I'm Feather of Sun, one of the System Designers for DDO.
Rather than posting all over the place, I thought it'd be helpful to use one thread to give updates about some of the cool things I'm working on for future releases.
The things I mention in this thread have been put into our internal development build.
This is the build that will become Update 21.
November 9th, 2013:
Updates to the random treasure generation system for weapons!
The Burst prefixes will come back. I've seen a lot of people asking for them. While they're not as powerful as the "Flaming II" you could get instead of Flaming Burst, but they are very close and not everything needs to be exactly equal... it does help to have some variety.
- Flaming Burst
- Shocking Burst
- Icy Burst
- Acid Burst
New weapon AoE damage prefixes have been made that can appear on Epic-level loot.
The below list of prefixes appear rarely in addition to one of the normal things you'd get as a prefix on your item. They match roughly in theme- as an example, Tempestuous could come with either Shocking or Shrieking paired with it.
Some of these are old names, but they do new things.
- Infernal - 2% Chance On Hit: A blast of flame ignites your target, dealing 4 to 16 damage per Minimum Level of this item to all nearby enemies.
- Meteoric (Can only be found in the highest level treasure) - 2% Chance On Hit: A falling star strikes your target, dealing 3 to 18 Fire Damage and 1 to 6 Bludgeoning Damage per Minimum Level of this item to all nearby enemies. Affected foes must also make a DC (20+Item Level) Reflex Saving Throw or be knocked prone.
- Glacial - 2% Chance On Hit: A burst of glacial frost chills your target, dealing 7 to 14 Cold Damage per Minimum Level of this item to all nearby enemies.
- Erosive - 2% Chance On Hit: A blast of acid corrodes your target, dealing 3 to 18 Acid Damage per Minimum Level of this item to all nearby enemies.
- Tempestuous - 2% Chance On Hit: A bolt of lightning strikes your target, dealing 1 to 20 Electric Damage per Minimum Level of this item to all nearby enemies.
- Righteous - 2% Chance On Hit: A blast of holy energy strikes your target, dealing 3 to 12 Good Damage per Minimum Level of this item to all nearby non-good enemies.
- Kinetic - 2% Chance On Hit: A burst of magical force strikes your target, dealing 3 to 12 Force Damage per Minimum Level of this item to all nearby enemies.
4 new weapon suffixes: (Bringing the amount of suffixes at each given Enhancement Value to between 12 and 14)
- Humanoid Bane (Combination of Human Bane, Elf Bane, Dwarf Bane, Halfling Bane, Orc Bane, Goblinoid Bane, Monstrous Humanoid Bane, Reptillian Humanoid Bane, and Giant Bane.)
- Natural Bane (Combination of Animal Bane, Vermin Bane, Plant Bane, Magical Beast Bane, and Fey Bane)
- Feeding (On Vorpal Hit: Target incurs 1 negative level, you gain Temporary HP)
- Draining (On Vorpal Hit: Target incurs 1 negative level, you gain Temporary Spell Points)
This is just a start. There's a lot more I'd like to do.
Armor, shield, and accessories will get new things as well, as will spellcasting weapons.
November 10th, 2013
Augment updates, and new Red augments.
- Spell Focus augments have been changed to stack with other Spell Focus equipment.
- Augments are now conceptually divided into four categories: Common, Uncommon, Rare, and Named.
- All the augments that currently drop in random treasure are "Common".
- Uncommon and Rare augments will appear in treasure, but less often than Common augments.
- An augment's rarity will be denoted by the word "Common", "Uncommon", "Rare", or "Named" appearing in text in the top right of the Augment's tooltip.
- Six new Uncommon Red Augments are being put into random treasure drops in all epic level content.
- One new Rare Red Augment is being put into random treasure drops in all epic level content.
- These are the Meteoric Star Ruby, Ruby Eye of the Inferno, Ruby Eye of the Glacier, Ruby Eye of Erosion, Ruby Eye of the Tempest, Ruby Eye of Righteousness, and the Kinetic Ruby Eye.
- They work as the effects described in the November 9th Update earlier in this post.
- These new augments have no minimum level to use, and do not affect the level of any item you slot them in.
November 11th, 2013
- Set up some cool new cosmetics!
The “Noble” cosmetic set has both Crimson and Dark varieties, for a total of 20 individual cosmetic items.
Here's a screenshot that will give you an idea of what the "Crimson Noble with Golden Pauldrons" cosmetics will look like:
November 12th, 2013
- Polish work has been done on the particle effects that will be used by the weapon procs from the Uncommon/Rare Augments. (The meteor looks pretty awesome!)
November 13-15th, 2013
We’re making a concentrated effort to clean up as many enhancement system bugs as is possible for Update 20, Patch 1.
- Bug fixing!
Keep an eye out in the future for patch notes that will list everything that’s been fixed.
Thanks for reading! This was a glimpse into what a developer’s week can look like.
In the future, other developers will take their own turn giving similar updates.
As mentioned at the start of this post, most of the things mentioned here as new features are works in progress that are underway in our internal development branch. They haven’t been tested by our Quality Assurance team yet, and changes often happen before features are released.