Can you please reconsider the cooldown on doubleshot , Or atleast give characters with 18 levels or more of ranger a passive that completly nullifies the timer or at the most 50 % of it .
As it stands while doubleshot is cool we really don't get that much of it . So to only have it functional for 20 seconds untill your next manyshot is pretty horrible .
Now i state this in comparison to monkcher splashes . They gain so many other bonuses theres almost no reason to ever stay pure , Outside of lore and some people just like em .
I really do like the implementation of doubleshot , I just wish there was a way to work it up to more than 60% like melee get with doublestrike and without a timer for 18 rangers as i previously stated. Even then i think 10k builds would out do us in rof but it would close the gap a little , And melee would still be far ahead outside of our 20 second burst .