Yea, that bug is fixed, but actually hitting a running mob reliably (furyshot monk pulling aggro or somesuch) can be a real problem still, would never want to have to rely on that for "heal or die".
Yeah if you don't have a lot of investment in Endless Turning timer then it gives your 2 minute turn undead regen timer a chance to regenerate. If anything it helps me heal myself without using turns and many builds have some healing now, so I save up the heavy healing for color and named fights.
Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.