We want more Monster Manuals.
Heres the problem, when you put something new in the game that says this or that in its text decription, and it is left in several months without showing up in the known issues list as a description that is incorrect, people are going to make builds using synergies that depend how it says it works.
It makes you waste hours and hours of play when you have to reroll for a text change and REALLY ****es off affected players. Most players don't even realize the thing that affected how they made the build never worked in the first place, all they know is their build isn't competing well at high level. Im someone who does figure out what the culprit is when a build isn't performing because im able to foresee what a build will be capable of before it matures and the synergies click in and I can "feel" when something isn't kosher and I narrow down whats not working if the build warrants the effort. Quite often it ends up being something that I don't want to report because the ripple effects from the fix will nail more builds.
Its very frustrating, the only real fix is to get stuff right the first time (including the descriptions) WAY more often.
Edit: I should add that back when I used to report bugs they very very rarely got fixed regardless. The likely reason is I often find obscure bugs that only affect builds that very few people are playing, from a resource management point of view these are low priority, I get that, but the fact has made bug reporting something I rarely bother with. Logically, any bug affecting a lot of players(the types of bugs that get high priority) has already been reported enough for it to be on the list. (the real list, not the "known issues" list).
Last edited by 01000010; 11-10-2013 at 05:28 PM.
I don't care if there is a bug and text is altered to reflect actual coding before it goes live, ill see that there is no synergy or combo for a build and choose something else, nobody wastes their time and effort. Happy players who don't feel like there characters are being devoured by bugs.
Faster sneaking was an attempt at sarcasm, you made it so you can no longer stack ninja spy, rogue and ranger faster sneaking. Which made a rather fun, but not in any way over powered "super fast sneaking" build, this builds only synergy (at all) was a thrower focused halfing or shadar kai (thus getting +1w to thrown attacks, making throwing slightly less Gimpy but still not viable as anything but a flavor build. So in short I was bitter that you took a minor synergy away by fixing it so they don't stack.
Since you are looking at this thread Steelstar, I would like to mention a couple of Paladin enhancements that are "broke as hell", and yes, I have bug reported these.
The KoTC capstone "Champion of Good" does not correctly apply the attribute "good" to equipped weapons.
Also, Vigor of Life (also from the KoTC tree) applies 10% healing amp for each level (there are 3) taken. At least when all three are taken, Vigor of Life healing amp no longer works after you have died, and either rezzed yourself or been rezzed. The only way to get it working again is to relog (hard to do in the middle of Shroud, for example, after you die due to a quest mechanic....).
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