human - Action Surge: Strength (Rank 1)
    Enhancement: Human - Action Surge: Strength (Rank 2)
    Enhancement: Human - Action Surge: Strength (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Focus: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Improved Dodge (Rank 1)
    Enhancement: Kensei (Ftr) - Improved Dodge (Rank 2)
    Enhancement: Kensei (Ftr) - Improved Dodge (Rank 3)
    Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
    Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
    Have fun, I chose IC:ranged over ICiercing because of Balizardes.

    FotW destiny with, dance of flowers, cocoon and a 3rd of your choice for twists (unearthly reactions, brace for impact, energy sheath or standing in stone).
    Quote Originally Posted by katz View Post
    wow. i actually made it to someone's sig! O.o


    yay!

  3. #3
    Community Member Sokól's Avatar
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    Cetus build can easily be converted to TWF: https://www.ddo.com/forums/showthrea...er-Build-Cetus
    Argonnessen: Hilmir - Purkilius - Jinu - Vignir @ Blood Assassin´s

  4. #4
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by Arkadios View Post

    Have fun, I chose IC:ranged over IC:piercing because of Balizardes.

    FotW destiny with, dance of flowers, cocoon and a 3rd of your choice for twists (unearthly reactions, brace for impact, energy sheath or standing in stone).
    Interesting, thank you. I think I like it.

    How about dropping toughness, taking Dodge as level 6 monk feat, allowing to take Elf as a class for extra damage enhancements?

    Prior to level 10, where you get one with the blade, would you still use rapiers, even if this means not being centered?

    What's the benefit of the 3rd Ranger level in favor of 10 Monk?
    Last edited by karl_k0ch; 11-19-2013 at 08:07 AM.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  5. #5
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    Interesting, thank you. I think I like it.

    How about dropping toughness, taking Dodge as level 6 monk feat, allowing to take Elf as a class for extra damage enhancements?

    Prior to level 10, where you get one with the blade, would you still use rapiers, even if this means not being centered?

    What's the benefit of the 3rd Ranger level in favor of 10 Monk?
    3 ranger lets you get the second core of tempest for 10% offhand. Along with deft strikes you get 100% offhand attacks.

    I've been planning something similar to TR my fighter into, but I'd go elf 8fighter/6monk/6ranger for free manyshot and pick up the dragonmark for displacement. The elf with dragonmarks has great synergy with this build since everything you would get from the racial tree is useful, you're not wasting anything to get to the useful stuff.
    Totally Bass Ackwards ~ int based/heavy armored pure tempest<>The Count of Monte Cristo ~ dps/CC/survivability focused pure swashbuckler<>Santa's Little Slayer ~ dragonmarked elf centered kensai<>Hassan's Assassin ~ 76 DC/dps/survivability focused human assassin<>Dubbell O'Seven ~ casting/ranged WF artificer

  6. #6
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by CThruTheEgo View Post
    I've been planning something similar to TR my fighter into, but I'd go elf 8fighter/6monk/6ranger for free manyshot and pick up the dragonmark for displacement. The elf with dragonmarks has great synergy with this build since everything you would get from the racial tree is useful, you're not wasting anything to get to the useful stuff.
    Have you spent any thoughts what weapons to use while leveling on that build and which class progression to take?
    Last edited by karl_k0ch; 11-19-2013 at 09:19 AM.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  7. #7
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    Have you spent any thoughts what weapons to use while leveling on that build and which class progression to take?
    To be honest, the levelling is horrendous no matter how you do it. With every combination I've considered, some key aspect of the build is left out until pretty much epic levels. If I get around to doing it, I was thinking I would go pure elf ranger (simply because I want to and because that was the build I had originally planned for that character) and then LR+20 into the 8fighter/6monk/6ranger. That solves both the leveling and heroic weapon choice problem. It's not an ideal solution, but the least painful I've come up with so far.
    Totally Bass Ackwards ~ int based/heavy armored pure tempest<>The Count of Monte Cristo ~ dps/CC/survivability focused pure swashbuckler<>Santa's Little Slayer ~ dragonmarked elf centered kensai<>Hassan's Assassin ~ 76 DC/dps/survivability focused human assassin<>Dubbell O'Seven ~ casting/ranged WF artificer

  8. #8
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    Quote Originally Posted by karl_k0ch View Post
    What I want:
    TWF Dps, preferably unsituational, but some SA damage is fine as well.
    Damage Mitigation (Evasion, Dodge, ...)
    Self-Sufficiency (e.g. Heal Scrolls, Cocoon or other means of self-healing)
    Including Manyshot for Pinion would be nice, but is not a must



    What I'm currently considering:
    13Rog/6Ran/1X (Fgt/Mnk/FVS)
    8Fgt/6Ran/6Monk
    Well. Some variant of Warpriest/Ranger? Up to 12 cleric/FvS I suppose... maybe 11 cleric/6 ranger/3 rogue? (How was it again with a level check instead of UMD check if you don't quite qualify for no-fail without either?) Or up to 12 Ranger. Elf and Silver Flame, former for racial bonus to both Balizarde and Pinion and maybe displacement dragonmark, and latter religious bonus to Pinion.


    (I was actually thinking of eventually doing something like that myself next life with my current first-life l17 warchanter that got two raider boxes... don't have FvS myself yet but... would be nice to be able to cast Deathward from blue bar.)
    Last edited by mna; 11-19-2013 at 10:41 AM.
    No longer completely f2p as of November 2014. Father of 3 more DDO players so far (I do have more children than that).

  9. #9
    The Hatchery CThruTheEgo's Avatar
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    Here are the feats, enhancements, and gear set I have planned. I'd go Fury for main ED and twist standing in stone, a dance of flowers, and cocoon. You end up with about 79 PRR, 25 dodge, shadow veil, and 22 minutes of displacement, solid twf dps, and a very decent ranged option. There is room to make some changes if you want to emphasize certain build aspects over others. And the gear is just what I've come up with so far, I'm sure there's room for improvement.

    But as I said, no matter how you level, something gets left until the very end. If you end on fighter, you don't get centered light blades until epics. If you end on monk, you can't take grandmaster of forms. And if you end on ranger, you don't get most of the twf line until epics.

    Feats:
    dragonmark
    extend
    gtwf
    power attack
    cleave
    great cleave
    imp crit pierce
    overwhelming critical
    weapon focus
    weapon specialization
    gr weapon focus
    master of forms
    grandmaster of forms
    zen archery
    dodge
    point blank shot
    imp crit ranged
    epic damage reduction
    perfect two weapon fighting
    elusive target

    Enhancements:
    Elf 12 (2% to hit, 2 to hit and damage, full dragonmarks)
    Elven accuracy 1
    Dragonmark focus 3
    Weapon training 2
    Lesser dragonmark 2
    Weapon training 2
    Greater dragonmark 2

    Kensai 33 (3% doublestrike, 5 to hit, 4 damage, haste boost, centered light blades, 1 threat range, 2 str, 3 dodge, 1 action boost)
    Kensai focus light blades 1
    Weapon group specialization 2
    Haste boost 3
    Spiritual bond 1
    Weapon group specialization 2
    Weapon meditation 2
    Strike with no thought 1
    Weapon group specialization 2
    Shattering strike 1
    Dodge 6
    Weapon group specialization 2
    Str 2
    Str 2
    Extra action boost 2
    Reed in the wind 1 (filler)
    Keen edge 1
    One with the blade 1
    Deadly strike 1

    Ninja spy 11 (2 sneak attack, shadow form, 2 dodge, fists of iron)
    Ninja training 1
    Sneak attack training 2
    Acrobatic 2
    Ninja training 1
    Sneak attack training 2
    Fists of iron 2
    Shadow veil 1

    Shintao 7 (10 positive spell power, 5% heal amp, 10% offhand attack)
    Bastion of purity 1
    Deft strikes 6

    Tempest 6 (10% offhand, 2 to hit and damage, 2 reflex)
    Shield of whirling steel 1
    Whirling blades 2
    Improved reaction 2
    Tempest 1

    Elf optional 6 (2 to hit and damage, 2 saves vs enchantment, 3 doublestrike, 3 dodge, bypass 3 dodge)
    Weapon training 2
    Enchantment lore 1
    Weapon training 2
    Skill 1

    Shintao optional 1 (10 positive spell, 5% heal amp)
    Protection from tainted creatures 1

    Ninja spy optional 2 (ninja poison)
    Ninja poison 2

    Tempest optional 2 (1 to hit and damage)
    Whirling blades 2

    Gear Set:
    Weapons: dual Balizarde, dual Celestia for DR breaking
    Armor: Flawless Black Dragonscale Robe (haste guard/armor pierce20/relentless fury/acid res40/blue slotted +2 max dex bonus/set doublestrike3)
    Goggles: Deadly10 of resistance10 with colorless slotted concentration15 OR heal15
    Helm: EN Helm of the Black Dragon (str3-dex8-con8/yellow slotted false life40/colorless slotted globe/set doublestrike3)
    Neck: GS HP Min2 mep/mee/mee (45HP/con skills6/heavy fort/protection5)
    Trinket: Planar Focus of Prowess (str3-dex8-con8/SET: attack4/damage4/PRR15)
    Cloak: Adamantine Cloak of the Wolf (exc seeker5/dodge8/attack4/diversion20)
    Belt: EN Skullduggery Kit (belt - int skills6/dex skills6/random-seeker10/colorless slotted vitality)
    Ring swap: Doublestrike6 ring of concentration20 OR heal20
    Gloves: PDK Gauntlets (str7/con2/heal amp30)
    Boots: EE Goatskin Boots (melee alacrity15/striding30/random-dex8-con8/green slotted good luck2/colorless slotted wis8)
    Ring: Guardian's Ring (PRR24/str8/yellow blindness immunity)
    Bracers: Convalescent of superior parrying (heal amp20, 4 insight saves and AC)
    Totally Bass Ackwards ~ int based/heavy armored pure tempest<>The Count of Monte Cristo ~ dps/CC/survivability focused pure swashbuckler<>Santa's Little Slayer ~ dragonmarked elf centered kensai<>Hassan's Assassin ~ 76 DC/dps/survivability focused human assassin<>Dubbell O'Seven ~ casting/ranged WF artificer

  10. #10
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by CThruTheEgo View Post
    If you end on fighter, you don't get centered light blades until epics.
    Before U19, this was true for any kensai who didn't use monk weapons. I think that this is the option which hurts the least.

    It's nice to see that the feat section has room for customization:
    The Dragonmark feat justifies taking Extend, but could probably work without as well.
    I wouldn't take grandmaster stance, but rather Combat Archery (dropping Epic DR).
    From what I heard, Deflect Arrows is a nice feat to take as a monk bonus feat.

    I'm probably going to take a ETR as well, so I'm in no hurry to TR into that build, but so far, this looks like the version which is most attractive to me.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
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    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    Before U19, this was true for any kensai who didn't use monk weapons. I think that this is the option which hurts the least.

    It's nice to see that the feat section has room for customization:
    The Dragonmark feat justifies taking Extend, but could probably work without as well.
    I wouldn't take grandmaster stance, but rather Combat Archery (dropping Epic DR).
    From what I heard, Deflect Arrows is a nice feat to take as a monk bonus feat.

    I'm probably going to take a ETR as well, so I'm in no hurry to TR into that build, but so far, this looks like the version which is most attractive to me.
    I like your changes. Dropping epic DR and grandmaster stances, you lose about 4% damage mitigation. Starting with 16 dex and a +5 tome you could get combat archery with minimal investment.

    I'm not entirely sold on deflect arrows. I think it would be worth it with improved defense from tempest, which costs 6 APs and might be a good option. I'd have to try out some of the other enhancements to see what I'd be willing to give up.

    Here is the level and feat progression I came up with based on your suggestions.

    level progression: rmrrrrrmffffffffmmmm

    feats:
    1 dragonmark
    2m power attack
    3 point blank shot
    6 extend
    8m dodge
    9 imp crit pierce
    9f imp crit ranged
    10f weapon focus
    12 gtwf
    12f weapon specialization
    14f power critical
    15 cleave
    16f gr weapon focus
    18 great cleave
    20m zen archery
    21 master of forms
    24 overwhelming critical
    26 perfect two weapon fighting
    27 combat archery
    28 elusive target

    If you want deflect arrows, just take zen archery instead of power critical and deflect arrows at 20.

    With this progression, I'd just play it as an evasion twf until I really got into the monk levels.

    EDIT: With this progression you end up with 22 concentration and 22 heal, the two key skills imo, with some left over to put into balance and spot.
    Last edited by CThruTheEgo; 11-20-2013 at 10:19 AM.
    Totally Bass Ackwards ~ int based/heavy armored pure tempest<>The Count of Monte Cristo ~ dps/CC/survivability focused pure swashbuckler<>Santa's Little Slayer ~ dragonmarked elf centered kensai<>Hassan's Assassin ~ 76 DC/dps/survivability focused human assassin<>Dubbell O'Seven ~ casting/ranged WF artificer

  12. #12
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    Thousand Hand Buddha

    Intent of build

    Dreadnaught spec for Pulverizer
    Improved evasion - Rogue
    10% run speed - barb
    Sneak attack damage
    Exposing strike to generate Sneak attack
    Trapper
    self healing (scroll heal, cocoon)
    empower heal feat
    Extremely fast short burst attack (Dance of death or A thousand cut combination)
    Dual Mornh
    Manyshot Pinion

    Level 28 True Neutral Human Male
    (1 Barbarian / 11 Rogue / 8 Ranger / 8 Epic)
    Hit Points: 506
    Spell Points: 131

    BAB: 17/17/22/27/27
    Fortitude: 17
    Reflex: 17
    Will: 8

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (36 Point) (Level 1) (Level 28)
    Strength 16 28
    Dexterity 14 18
    Constitution 16 21
    Intelligence 10 13
    Wisdom 13 17
    Charisma 11 15

    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Strength used at level 14
    +4 Tome of Dexterity used at level 14
    +4 Tome of Constitution used at level 14
    +4 Tome of Wisdom used at level 14
    +4 Tome of Charisma used at level 14
    +5 Tome of Strength used at level 19

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 28)
    Balance 6 34
    Bluff 4 30
    Concentration 3 35
    Diplomacy 4 15
    Disable Device 4 35
    Haggle 1 11
    Heal 1 32
    Hide 3 13
    Intimidate 0 10
    Jump 4 27
    Listen 2 13
    Move Silently 3 13
    Open Lock 6 38
    Perform n/a n/a
    Repair 0 12
    Search 4 33
    Spellcraft 0 9
    Spot 2 13
    Swim 4 18
    Tumble 3 13
    Use Magic Device 4 33

    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Cleave
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Rogue
    Feat: (Human Bonus) PPower Attack

    Level 2 (Ranger)
    Skill: Concentration (+3)
    Skill: Heal (+4)

    Level 3 (Barbarian)
    Skill: Jump (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness

    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+3)
    Skill: Heal (+2)
    Skill: Search (+2)

    Level 5 (Rogue)
    Skill: Disable Device (+4)
    Skill: Open Lock (+4)
    Skill: Use Magic Device (+1)

    Level 6 (Ranger)
    Skill: Concentration (+2)
    Skill: Heal (+2)
    Skill: Search (+3)
    Feat: (Selected) Great Cleave

    Level 7 (Ranger)
    Skill: Concentration (+2)
    Skill: Heal (+2)
    Skill: Jump (+2)
    Skill: Search (+1)

    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+3)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+5)

    Level 9 (Rogue)
    Skill: Balance (+5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Bludgeon Weapons

    Level 10 (Ranger)
    Skill: Concentration (+2)
    Skill: Heal (+3)
    Skill: Search (+3)

    Level 11 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Use Magic Device (+2)

    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+3)
    Skill: Heal (+2)
    Skill: Jump (+1)
    Skill: Search (+2)
    Feat: (Selected) Dodge

    Level 13 (Rogue)
    Skill: Balance (+2)
    Skill: Bluff (+2)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Use Magic Device (+2)

    Level 14 (Rogue)
    Skill: Balance (+2)
    Skill: Bluff (+4)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)

    Level 15 (Ranger)
    Skill: Concentration (+3)
    Skill: Heal (+3)
    Skill: Search (+2)
    Feat: (Selected) Greater Two Weapon Fighting

    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Disable Device (+2)
    Skill: Jump (+2)
    Skill: Open Lock (+2)
    Skill: Use Magic Device (+2)

    Level 17 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+3)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)

    Level 18 (Ranger)
    Skill: Concentration (+3)
    Skill: Heal (+3)
    Skill: Search (+2)
    Feat: (Selected) Empower Healing Spell

    Level 19 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+2)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Use Magic Device (+2)
    Feat: (Rogue Bonus) Improved evasion

    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Bluff (+5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)

    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical

    Level 22 (Epic)

    Level 23 (Epic)

    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Epic: Epic Toughness

    Level 25 (Epic)

    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting

    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Damage Reduction or IC: Range

    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Holy Strike or Elusive target or Forced escape
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Constitution (Rank 1)
    Enhancement: Human - Human Versatility: Skill Boost (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Don't Count Me Out (Rank 1)
    Enhancement: Human - Don't Count Me Out (Rank 2)
    Enhancement: Human - Don't Count Me Out (Rank 3)
    Enhancement: Human - Ambidexterity (Rank 1)
    Enhancement: Human - Ambidexterity (Rank 2)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
    Enhancement: Tempest (Rgr) - Improved Dodge (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Dodge (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Dodge (Rank 3)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 1)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 2)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Sprint Boost (Rank 1)
    Enhancement: Tempest (Rgr) - Sprint Boost (Rank 2)
    Enhancement: Tempest (Rgr) - Sprint Boost (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 1)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 2)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 3)
    Enhancement: Tempest (Rgr) - A Thousand Cuts (Rank 1)
    Enhancement: Tempest (Rgr) - A Thousand Cuts (Rank 2)
    Enhancement: Tempest (Rgr) - A Thousand Cuts (Rank 3)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 1)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 2)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 3)
    Enhancement: Ravager (Bar) - Furious Rage (Rank 1)
    Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 1)
    Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 2)
    Enhancement: Ravager (Bar) - Barbarian Power Attaack (Rank 3)
    Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 2)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 3)
    Enhancement: Mechanic (Rog) - Awareness (Rank 1)
    Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 1)
    Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 2)
    Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 3)
    Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Exposing Strike (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 3)
    Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Tendon Cut (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Tendon Cut (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Tendon Cut (Rank 3)

    I can show him in action the next time you are online. I TRed this toon from Centered Mornh to this spec. This spec hits a lot harder in most cases, due to the much higher SA damage, but not as durable as centered Monrh 10 Monk/8 fighter/2 druid. Less dodge %, and don't have shadow veil nor fist of light.
    Last edited by IBCrabin; 11-20-2013 at 05:43 PM.

  13. #13
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by IBCrabin View Post
    I can show him in action the next time you are online.
    This looks interesting for sure. I'll get into touch with you within the next few days.
    Why 11/8/1 and not 13/6/1? Am I missing something which is granted by Ran 7 or 8, which is better than Opportunist?
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  14. #14
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    Why 11/8/1 and not 13/6/1? Am I missing something which is granted by Ran 7 or 8, which is better than Opportunist?
    Needs rgr 8 to take Emp Heal. Took me a bit to figure that one out, too.

    EDIT: another possibility is Ye Olde rog 13 / rgr 6 with cleric or FvS splash; you lose barb splash bonuses but gain Opportunist, +1d6 SA, & Divine Might while keeping access to Emp Heal.

  15. #15
    Community Member DyrtNap's Avatar
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    I'm currently in sorta the same boat as you are but with some different restrictions. Since you mentioned a LR20 I figured I'd spend a couple mins on the off chance that you have access to Bladesworn. Because if you do your options have a bit of depth now that we can LR out of Iconics 1st level. I've been fooling around some and even with moderate bluebar splits (i.e. ~5-8) a 25sp Quickened Reconstruct feels nearly ridiculous on a melee. Theres actually enough choices I'm kinda locked up and cant make a decision. Honestly I'm surprised I haven't seen more noise over the fact that melees have a possibility to be nearly as survivable as casters and likely even more survivable if built for durability.

    I like Wraps so the builds I'm considering may convey that but listing some just on the off chance something sparks an idea in you. I'm not familiar enough with rogues to add them in but I would bet you could fit them in several of the below builds easily.
    *I used Wiz so much because of the feats and Displace/invis SLA even when Sorc might traditionally seem more reasonable e.g. X/Xwiz/Xpal build*
    12rgr/6wiz/2mnk
    12fvs/6rgr/2mnk
    12fvs/6rgr/2pal
    11rgr/5wiz/4pal
    12art/6rgr/2pal
    12art/6mnk/2rgr

    8fvs/6wiz/6rgr

    8wiz/6rgr/6mnk

    8ftr/6wiz/6rgr
    8ftr/6mnk/6wiz
    8ftr/6fvs/6rgr

    8art/6ftr/6rgr
    8art/6wiz/6rgr
    8art/8wiz/4pal
    8art/8ftr/4pal
    8art/8ftr/4rgr
    8art/8ftr/4fvs

    Some of those are at best a bit off the top of my head and at worst straight out my butt. I've worked up a few of those builds on the Character Builder is your interested let me know and I'll hopefully remember to let you know.

  16. #16
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by DyrtNap View Post
    Some of those are at best a bit off the top of my head and at worst straight out my butt. I've worked up a few of those builds on the Character Builder is your interested let me know and I'll hopefully remember to let you know.
    Thanks for the input. I don't have access to Bladeforged, and I don't want to turn that toon into a wrap-user.

    EDIT: another possibility is Ye Olde rog 13 / rgr 6 with cleric or FvS splash; you lose barb splash bonuses but gain Opportunist, +1d6 SA, & Divine Might while keeping access to Emp Heal.
    Not to mention ISA, if there is room for it. (One could drop Epic Toughness, for example.)

    Currently, I am torn between 13rog/6ran/1 and 8fgt/6ran/6mnk, with a heavy inclination towards the latter. The only thing which is preventing me from TRing is an acute lack of commendations of valor.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  17. #17
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    here is a build that, maybe with some changes, hope can help you. Dex based, opportunist, improved precise shot, ISA and 2x agony which are really nice with tier 5 assassin.

    https://www.ddo.com/forums/showthrea...3-rng-6-monk-1

  18. #18
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    Quote Originally Posted by karl_k0ch View Post
    This looks interesting for sure. I'll get into touch with you within the next few days.
    Why 11/8/1 and not 13/6/1? Am I missing something which is granted by Ran 7 or 8, which is better than Opportunist?
    He is right about empower heal. This toon will sit at around 900 hp at level 28. Without any pos spell power gear, I tick for about 50-80 with cocoon and that is barely enough to keep a 900 hp top up in EE when mobs hit for 200-600 per hit. A strong cocoon makes life a lot easier not having to scroll heal as often in EE.

  19. #19
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by CThruTheEgo View Post
    I'm not entirely sold on deflect arrows. I think it would be worth it with improved defense from tempest, which costs 6 APs and might be a good option. I'd have to try out some of the other enhancements to see what I'd be willing to give up.
    I played with the enhancements a bit. It's pretty tight and you can't spend many points in the racial tree if you want some the goodies from Monk and Ranger:

    34 Kensai (Minimum to get to One With the Blade)
    11 Ninja Spy (Minimum to get Shadow Veil)
    11 Tempest (Minimum to get 10% Offhand Chance)
    7 Shintao (Minimum to get 10% Offhand Chance), up to 6 more if you want Iron Skin

    This leaves us with at most 17 points to spend on DWS tree (Tendon Cut, Exposing Strike, Extra SA damage) and the Racial Tree. Cutting Exposing Strike is probably the best bet since the amound of SA damage will not be too much on that build.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  20. #20
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    I played with the enhancements a bit. It's pretty tight and you can't spend many points in the racial tree if you want some the goodies from Monk and Ranger:

    34 Kensai (Minimum to get to One With the Blade)
    11 Ninja Spy (Minimum to get Shadow Veil)
    11 Tempest (Minimum to get 10% Offhand Chance)
    7 Shintao (Minimum to get 10% Offhand Chance), up to 6 more if you want Iron Skin

    This leaves us with at most 17 points to spend on DWS tree (Tendon Cut, Exposing Strike, Extra SA damage) and the Racial Tree. Cutting Exposing Strike is probably the best bet since the amound of SA damage will not be too much on that build.
    It's actually only 6 that you need in tempest to get 10% offhand and you can spend 33 in kensai to get one with the blade if you just waste a point to get you to 30. So that gives you a few points there.

    It takes 12 points to get to the greater dragonmark. For another 6 you get 2 to hit and damage, 3 dodge, and 3 doublestrike. When I was looking at how to spend the optional APs, those last 6 in elf seemed like the best value. That's a lot for only 6 AP.

    So if you go that route, that only leaves 5 more AP to spend. I haven't used ninja poison, but since it's an on crit effect, this build should get great use out of it with a 13-20 crit profile (12-20 with fists of iron). So I thought I'd at least try that out.

    my own intention was to play this primarily as a melee and mainly use ranged for manyshot. That's why I wasn't looking into deepwood stalker.

    EDIT: Looking at those enhancements from deepwood stalker I see they are melee attacks. I thought it was mostly ranged stuff in that tree. They do look like they would be good, but if I wasn't spending points in the racial tree, I'm not sure I would go with elf. One of my main goals with this build was to use the elf dragonmarks and the elf tree has great synergy with a dual rapier/ranged build. I'm not sure what other race I'd pick though.
    Last edited by CThruTheEgo; 11-22-2013 at 08:32 AM.
    Totally Bass Ackwards ~ int based/heavy armored pure tempest<>The Count of Monte Cristo ~ dps/CC/survivability focused pure swashbuckler<>Santa's Little Slayer ~ dragonmarked elf centered kensai<>Hassan's Assassin ~ 76 DC/dps/survivability focused human assassin<>Dubbell O'Seven ~ casting/ranged WF artificer

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