Let's end the mindless piano playing!
Let's end the mindless piano playing!
I get your intention, take two clickies off your hotbar at a time when the clickies are piling on fast and furious. However, I don't think Cleaves are a good candidate for automation...
-You need to be able to time them. You want to make sure you're facing the right way to catch the most mobs in your arc, and you want to wait until mobs are all within Cleave range. Having it tied to attack sequence would make such timing more difficult
-You want to be able to launch them at-will. Having them in the attack sequence would make them impossible to use as first-strike blows against, say, packs of archers, before they break up, or even just to fire off a bunch of +W attacks in a row for an alpha strike.
-If you're LD, you have a whole line of Cleaves where the cooldown is dependent on using Cleaves. Also, if they were a toggle, they wouldn't count towards your Blitz counter anymore.
-The other clickies may interrupt your attack chain. If you only get Improved Cleave on the fourth strike, but you keep interrupting your attack chain with clicky attacks, you wont see many Improved Cleaves unless you stop using the other clickies - and then, what was the point of taking Cleave off your hotbar?
-Likewise, you couldn't Cleave while moving if it was tied to attack chain.
-Supreme Cleave costs health....you want Barbs to lose HP every attack chain?
-Sometimes you might not want to AOE, and its easier to just not hit Cleave than to disable a toggle mid-combat.
Last edited by LeslieWest_GuitarGod; 11-06-2013 at 01:29 AM. Reason: dang it no mo lovin' tonight. gotta get ya in the AM
What about Cleave staying the same but Great Cleave adding +.5W and halving the cooldown of Cleave? Would save one hotbar button at least.
How about one button which would automatically use the strongest cleave available.
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I agree it's a piano play. On my bard, it's 1..5 for cleaves, 6-7 for boosts, 8-9 hjealz. It's ... a lot of clicking.
Last edited by cru121; 11-06-2013 at 04:12 AM.
A large part of the MoTU additions to combat activated abilities was intended to increase player interaction with the game environment. This change appeared to be made due to the large amount of melee type builds playing in a 'hold left mouse and steer to mobs while screaming heal me' fashion.
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i think cleave was first, and was doing ok without the enhancement pass and epic destinies. legendary dreadnought imo is not fun though. watching your hotbar for activations while watching the environment, while maneuvering to next target. i had a character that had 8-10 different attack clickies on rotation! it can start with changing dreadnought, then change the clickies, remove some of them and make them passive.
Sometimes you don't want cleave attacks, around fascinated mobs or whatever.
Don't want to use cleaves on single target with twf.
Fast cleave resets the pause after boosting.
So hell no, no to any change that dumbs down active combat, cause that is one of the few things that DDO still got going for it.
Also make heal spells an Auto-Toggle. So annoying targeting players with low health and pressing a key.
On a serious note: If you have trouble assigning enough quickly accessibly keys with important abilities, you might want to get a mouse with extra buttons.
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Cleave and the variations of Cleave wouldn't be good choices as toggles. In fact, the action seems to be the exact opposite of what's needed for a toggle.
Sunder, on the other hand, could be a toggle that automatically works on the next attack after it cools down. I can see this being useful in pulling some of the button mashing that has entered into the game.
I'm not sure about other actions being toggles besides the variations of Sunder though.
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