Things that if Turbine went all EXTREME PREJUDICE™ on, would actually make the game fun again.:
- Giving us the racial PrE’s we were promised, before rolling out DDOStore™ Enhancement Trees.
- One loot system to rule them all. (Including Cannith Crafting, and Named Loot.)
- Fixing the Cannith Challenges so that they can be 6 starred without incredible luck or store bought items.
- Adjusting Challenge XP so that they're worth running more than once.
Not bad, but not amazing. Bane is one of the few affixes that has decent crafting options, and consolidated banes are mostly just a little quality of life thing, requiring fewer clubs in your golf bag if you want to go down that route of armaments.- One is lower hanging fruit: release some high level bane affixes, such as “Humanoid Bane.” The older narrower bane items would go back in if we didn't. They might still go back in if we did.
[quote]- More expensive: restoring old affixes for all equipment, instead of just for weapons. We’d like to do this, it’s just a question of time./quote]
This is good, but if you're pressed for time / resources then you can get big returns quite easily just by restoring a couple of the more interesting and desirable affixes. Put Convalescent, Sheltering, and Parrying back in and you'll have done a good job on the strength of that alone.
It's one way to go, and there are some cases where it might be fairly awesome. Greater Deception or something? Good.Lastly, another large, and so less likely for a mere patch: extending those old affixes up so they cover modern epic level ranges.
However, you might be better served by giving items with a very high enhancement level the chance to spawn with [more than two affixes/more augment slots/something new that takes up some of that enhancement value without being an affix] so that they can roll properties that don't have (and possibly don't need) a high enhancement value of their own. That'd be an easy way to restore a lot of diversity, and giving items a chance to have more or different combination of augment slots would also help increase flexibility when gearing a character up in the late game.
PS: Any word on Cannith Crafting? I know it might take more time than you have right now even if the will is there to bring it up to speed, but I'd like to know if you have the will all the same. Your predeccessors left it untouched for a really long time and you could distinguish yourself and do the game a big service if you updated it.
Looks like I am in the minority here, but I always loved Greater Bane weapons, and would love to see them back.
"Beauty is in the eye of the beholder."
"Of course it is. Are YOU going to question beholder's artistic sense?"
feeding/draining. if it's not on crit, then it's not worth using since epic mobs will regenerate it before i roll another 20. even on crit it is debateable if this will be useful.
Proud member of Caffeine - we aint stragicially savy, but we get &@#$% done.
Definitely bring back the old affixes - I miss lacerating, divine light, mauling, mangling weapons. The current spread of affixes for weapons and armor are unoriginal and overly repetitive. The affixes that went live with motu were dynamic and there were enough of them that you could find unique items.
The new bane is okay I suppose for lower level, but it rather simplifies the need/desire to acquire a ghostly/ethereal item or a ghost touch weapon. All in all I'm not sure what to think about it, its nice, but maybe too nice? Easy on occasion is nice and all, but too easy is world of warcraft.
As for higher level affixes, gear should scale - plain and simple. If a level 5 can use a 1d6 X-elemental damage item, a lvl 28-30 should be using a magnitude higher in terms of damage. With that having been said, you already had this in place with the previous set of weapon affixes and then for no reason that has any weight, did away with them.
Trubine will most likely inflate the saves/HP/damage of mobs on higher levels, and generate more loot to increase the players damage like the way they are doing right now.
Annikka (Sorc), Dannikka (F), Jannikka (Rgr)
Tamikka (Bard), Famikka (Rgr)
Bellynda (Cl), Mellynda (M)
Whatever you do, please make everything searchable in the auction house. I want to be able to search for deadly iv or whatever. I dont want to wade through pages of cr ap to find what i need.
as for throwing it all away and reverting, that is another topic and to be honest i don't know where i stand on that. it didn't scale up to lvl28 so they had to rework it. the rework didn't get enough time and the naming scheme left a lot to be desired when searching in the AH. but other than that i think i'll be quite happy to get the old affixes built into the new system. would i be upset if they reverted and found another way to expand to lvl28 and beyond? nope, i loved loot as it was pre U19.
www.legendsguild.eu A light RP guild that's moved from Keeper in Europe to Thelanis
Play DDO in 3D, for fweeeee! how to use coloured 3D glasses with DDO.
East? West? Which way's that? Putting East and West back on the (mini)map
Tired of chasing blue dots? Find a speed or striding item, vets are hooked on them and you will be too!
Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)
For me, the "all items" one is probably the best. I don't use random lootgen weapons or armor much, but I use random lootgen everything else a LOT, even on capped characters.
I do really, really wish they'd add extra line borders around the item icons to indicate whether it has augment slots and what they are. If masterful craftsmanship gets a border, augments ought to be able to get some as well. You can always do a dashed intermittent border with all the applicable colors if it's not possible to add multiple layers of borders. Either that or have the words "colorless" or "green" appear after the item description. SOMETHING.
As this thread seems to have turned to a Christmas wish list
- Bring back healing/repair/negative amp
- Bring back MotU's enchantments like Pandemonium, lacerating, Radiant prism ...
- I'd like to have some HL DB item (for those of my toons that don't have/equip Cloak of night) / DW clickies other than the visor (1/rest).
- readjust old packs ML or keep same level but add shinies (threnal, tangleroot, sorrowdusk)
I don't want to say the new system is a big mess, because - even if the ghostbane of deception thing is boring - there are some great, great things in it : seeker and deadly have my preference for the moment.
Aezechiel (Caster, 8th life) - Kakophonyc (Bard, 2nd life) - Larsenkarden (Cleric, 3rd life) - Lewela (Bard, 6th life) - Punkcanard (dual deathnip centered halfling tempest 3rd life) - Usuldur (Melee, completionist) - Sylentbob (ranger) ... and a couple of mules
“It seemed to me,' said Wonko the Sane, 'that any civilization that had so far lost its head as to need to include a set of detailed instructions for use in a package of toothpicks, was no longer a civilization in which I could live and stay sane.”
Douglas Adams, So Long, and Thanks for All the Fish
Late to the party, but my biggest concern is actually 2 - I play a lot of caster/caster hybrids, and no spell lore on armor or jewelry makes me a sad panda. Evocation focus Bracers of Kinetic Lore? Devotion Breatsplate of Healing Lore?
Thelanis - Dragons of the Shire
Naeryna (Sun Elf 24 FvS Evoker) // Dianocia (Drow 11 Buckler o' Swashes) // Valissia (Elf 22 Shiradi Druid)
Nae haz a story. Go read it.
So...Feather told us that spell focus augments would stack with the enchantment bonus given by other items. Feather further said that this change would make it into U20 Patch 1.
so is Lamannia closed or just down at the moment
Closed until further noticed
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