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  1. #41
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    Quote Originally Posted by Capricorpus View Post
    Boiled down, it comes to this: Why would people use non-named items? Not because they're better than named items, but because they're easier to acquire. End of story.
    Hmmm....
    That could also explain why i see a lot of people riding motorcycles instead of high-end luxury cars... ;D


    At last, i can stop wondering, lol

  2. #42
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    Quote Originally Posted by mcalm3000 View Post
    CITW weapons are min level 23. The developers plan on making the endgame at level 30 and cementing that with a raid. One would hope that min level 30 raid gear outstrips level 23 raid gear. So don't plan your lives around CITW weapons. Look at how powerful the random level 28 loot gen is.
    It really depends on the min level of the new weapons. If you are epic reincarnating CITW drops are still very useful weapons for a long portion of the epic leveling.
    CC Casting Druid: https://www.ddo.com/forums/showthrea...C-Summer-Build
    Shiradi Wiz Plan for 1st Lifers: https://www.ddo.com/forums/showthrea...r-First-Lifers
    LE Capable Int Assassin - U29: https://www.ddo.com/forums/showthrea...Assassin-Build
    Warlock DC Caster: https://www.ddo.com/forums/showthrea...ld-Blast-Build

    Several characters on Sarlona all starting with "Rand" in the Guild "Guardians of House Cannith". My main four characters are Randowl (20 Warlock EA DPS Build), Randslar (Bard 14 / Fighter 4 / Rogue 2 Swashbuckler), Randek (Druid CC Caster 17/Fvs 3) and Randomall (Rogue 20 assassin).

  3. #43
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    Default It changed in a day??

    It's hilarious, Citw gear was never considered back up gear till the last 24 hrs when everyone got a weapon of their choice! Now it's no longer fun for some to feel bullish about having nightmares, celestias and pinions since everyone has them and therefore it must be trivialized? Always good for a laugh these forums....

  4. #44
    Community Member Vellrad's Avatar
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    Quote Originally Posted by Buffyanne View Post
    It's hilarious, Citw gear was never considered back up gear till the last 24 hrs when everyone got a weapon of their choice! Now it's no longer fun for some to feel bullish about having nightmares, celestias and pinions since everyone has them and therefore it must be trivialized? Always good for a laugh these forums....
    some feel bullish about nightmares, because they got heavily nerfed.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  5. #45
    Community Member Chai's Avatar
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    I like random loot being close to raid loot. It just needs to be rare. Right now it isn't. Keen IV is better for most str builds focusing on crit damage than the raid weapons are. It makes the base 3.5[w]. The raid loot also has the old versions of the effects on it while randgen loot has the new versions which do more splash damage and add more to things like deception.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  6. #46
    Community Member FuzzyDuck81's Avatar
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    My arty still uses his greensteel repeater at level 25 - well i say "still", i made it for him at level 24 or so & use it a lot - and i don't intend to stop, until an epic pudding gun becomes available!

    Despite having a few of the CITW weapons now, the single best weapon i have on my wolf druid is still a desert sand dagger of heavenly wrath - the more common stuff, fair enough that it's relatively easily outclassed, but random generation will still mean some very tasty outliers too, and finding one of them adds a nice surprise in addition to the whole "i'm aiming for X & it has exactly Y properties".

    The way its going with new augments etc. i see it being less about uber-quality single items & more finding a solid base item then adding extra semi-customisable combinations on top in future.
    Last edited by FuzzyDuck81; 11-15-2013 at 08:43 AM.
    I don't mean to come across as unsympathetic - but I am, so I do.

  7. #47
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    Quote Originally Posted by Teh_Troll View Post
    Epic shroud would be a better end-game than this ETR hamster-wheel.
    It would be great if they had an epic raid/crafting system that support Epic reincarnation the way shroud support heroic true reincarnation. Nobody likes to keep swapping gear every few levels.
    CC Casting Druid: https://www.ddo.com/forums/showthrea...C-Summer-Build
    Shiradi Wiz Plan for 1st Lifers: https://www.ddo.com/forums/showthrea...r-First-Lifers
    LE Capable Int Assassin - U29: https://www.ddo.com/forums/showthrea...Assassin-Build
    Warlock DC Caster: https://www.ddo.com/forums/showthrea...ld-Blast-Build

    Several characters on Sarlona all starting with "Rand" in the Guild "Guardians of House Cannith". My main four characters are Randowl (20 Warlock EA DPS Build), Randslar (Bard 14 / Fighter 4 / Rogue 2 Swashbuckler), Randek (Druid CC Caster 17/Fvs 3) and Randomall (Rogue 20 assassin).

  8. #48
    Community Member Chai's Avatar
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    Quote Originally Posted by slarden View Post
    It would be great if they had an epic raid/crafting system that support Epic reincarnation the way shroud support heroic true reincarnation. Nobody likes to keep swapping gear every few levels.
    They do, its basically old epics. The major difference is items are farmed in different chains.

    The people who farmed all that stuff when 20 was cap now have an entire tier level of gear. eChrono gear with an eAGA is good from 20-25.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  9. #49
    Community Member Singular's Avatar
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    Default Keeping CITW weapons up

    To maintain the status of CITW weapons all they would have to do is somehow let us upgrade the trinkets to include augment slots. I'd greatly prefer one to be green, one yellow. Having it done in stages would add to the hamster wheel of raids.


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