- Aside from the diversity issue, what are the biggest problems with random loot, today?[/qupte]
- High-level random loot outclassing the highest tiers of named loot in a lot of ways, in particular making a lot of gear from Epic Gianthold (including from the Fall of Truth). This is due to things like +9, +10, +11 stat bonuses, +9, +10, +11 resistance, +6-11 Deadly, up to +14ish Stunning/Sunder/Trip appearing on random lootgen (and even stuff with slots, also).
- The metagame has shifted to emphasize item augment slots, but it's difficult to acquire many augments, and there aren't enough worthwhile effects in yellow (and some effects that should probably gain augment equivalents, like some level of healing amp).
- It used to be that good named weapons were the best things to be swinging with in general, but a few random loot combinations could be best in slot for a particular enemy or situation (Paralyzing of Pure Good had no named equivalent, and especially not at ML 12; high + Holy/Holy Burst of Greater Bane with the appropriate metal type to bypass DR, as examples), but the best named weapons beat out all competition due to enhanced damage and crit profiles. This isn't terrible, per se, as I think named loot should be better, but it means that anyone with one or two or three high quality named weapons probably has little or no reason to bother with lootgen weapons, making everything vendor trash.
- Similar to the above, even level 28 lootgen cannot compete with some much earlier weapons, such as the Triple Positive greensteel variation for dealing with undead. The bundled affixes we got with MotU (multiple effects bundled into a single prefix or suffix) helps to address #3 and #4 a bit, but those have disappeared from loot tables entirely, and were still largely insufficient (though someone without the really good named items could find some pretty decent random stuff).
- Affixes that come with a high enhancement modifier, but add little power to a character that lower the overall quality of the item by eaiting of "build points" result in a lot of items being complete junk. If you have Deathblock VI or whatever on a piece of equipment with an otherwise useful suffix, the thing will likely be junk, due to that other effect being kind of low for its level, probably, thanks to the unnecessarily high Deathblock enhancement value. +2 stat items on level 20+ loot are basically useless, and only get worn if the other effect on the item is amazing, needed for the character, and if the player hasn't been able to find a better item- What weapon and equipment types do you feel are underserved in named and in random loot?
- Exotic weapons are definitely underserved in named loot (dwarven axes, khopeshes...bastard swords to a lesser degree).
- A lot of effects from greensteel crafting (5 years old now, and ML 12) have not really been replicated on higher level equipment, leaving a lot of people still slotting greensteel items at cap. Things like Elemental Energy and Spell Power, exceptional skills bonuses, exceptional saves, Concordant Opposition... It would be nice to see these showing up on random loot to some degree, but especially to see some high-level named replacements (that means some named items should have +45 total HP, or +150 total SP, and +4 or +6 exceptional skills).
- Self-healing. Vampirism is pretty decent for a big chunk of the game, but doesn't appear on enough loot, and 1d3 HP is fairly insignificant in high level content where you're getting hit for 100-300 damage a swing even with a fair amount of healing amp. Bodyfeeder and Lifeshield are in the same boat. I don't know where the right balance lies, but it would be good to see these gain higher-level equivalents so that they might be used into epic elite quests.
Healing is a major issue in the game at the moment (it has been for a long time, but epic elite and increased soloability for a lot of characters has served to further emphasize it), or rather the lack thereof for some characters. Right now, barbarians are in great disfavor, because their only reliable ways to heal themselves through even moderately challenging combats are to use Silver Flame Potions, which are overly punitive (requires a lot of favor spread across several packs, expensive, only stack up to 10, and have a tremendous penalty when used) and are lagging behind other, common sources of healing for basically any other character not restricted in their options by Rage, or to splash a few levels of cleric for the ability to heal with special attack abilities. The game has long since moved on from the restriction of potions to level 3 and lower spells; the DDO Store has some better healing options, but that's kind of a ****** way to skew the game--you can only really play this or that character effectively by spending TP, while everyone else is spending plat, or investing in class/race/destiny abilities. Give us a vendor or turn-in for the better store-bought potions, and leave the store versions as emergency purchases for when someone runs out mid-quest.
- I’d love to hear about some of the non-named loot your character’s are currently wearing.
- Wis +10 of Resistance +10 cloak on my monkcher.
- Looking for a +10 or +11 Int item of <something useful> for my rogue in a slot that doesn't compete with named necessities.
- Deadly of<something useful> items on my monkcher, rogue, and monk (eventually also on my barbarian and paladin if they can fit them).
- Necromancy Focus IV scepter of <some junk> on my Pale Master.
- Festival Icy Burst Cursespewing, Vicious, or Shock weapon of Greater Elemental Bane (most are +3 to +5, and weapon type is based on the class...the Vicious one is on a greataxe for my barbarian, and a greatsword for my paladin, while my rogue has a pair of daggers).
- Ghost Touch of Disruption.
- Whatever of Smiting.
- Parrying VIII Bracers of Healing Amp 30% or 20% depending on what other items they're wearing.Trying to resist dropping a long post about named loot here in anticipation of those queries.
(In the future, I’m planning some similar question sessions about named loot and named loot systems, BTW.)