Page 2 of 4 FirstFirst 1234 LastLast
Results 21 to 40 of 73
  1. #21
    The Hatchery CThruTheEgo's Avatar
    Join Date
    Mar 2010
    Location
    Some random rock hurdling through the universe to who knows where...
    Posts
    2,556

    Default

    Quote Originally Posted by Substitutename View Post
    I hate to bring it up again, but my monk is strength based, and quivers/stuns EE mobs with more success than fails. She's only wearing the 7 wis bracers out of the eveningstar set, started with a mere 14 wis, and never put a level up in it. I also don't bother with wisdom points from ED's. Just 3 gear slots that also do other things than just up the tactic dc's, and one tier 1 twist.
    It's true that it is easier for a monk to reach EE viable DCs than any other class, but they still have to build for it. And if they want to be near no-fail at it, even they have to invest heavily, just like everyone else. But this thread isn't about monks. It's about making assassinate EE viable, and the fact of the matter is that it is viable, as myself and others have pointed out. You don't seem to like what's required to make it viable and that's fine, you don't have to. But the fact remains that it is viable. You mentioned that my rogue is all about assassinate, but he is quite successful at everything else a pure assassin does, so I personally don't see what the problem is.

    Quote Originally Posted by Substitutename View Post
    I'm not critical of any of those, I'm critical of ALL OF THEM, together. The fact that you don't lose much for being a stephen hawking rogue rather than strength or dex based really speaks a lot to bad game balance more than anything else. What if I also enjoy the shadar-kai chain and want to make it a reasonable DC? What if I want to dip into a small multiclass splash? Any of these seem to be mutually exclusive with having a good assassinate. I believe that's wrong and a broken part of the game. Just like I believe that arcane DC's and divine DC's are wrong and a broken part of the game. They just don't scale into epic mob saves correctly.

    I'm in no way saying that an int based rogue is bad. I'm saying that HAVING TO BE an int based rogue to get the ability to work is bad. Yes, you should have an easier time of it, but with a reasonable investment, I should at least get on the d20, right?
    Quote Originally Posted by Substitutename View Post
    And actually, I DO believe that dropping straight to a rock-bottom 5% success rate on anything DC related for a caster just because you aren't 100% focused is a broken part of the game in epic content. I wouldn't expect it to be reliable, but I'd like to have it still be a possibility!

    There's just such a vast chasm in between heroic and epics. I find heroic pretty well balanced and designed, where builds who specialize are awesome at what they do, but generalists CAN STILL PERFORM at the same thing. On the other hand, I consider epic levels to be terribly designed, where builds totally change to suit some ability in an ED, instead of the other way around, and specialists are good, while generalists just fail a lot at everything.
    Whether or not we have a broken system at endgame is also another debate entirely. My own personal tendency is to accept the game the way it is and either enjoy it and play, or not. I will say that specialization has pretty much always been a requirement for endgame, and I personally like it that way. I enjoy the sense of accomplishment after planning and effort results in success. I don't want to be able to bring just any old random build into the most difficult content and have it be successful. That, to me, would be a broken system. I do understand how that limits some options for players but, to me, that's how it should be. Throughout the entire game there are points where a build is tested. When you reach those points, you either refine the build and plug the holes, or you just don't make it past that point. It gets progressively more challenging, which is true for a lot of games. Personally, I don't see a problem with that and I enjoy the challenge of refining my characters to meet the new demands of the game at different levels.

    Quote Originally Posted by Substitutename View Post
    -As for a reasonable investment, I consider 16 starting int, a par for level int item, a ship buff, maybe a couple int from ED, and a 3 tome to be reasonable. Not enough to rely on the ability, but enough that it MIGHT WORK more than 5% of the time.
    That's a pretty minimal investment for a very powerful ability and gives substance to my so-called strawman argument. Correct me if I'm wrong, but it sounds like you are essentially saying that you think it should work with the most basic of investment. This isn't building for the ability at all. Call it a strawman if you want to, but I don't know how I could read that any differently.

    For what it's worth, you don't have to make the same level of investment that I do to get a workable DC. You could easily drop 10 points and still be able to reliably assassinate casters at endgame. When I invest in a DC ability, I want it to be near no-fail or I won't bother. That's just my own personal preference. So you've got plenty of options to get an effective assassinate. It's entirely up to you if you want to use them or not, but they're there nonetheless.

    Quote Originally Posted by Substitutename View Post
    Again I'm a bit leery at using 4 points in the ED for just another +1. At the low tiers, that seems alright, but at the high tiers, there are a lot of neat things in the top end of shadowdancer that people want to play with. I love grim precision for one, which you didn't fit in your build, and I would love to try out consume, as well as the epic moment if it was ever buffed to not being laughably bad.
    The only thing of any real value I lose in shadowdancer by spending points on int is shadow manipulation. And if you really wanted to, you could sacrifice 1 DC to get this and still have an effective assassinate. Grim precision isn't needed as I've already got 55% fort bypass. I don't know if this has changed but it used to be the case that even raid bosses didn't have 100% fort. It was 80% at most. But you could adjust some other ED enhancements to fit in grim precision without dropping any int if you really wanted to.

    Quote Originally Posted by Substitutename View Post
    A 4 or 5 tome is pretty over the top, given the rarity.
    I will concede that +5 tomes are currently missing from the loot tables, but they are still available elsewhere. A free one at 5000 favor (I'm guessing you won't like this option due to the effort involved to get it). One from Mabar. And, of course, the store periodically. Loot has returned to the dev radar so hopefully +4/+5 tomes will be found in chests again and will be easier to obtain. But who knows what will happen with that.

    Quote Originally Posted by Substitutename View Post
    Pumping it with AP is where I start considering it a bit of a stretch, considering its essentially 4 AP for +1 DC, making it one of the most expensive enhancements in the game. Yeah, you also get a search and disable point for free, but really, do you not have enough of those? . . . And then there's the issue of shelling out TWENTY TWO AP for the last +1 DC from mechanic. Just....yikes. It comes with some side bonuses, but the only one I would ever glance twice at by itself is the scroll mastery. The rest is pretty much burnt AP to me.
    As far as AP, I'm not short and have everything I want, so I don't see a problem with spending 22 in mechanic. In fact, there are some very good enhancements in there which I would want even if not going for the int. Wand and scroll mastery, UMD, and wracking strike are all great. Constructs are one of a rogue's biggest weaknesses, but wracking strike makes them a non-issue. If there were similar enhancements for undead and elementals, I'd definitely want those too. The only wasted points are in mechanics and awareness, but those are only spent to reach higher tiers. That's true for a lot of enhancement trees though, you have to spend points on junk to get to the better stuff in higher tiers. Racial enhancements tend to be too costly and you usually end up wasting a lot of points to get what you want. There isn't much else worth taking, so I'm not missing anything based on how I've spent my enhancements.

    Quote Originally Posted by Substitutename View Post
    What happens when we get level 30, and the EE content there has mobs with 60+ fort saves, or raids with trash closer to 70? With only 2 more character levels that don't add anything to your DC, what will you do? I saw in your build thread that the only conceivable remaining sources of assassinate DC for you to use are the short lasting action point stat boosts for more int, and sucking up a durability hit to be a drow.
    There's no point in arguing about what level 30 may or may not bring because it's all purely speculation at this point.
    Last edited by CThruTheEgo; 11-21-2013 at 10:44 AM.
    Totally Bass Ackwards ~ int based/heavy armored pure tempest<>The Count of Monte Cristo ~ dps/CC/survivability focused pure swashbuckler<>Santa's Little Slayer ~ dragonmarked elf centered kensai<>Hassan's Assassin ~ 76 DC/dps/survivability focused human assassin<>Dubbell O'Seven ~ casting/ranged WF artificer

  2. #22
    Community Member Satyriasys's Avatar
    Join Date
    May 2013
    Posts
    911

    Default

    I agree with you CThruTheEgo but we really should have more +assassinate items. It would be really nice to get them on random items up to +5 or even more named items. Your build sounds solid enough but it is a shame losing so much just to be able to assassinate. Having to climb the Mechanic tree to make assassinate viable is bad design, instead giving up a item slot is a better compromise.
    Join Date: Nov 2009

  3. #23
    Community Member
    Join Date
    Sep 2009
    Posts
    3,080

    Default

    looks like my lvl23 rogue is already on the d20 for EE's then.

    INT

    18 base
    5 levels
    5 tome (mabar)
    7 item
    2 exceptional
    4 enhancements
    2 cap stone
    2 destiny

    = 45 INT = 17 bonus

    DC

    30 base
    17 INT
    5 measure the foe
    6 stealthy

    = 58 DC (53 with no measure)

    i will have both consume and shadow form when i get that last pip, and i have 1 rank in grim precision.

    the main difference here will be in the INT. what would be reasonable for a STR or DEX focused rogue?

    16 base
    3 tome
    10 item
    2 exceptional
    2 enhancements
    2 cap stone
    2 destiny
    2 ship

    = 39 INT = 14 bonus

    DC = 30+14+5+6 = 55 DC

    that should also be on the d20 if 69 is 95% success. looks like it will be about 30% success, ideally you'd want 50% though

    as for a monk, well they get +10 items and +5 exceptional combat mastery. considering how high we can get without either of those i think a 10-15 buff to our DC would be too much. a +5 though would probably be just fine, exceptional combat mastery being the obvious candidate.

    as for monk vs rogue, sure QP is better but it's not as black and white as you make it. we get 2 kills per one cooldown. sneak is a pain but as a result we have to avoid a lot less incoming damage. like monks we have a variety of other things we can use with our DC stat. we have 2 blinding abilities, 1 charm and 1 AoE nuke. so if you max your DC stat you do get other stuff thrown in just as monks do.

    as for the damage, you mentioned your monk gets 100 dmg a hit. so does my mechanic. no, not on the repeater, on the sneak attack, add the repeater damage or your melee damage ontop. with good fort bypass and a well beefed out secondary stat your raw DPS really wont suffer that much if you go INT based. sure it's a no-brainer for a mechanic like me, but you wont be a 1 trick pony if you take DEX as your secondary and INT as your primary. i was worried by going DEX as secondary for my to-hit. after picking up a min lvl15 +8 DEX item and nomming a +4 tome shamelessly bought off the store my DEX was the same at lvl20 as it was before the swap. i still qualify for improved sneak attack and any ranged combat feat you want to mention.

    i do think there is room for a buff to assassinate DC, just not on the same scale you are asking for. the monk DC is already well above a casters max, balance to help other DC's catch up is warranted but the only classes i feel that would be justified by going above would be the casters. it really does feel wrong that us melee's can out do the casters at their own game.
    www.legendsguild.eu A light RP guild that's moved from Keeper in Europe to Thelanis
    Play DDO in 3D, for fweeeee! how to use coloured 3D glasses with DDO.
    East? West? Which way's that? Putting East and West back on the (mini)map
    Tired of chasing blue dots? Find a speed or striding item, vets are hooked on them and you will be too!

  4. #24
    Community Member
    Join Date
    Jun 2013
    Posts
    27

    Default what about a red augment

    Gonna start a new thread with this title: Add assassinate to red augments. Maybe this is a faster solution, and even better if you think about it. Just slot in whatever weapon you like (even EMG) and you get boosted. Smaller ML20 with +1, ML24 +2, ML28 +4?
    BTW, i got an assassin (TRing right now, gonna boost his int to reach mid 60´s score), and love it. Love assassinate, love the DPS, love the UMD. I just would like to have the choice of improving more then one stat and still get assassinate at high DC´s.
    But then, who wouldn´t?

  5. #25
    The Hatchery CThruTheEgo's Avatar
    Join Date
    Mar 2010
    Location
    Some random rock hurdling through the universe to who knows where...
    Posts
    2,556

    Default

    Quote Originally Posted by Satyriasys View Post
    I agree with you CThruTheEgo but we really should have more +assassinate items. It would be really nice to get them on random items up to +5 or even more named items. Your build sounds solid enough but it is a shame losing so much just to be able to assassinate. Having to climb the Mechanic tree to make assassinate viable is bad design, instead giving up a item slot is a better compromise.
    I'm certainly not arguing against more assassinate items. I'd love that option. But as it stands, I really don't think it takes much sacrifice to get a reliable EE DC. The overall loss is only about 7 points of damage due to not investing in your damage stat, and one flavorful ability from shadowdancer. That's pretty minimal imo.

    I mentioned enhancements in my post above. I'd still probably spend just as much in mechanic even if I wasn't going for int since there are some very beneficial enhancements in that tree. I don't see anything else worth taking in any of the trees tbh.

    If I was looking to free up some int points anywhere it would be in shadowdancer to get shadow manipulation. But that's mostly a fun/flavor ability and isn't a game-changer by any means. So considering what's lost, it's not much of a sacrifice at all.

    The biggest cost of my build, imo, is the 3 +5 tomes, and that's only because they are apparently nonexistent in random loot atm.
    Totally Bass Ackwards ~ int based/heavy armored pure tempest<>The Count of Monte Cristo ~ dps/CC/survivability focused pure swashbuckler<>Santa's Little Slayer ~ dragonmarked elf centered kensai<>Hassan's Assassin ~ 76 DC/dps/survivability focused human assassin<>Dubbell O'Seven ~ casting/ranged WF artificer

  6. #26
    The Hatchery Wipey's Avatar
    Join Date
    Nov 2010
    Location
    EU
    Posts
    1,906

    Default

    Some perspective.
    Really hard to get 65 instakill on wizard / cleric / fvs ( almost impossible for necromancy , evocation requires to sacrifice almost everything else and max past lives ).
    65 assassinate requires int gear, level ups ?
    75 Quivering palm easy to get ?
    Shahang Nezhat Bellezza Wipekin Farida of Ghallanda

  7. #27
    Community Member
    Join Date
    Sep 2009
    Posts
    3,080

    Default

    Quote Originally Posted by Encair View Post
    Some perspective.
    Really hard to get 65 instakill on wizard / cleric / fvs ( almost impossible for necromancy , evocation requires to sacrifice almost everything else and max past lives ).
    65 assassinate requires int gear, level ups ?
    75 Quivering palm easy to get ?
    yup, this is what feels wrong to me. given the work in collecting every applicable item in the game i think a caster should have a first class DC. given the same investment i think our melees should be one or two steps behind. i'd think it entirely fair for a melee to cap out 5-10% success rate behind a caster, though if the balance brings us all even then that would still be better than what we have now.

    right now when you cap out a DC on any char the casters come in level with the rogues, even though the rogues didn't need any past lives, and both come behind the monks.

    i don't begrudge anyone having a solid DC, but as things stand it really doesn't feel fair. of course that hasn't stopped me playing my rogue, or having a 2nd bash at a monk. i'd just like to see casters get some DC love to help them get back to the top. if my assassin gets some love too then that would be great!
    www.legendsguild.eu A light RP guild that's moved from Keeper in Europe to Thelanis
    Play DDO in 3D, for fweeeee! how to use coloured 3D glasses with DDO.
    East? West? Which way's that? Putting East and West back on the (mini)map
    Tired of chasing blue dots? Find a speed or striding item, vets are hooked on them and you will be too!

  8. #28
    The Hatchery CThruTheEgo's Avatar
    Join Date
    Mar 2010
    Location
    Some random rock hurdling through the universe to who knows where...
    Posts
    2,556

    Default

    Quote Originally Posted by Encair View Post
    Some perspective.
    Really hard to get 65 instakill on wizard / cleric / fvs ( almost impossible for necromancy , evocation requires to sacrifice almost everything else and max past lives ).
    65 assassinate requires int gear, level ups ?
    75 Quivering palm easy to get ?
    Yeah I made this point earlier in the thread. Rogues and monks actually have it the easiest.
    Totally Bass Ackwards ~ int based/heavy armored pure tempest<>The Count of Monte Cristo ~ dps/CC/survivability focused pure swashbuckler<>Santa's Little Slayer ~ dragonmarked elf centered kensai<>Hassan's Assassin ~ 76 DC/dps/survivability focused human assassin<>Dubbell O'Seven ~ casting/ranged WF artificer

  9. #29
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Location
    North Cackalacky
    Posts
    9,593

    Default

    Quote Originally Posted by CThruTheEgo View Post
    Yeah I made this point earlier in the thread. Rogues and monks actually have it the easiest.
    Well, the key is not to compare it to monks who have 21341908234701 special attacks that key off of wisdom and can do them all relatively well even on a new/fresh first life ... to rogues and assassinate. Then you start to think that assassinate needs a boost.
    Ghallanda - now with fewer alts and more ghostbane

  10. #30
    The Hatchery CThruTheEgo's Avatar
    Join Date
    Mar 2010
    Location
    Some random rock hurdling through the universe to who knows where...
    Posts
    2,556

    Default

    Quote Originally Posted by voodoogroves View Post
    Well, the key is not to compare it to monks who have 21341908234701 special attacks that key off of wisdom and can do them all relatively well even on a new/fresh first life ... to rogues and assassinate. Then you start to think that assassinate needs a boost.
    Rogues still have it much easier than casters.

    I wouldn't mind more ways to boost assassinate also, but rogues are not in need of as much help as some other classes.
    Totally Bass Ackwards ~ int based/heavy armored pure tempest<>The Count of Monte Cristo ~ dps/CC/survivability focused pure swashbuckler<>Santa's Little Slayer ~ dragonmarked elf centered kensai<>Hassan's Assassin ~ 76 DC/dps/survivability focused human assassin<>Dubbell O'Seven ~ casting/ranged WF artificer

  11. #31
    The Hatchery kierg10's Avatar
    Join Date
    Aug 2010
    Location
    Toronto ON
    Posts
    1,418

    Default

    my rogue in fury at lvl 23:

    18 starting int
    +5 level ups
    +5 tome
    +6 item
    +2 insight
    +4 enhancements (rogue)
    +2 ship
    +2 enhancements (drow)
    +2 assassin capstone
    =46 int (+18 mod)

    Assassinate:
    10 base
    +20 rogue levels
    +18 int
    +2 eMG
    +6 stealthy
    =56
    +5 measure the foe
    =61 DC

    At level 23 with pretty **** gear on int wise.

    By the time I'm done gearing I will have 64 int (running ship buffs and yugo pots) and I will reach a 70 assassinate DC, this is viable in EEs I believe at least 75% of the time (which is the most I believe instant kills should be able to hit....'cause you know, they instantly die?).

    There should be a couple more bonuses to assassinate, I can definitely get behind more +assassinate DC items other than eMG as well as combat mastery affecting assassinate (maybe only at a 2 for 1 assassinate exchange rate) but as it is assassinate can reach workable numbers, you just need to specialize.

    Breakdowns for end game assassinate:
    int:
    18 base
    +7 levels
    +5 tome
    +11 item
    +3 insight
    +1 exceptional
    +4 rogue enhancements
    +2 drow enhancements
    +2 capstone
    +2 ship
    +2 yugo
    +6 shadowdancer
    +1 feat
    =64 int (27 mod)

    Assassinate DC:
    10 base
    +20 rogue levels
    +27 int
    +6 stealthy
    +2 eMG
    =65
    +5 measure the foe
    =70 DC in assassinate.

    I still reach no fail heal scrolls, will have 600+ HPs when properly geared (14 starting con ftw), will hit for 150+ per swing (not including off hand procs) and be able to sneak around with super high sneaks.

    I will have good defense through decently high dodge, my will and fort saves will be moderately good, reflex save will be excellent, I'll have 25% incorporeal from shadowdancer, and displacement scrolls for defense.

    Over all after u19 assassin rogues are really well off, and you just need to learn to build them if you want to play one in EEs.

    And for the record with 18 starting dex+3 tome I still have enough dex for improved sneak attack to match with my high assassinate.

    It's pretty amazing.
    Ckarlock Alarm (PDK bard 7 fighter 6 rogue 2) life 17
    Dragonbloodz Power (Drow sorc 20/epic 8) life 6
    Sorinsal (Drow rogue 20/epic 5) life 2
    Quote Originally Posted by Memnir View Post
    What I think is OP is anyone who uses implemented game mechanics, standard game features, or their own skill to be more effective in quests then I am - so I then find the time to post complaints about their use of implemented game mechanics, standard game features, or their own skill thus making me OP on the forums.
    Quote Originally Posted by Bridge_Dweller View Post
    Here's a new flash for the people who have not evolved and still play sponge toons: you serve no purpose. it's rude, but it's the truth. Divines are powerful, have been for a long time. They don't need you. If you need them you add no value to the group.

  12. #32
    Community Member onivedlav's Avatar
    Join Date
    Mar 2010
    Location
    Thelanis
    Posts
    119

    Default

    You are doing it wrong.
    .
    .
    .
    .
    .
    .
    Assassinate is not useless.

  13. #33
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Location
    North Cackalacky
    Posts
    9,593

    Default

    Quote Originally Posted by CThruTheEgo View Post
    Rogues still have it much easier than casters.

    I wouldn't mind more ways to boost assassinate also, but rogues are not in need of as much help as some other classes.
    Yeah, that's kinda my point. They may seem behind the curve if you compare them to monks - but the issue isn't rogues being behind - it's monks being way ahead.
    Ghallanda - now with fewer alts and more ghostbane

  14. #34
    The Hatchery CThruTheEgo's Avatar
    Join Date
    Mar 2010
    Location
    Some random rock hurdling through the universe to who knows where...
    Posts
    2,556

    Default

    Quote Originally Posted by voodoogroves View Post
    Yeah, that's kinda my point. They may seem behind the curve if you compare them to monks - but the issue isn't rogues being behind - it's monks being way ahead.
    Ah, right.
    Totally Bass Ackwards ~ int based/heavy armored pure tempest<>The Count of Monte Cristo ~ dps/CC/survivability focused pure swashbuckler<>Santa's Little Slayer ~ dragonmarked elf centered kensai<>Hassan's Assassin ~ 76 DC/dps/survivability focused human assassin<>Dubbell O'Seven ~ casting/ranged WF artificer

  15. #35
    Community Member
    Join Date
    Jan 2009
    Location
    California
    Posts
    191

    Default

    IDK, personally my DEX level 21 first lifer (champion) build pure rogue in shadow-lancer assassinates just fine even in EEs - whole of evening-star chain and missed but a few.
    Surely higher is better. No arguments there. but whatever do you need assassinate for when on a bluffed target you Vorpal and deal 100 dmg+ just from sneak attack damage?

    I'll have to see what the TR toon with 3 monk levels can get to without that capstone........

  16. #36
    Community Member
    Join Date
    Jan 2010
    Posts
    81

    Default

    Never played assassin rogue, so out of curiosity, do +combat feat bonus items apply to assassinate? I'm guessing not, but wanted to check.

  17. #37
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Location
    North Cackalacky
    Posts
    9,593

    Default

    Quote Originally Posted by ReaperAlexEU View Post
    yup, this is what feels wrong to me. given the work in collecting every applicable item in the game i think a caster should have a first class DC. given the same investment i think our melees should be one or two steps behind. i'd think it entirely fair for a melee to cap out 5-10% success rate behind a caster, though if the balance brings us all even then that would still be better than what we have now.
    Side note - I don't feel that casters should have a great DC at everything. If they specialize in a school, yes - because there are a ton of different values a caster gets (like a bunch of spells) than a rogue (say) gets (one attack, essentially, possibly one ED ability).

    For a very long time wizards were in a spot where the answer "more INT" was basically the magic bullet. That's bad too - it makes them too good at everything.


    @guartwog - no
    Ghallanda - now with fewer alts and more ghostbane

  18. #38
    Community Member Satyriasys's Avatar
    Join Date
    May 2013
    Posts
    911

    Default

    I just have to say Gloom Stalker in the Shadar-Kai tree is awesome. You can assassinate things that are aggrod on you even with envenomed blades on.
    Join Date: Nov 2009

  19. #39
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    2,794

    Default

    Quote Originally Posted by Guartwog View Post
    Never played assassin rogue, so out of curiosity, do +combat feat bonus items apply to assassinate?
    Nop.
    Quote Originally Posted by Rys View Post
    Severlin and Severlin Online. PLAY FOR FREE* NOW!

    *maybe
    Farwil, Chaos Gamblers - Argonessen.

  20. #40

    Default

    Quote Originally Posted by CThruTheEgo View Post
    I'm certainly not arguing against more assassinate items. I'd love that option. But as it stands, I really don't think it takes much sacrifice to get a reliable EE DC. The overall loss is only about 7 points of damage due to not investing in your damage stat, and one flavorful ability from shadowdancer. That's pretty minimal imo.

    I mentioned enhancements in my post above. I'd still probably spend just as much in mechanic even if I wasn't going for int since there are some very beneficial enhancements in that tree. I don't see anything else worth taking in any of the trees tbh.

    If I was looking to free up some int points anywhere it would be in shadowdancer to get shadow manipulation. But that's mostly a fun/flavor ability and isn't a game-changer by any means. So considering what's lost, it's not much of a sacrifice at all.

    The biggest cost of my build, imo, is the 3 +5 tomes, and that's only because they are apparently nonexistent in random loot atm.
    Actually shadow manipulation is a huge deal for an assassin, not just flavour. Hint: will save, no need to be able to sneak attack. Another hint: best agro management technique for a rogue in the game.

    If you rly max int, assassinate is all you have rly. Honestly, a good shadowdancer assassin can have solid defences, but you are rly not able to survive in an enviroment where you got to much agro for it to pay off. DPS that used to be top noch is now nothing else than pathetic. All the other classes benefit extremely from the new enhancements adding crit range and mulitpliers that then get multiplied if using fury or dreadnaught. And for that other classess, that measly 7dmg you talk about is an exteme dps boost. But as an assassin in shadowdancer, all you can count on is sneak attack and on targets that are imune, you are just a waste of party slot.
    NESALOMLJIVI, Thelanis

Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload