Ever wondered which class is best for soloing?
-> Wonder no more!
For wizard ranks:
DPS: Good (same as you list)
Defense: Good via displacement, incorporeal and undead immunities (you list their defense as Poor)
Heals: Good thanks to death aura and neb (you list them as having none)
Saves: Good (same as you list)
Locks: Good (same)
Traps: None (same)
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I would trim down the saves on the Druid they get little reflex...
Argonnessen: Hilmir - Purkilius - Jinu - Vignir @ Blood Assassin´s
i think this list has potential, but there are some obvious things missing,
1) Warforged. Sorc and Wiz. Like commenter above me mentioned.
2) Ranged DPS - Ranged and Melee DPS is very different. I.e. Bard is Poor in Ranged DPS but can have good melee DPS. Rogue is Poor in Ranged DPS. Ranger is Adequate in Ranged DPS, Sorc is Excellent. Ranged DPS should be valued higher than Melee DPS.
3) Locks are not important for soloing, yet its rated as equal in importance to others
4) Reflex is very important in this game, not the average of all their saves. I'm looking at Druid's poor Reflex.
That's all i can think of at the moment. I disagree with other stuff like:
-Ranger has high DPS
-Bard has low DPS
-Druid is the best solo class
-Sorc and Ranger have the same DPS
-Rogue is a good solo class
-Rogue is a better solo class than Sorc and Wiz
As someone who took some heat recently for an offhand comment made during a live stream involving the solo-ability of barbarians, this post was of interest to me. Interesting food for thought!
Any class can solo if they have enough ghostbane.
There is no such thing as best solo class.
People, when will you finally learn about multiclassing?
There are no classes to reviev, there are build to reviev!
take a damn barbarian. Give him decent dex, TWF feats 4 levels of cleric/FvS (and possibly some of ftr to fit those feats) and you got exceletn self healing melee.
Give your wizard insightful reflexes, 2 levels of thief, and poof! He does all traps and locks in game, with awesome offensive capabilities (by spell DPS, CC and instas), uber defense (all spells, plus evasion with reflex over nine thousands!) and he is one man army.
There is big difference between 1-20, 20 - 28 EH and 20 - 28 EE.
Certain classes or builds can go from best to worst and vice versa.
Archer sucks in heroics, top dog in EE
Caster hjealzor is Godlike in heroics , good luck with those 250k caster or 400k giant bosses in EE with DP or slas.
THF fighter sucks in 15 - 20, blitzing + self hjealing Godlike for almost everything.
Many more examples.
It's terribly sad to see the fellowships being broken apart the way that had with lack of grouping, lack of legitimate end game, poor scaling, loot rewards not being commensurate with difficulty, massive dps boost, trait trees dumbing down the classes and encouraging mindless button mashing for the win, and solo-centric playstyle highly encouraged.
I think this will change slightly with the advent of bladeforged. In a straight class - yeah - barbarians are behind the curve, but combine that with a self healing bladeforged (only need 1 level of paladin to be able to invest enough for their SLA reconstruct). Plus that also gives them the ability for lay on hands with minimal investment. And in the end all it takes is a ring of the master for reconstruct and repair lore.
As for the rest, I agree. FVS is good at most of it, ranger is another good solo capable class (although it does require some investment in gear and heal amp).
Arti is supreme in that respect. Reliable and cheap DPS together with the survivability of not only high end scroll 'healing' but also spells themselves.
Your report is very good, and fairly objective. You also accurately predicted the varied biased opinions you would trigger.
We're talking about one class that, all things being equal, have the greatest solo diversity.
We're not doing the number-crunching min-maxing here because Geoff is exploring the maximum potential of the class, not the player's game mechanic prowess.
Since when did Sorcerers become unable to do locks? They have the same ability as Wizards in that category.
Also another category is missing (crowd control) which could be added to defense.
I know that he is talking about pure classes, but pure classes do not, de facto, exist.
But even for the sake of the argument, it's wrong. A properly built pure rogue can out DPS any other melee, period. And to discount a rogues heals is a fallacy. There is no such thing as a rogue without healing. So you need to add to his dps AND heal bar in the graph. And that's just for starters.
Last edited by SSFWEl; 11-07-2013 at 11:51 AM.
~~ Adrunil - Rogue. Halfling, big guy you can't miss him. ~~
~~ Adrunel - Monkcher. (Moncher?) ~~
Robodoc - FvS Evoker-Healer. Post 19: Ended up LRing into 13/7 forc
With respect to DPS, my own knee-jerk thought was that he got it wrong, too. However, a rogue's ability to 'out DPS any melee' is reliant on the rogue NOT having agro. This factor is difficult to maintain with solo play, so sneak dice only add to DPS on initial attacks and bluffs. This takes away the DPS advantage, unless one focuses on mobs that can be one-shot.
ETA: Btw, I play pure classes, and I also do pure solo runs of quests.
Last edited by Tscheuss; 11-07-2013 at 12:05 PM.
So your saying Sorc can do locks (Knock), and Rangers have more DPS and Monks?
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