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    Build Constructionist unbongwah's Avatar
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    Jul 2009
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    Default Revisiting the Dwarven Defender

    As I mentioned in another thread, I've been leveling a pure dwarven fighter as a classic Dwarven Defender: i.e., dwarven axe + shield, heavy armor, lots of HPs, the whole shebang. Figures I would try to play a S&B tank right after Turbine turned monk "tanks" back into the "I WIN!" button again. The goal is not so much "Can I make a S&B tank as good as a pajama build?" (SPOILER: no, I can't); but rather "What's the best 'classic' S&B fighter build I can come up with?" This thread will contain the build I've been using, plus maybe a couple of possible variants, and hopefully the pros & cons of multiclassing instead.

    Basically, I'm trying to play the class the way I think Turbine intends for it to be played; before going into why that's a bad idea in the current game.

    I wanted to take advantage of dwarf racial bonuses: in particular Dwarf Fortress (+dmg while S&B), tactics DCs, and saves vs spells. The idea was to have a mix of DPS, tactics, survivability, and threat amp.

    So, onto the build!
    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Level 28 True Neutral Dwarf Female
    (20 Fighter \ 8 Epic) 
    Hit Points: 569
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 21
    Reflex: 7
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength             18                    29
    Dexterity            11                    13
    Constitution         18                    24
    Intelligence         11                    13
    Wisdom                8                    10
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Constitution used at level 23
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               0                    19
    Bluff                -2                     7
    Concentration         4                    15
    Diplomacy            -2                     7
    Disable Device        n/a                   n/a
    Haggle               -2                    10
    Heal                 -1                     8
    Hide                  0                     9
    Intimidate            2                    33
    Jump                  4                    17
    Listen               -1                     8
    Move Silently         0                     9
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                0                     9
    Search                0                    11
    Spellcraft            0                     9
    Spot                 -1                     8
    Swim                  4                    17
    Tumble                n/a                  10
    Use Magic Device      0                    18
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Feat: (Selected) Power Attack
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 3 (Fighter)
    Feat: (Selected) Shield Mastery
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Improved Shield Bash
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Combat Expertise
    Feat: (Fighter Bonus) Improved Trip
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Sunder
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Mobility
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Shield Deflection
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Dwarven Constitution (Rank 1)
    Enhancement: Dwarf - Axe Training (Rank 1)
    Enhancement: Dwarf - Dwarven Tactics (Rank 1)
    Enhancement: Dwarf - Dwarven Tactics (Rank 2)
    Enhancement: Dwarf - Dwarven Tactics (Rank 3)
    Enhancement: Dwarf - Child of the Mountain (Rank 1)
    Enhancement: Dwarf - Child of the Mountain (Rank 2)
    Enhancement: Dwarf - Dwarven Runes (Rank 1)
    Enhancement: Dwarf - Dwarven Runes (Rank 2)
    Enhancement: Dwarf - Stand Like Stone (Rank 1)
    Enhancement: Dwarf - Stand Like Stone (Rank 2)
    Enhancement: Dwarf - Dwarf Fortress (Rank 1)
    Enhancement: Dwarf - Dwarf Fortress (Rank 2)
    Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Tactics (Rank 1)
    Enhancement: Kensei (Ftr) - Tactics (Rank 2)
    Enhancement: Kensei (Ftr) - Tactics (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Overbalance (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stand Fast (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Defensive Sweep (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Last Stand (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Threatening Countenance (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Threatening Countenance (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Threatening Countenance (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Shield Striking (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Shield Striking (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Shield Striking (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Inciting Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Inciting Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Inciting Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Strong Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Strong Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Strong Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Strength (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Swift Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Strength (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Block and Cut (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Block and Cut (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Block and Cut (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 3)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Epic: Epic Toughness
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Tactician
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    The 28-pt F2P-friendly version would start STR 16 DEX 12 CON 18 INT 12; use +1 INT tome for CE+Imp Trip, +1 DEX for Dodge+Mobility, and either +2 or +3 CON tome for epic Toughness (put lvl 24 stat pt into CON w/+2 tome).

    Feats: for me, the must-have feats on this build were Power Atk/Cleave/GC; IC:Slash & Overwhelming Crit; the THF chain; Shield Mastery, ISM, Imp Shield Bash (stacks w/Shield Striking, AFAIK); and Toughness+eToughness. That 13 feats out of 21 (7 heroic + 11 ftr + 3 epic), leaving eight to spare. I like having tactics feats, so I spent four on Stunning Blow, CE+Imp Trip, and Imp Sunder. The rest I spread around: Dodge+Mobility for +5% Dodge +2 MDB; Blinding Speed for perma-Haste; and Shield Deflection for good measure. EDIT: ED feats are Tactician (+2 DCs) and Elusive Target; if I decide to be more DPS-focused, I'll do GTHF & GTWF (+5% doublestrike).

    Enhancements: I spent 41 APs into SD tree for full core enhs, max stance bonuses, Shield Striking, Block & Cut, threat amp, and +2 STR; Defense Boost is filler (needed to spend 3 APs to get capstone). I spent 21 APs in Kensei for max Haste Boost, extra Action Boost, +3 tactics, core enhs thru Power Surge (+8 STR), and +2 hit/dmg w/axes. The remaining 18 APs went into dwarf tree for +1 CON, the first axe enh, +3 DCs, +2 saves, and Dwarf Fortress (+pre-reqs) for +5% dmg while S&B; if I dropped the tactics & saves bonuses, I can goose that up to +7%.

    Tactics DCs: the build gets +2 from SD capstone, +3 dwarven enhs, +3 Kensei enhs, +4 from Power Surge (+8 STR), +6 Legendary Tactics, +2 Tactician feat. Between that, high STR (inc. +6 from defensive stance), and the DC-boosting gear I plan to acquire, I certainly hope that's enough to keep my DCs relevant into epics.

    Epic Destiny: for DPS, the primary ED will be Legendary Dreadnought - Master Blitz, Headman's Chop, Devastating Critical, and Anvil of Thunder are all good. For Twists, I'd want Legendary Shield Mastery ASAP; not sure what to do for the rest.

    Drawbacks: the biggest ones are the same as pure fighters have always had, namely zero self-sufficiency and low Reflex & Will saves. Defensive stance provides +3 to saves and dwarven spell defense adds another +4 as configured; but I'll still be relying on gear and friendly healers to keep me alive.
    Last edited by unbongwah; 12-13-2013 at 08:51 AM.
    Revisiting the Classics: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard
    Other build threads: Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

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