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  1. #1
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    Default Need help figuring out what I'm doing with this cleric build

    Hi all,

    I played a long time ago and I recently reactivated my account, I seem to have a Dwarf Cleric 6 / Wizard 1
    Str 12
    Dex 14
    Con 15
    Int 12
    Wis 22
    Cha 12

    Feats Arcane lore, Attack, Cleric Spontaneous Casting, Defensive Fighting, Dismiss charm, Dwarven stability, Dwarven stonecunning, empower healing spell, eschew materials, giant evasion, heavy armor prof, heroic durability, imp heroic durability, imp ment tough, inscribe wiz scroll, light armor prof, magical training, med armor prof, mental toughness, orc and goblin bane, poison save bonus, religious lore, shield prof general, simple weap prof, sneak, spell save, sunder, trip and turn undead.

    Not sure what other info would help figure e out but any help would be appreciated.

  2. #2
    Community Member Vellrad's Avatar
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    1. Post base values of stats (no gears, no enhancements, no buffs, with tomes).
    2. Post only feats you chosen at leveling- without autogranted race stuff (like dwarven stonecutting) or class stuff (like spontaneus casting).
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  3. #3
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    Base Stats are

    Str 10 then says tome +2 inherent
    Dex 12 tome +2 inherent
    Con 10 tome +2 inherent
    Int 10 tome +2 inherent
    Wis 19 tome +2 inherent
    Cha 10 tome +2 inherent

    Feats ummm I really have no idea how to tell what I chose when I leveled

    And I have 26 action points

  4. #4
    Community Member Vellrad's Avatar
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    If not tomes eaten, I'd say delete & start over.

    But maybe not all hope is lost.

    You might have a free LR to use. Visit Kruz the orc druid in house J.
    Be sure you're using free reincarnation, not +20 heart.

    1 level of wizard is not bad for cleric, you don't need to get rid of it.

    I'd suggest reading on reincarnation on DDO wiki, and some builds on forum (there's lot of that stuff).

    Unfortunately, you're 28pt build.

    I don't know if I can help you at all, but if I'm to tree, you need to find out when you took your level of wizard.

    Go to fred in house J, and check at which level you took each of your feats, and what class level was it.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  5. #5
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    Okay Fred shows Empowered Heal at character level 3 cleric 3
    Eschew Materials and Improved Mental Toughness at Character level 6 Cleric 5/Wizard 1 Class Wizard

    So I learned 5 Cleric / 1 Wizard / Then back to Cleric

    Reincarnate? Or work from there

  6. #6
    Community Member Vellrad's Avatar
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    Your feats are not good, your stat allocation is weird.

    Here's my advice

    Use up free LR.

    If you want to be melee:

    Stats (after racial modifers):
    Str: 16
    Dex:8
    Con:14
    Int:8
    Wis: 14
    Cha: 12

    Level order:
    1. Cleric(1): power attack, follower of sovereign host (faith choice)
    2. Cleric(2)
    3. Cleric(3): empowered healing spell
    4. Cleric(4): Str +1
    5. Cleric(5)
    6. Wizard(1): Empowered, maximized (wizard premium)
    7. Cleric(6) Str +1, unyelding soverenity (autogranted)
    8. Fighter(1): cleave (fighter premium)
    9. Cleric(7): Great cleave
    10. Cleric(8)
    11. Cleric(9)
    12. Cleric(10): Str +1, quicken spell
    13. Cleric(11)
    14. Cleric(12)
    15. Cleric(13): Improved critical (slashing)
    16. Cleric(14): Str +!
    17. Cleric(15)
    18. Cleric(16) Two handed fighting
    19. Cleric(17)
    20. Figher(2): Str +1, Improved two handed fighting (fighter premium)
    21. Epic(1): Overwhelming critical
    24. Epic(4): Greater two handed fighting
    26. Epic(6): Perfect two WEAPON fighthing (requires 1 primal destiny maxed) (yes, 2 weapon, not 2 handed)
    27. Epic(7): Blinding speed
    28. Epic(8): Forced escape

    Skills: heal, concentration.

    Notes: this build is probably not new player friendly. 28pt build seriously hurts it, when compared to version with more build points. You need to focus on rising (in order) Strenght, Charisma and Constitution. You will be using 2 handed axes, and fighting at frontlines, with other melees, healing your team mainly with bursts, aura, warpriest's ameliorating strike and mass cures. If you will keep good wisdom item while leveling, you will land some spells against appropriate targets. The higher level, the less will land, but at low/medium levels, greater command and destruction will land fairly well. The most powerful spells are blade barrier with all metas, against non evasion mobs, and energy drain, which will severly reduce hit points of high HP enemies (best used on orange named mobs).
    Last edited by Vellrad; 11-04-2013 at 01:14 AM.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  7. #7
    Community Member Vellrad's Avatar
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    If you want to be caster:

    Stats (after racial modifers):
    Str: 8
    Dex: 8
    Con: 14
    Int: 12
    Wis: 18
    Cha: 10

    Skills: Spellcraft, Heal, Concentration, Balance (since lvl7)

    Feats and class progression:
    1 Cleric(1): Empower healing
    2 Cleric(2)
    3 Cleric(3): Maximize
    4 Cleric(4): Wis+1
    5 Cleric(5)
    6 Wizard(1): Empower, Heighten (wizard premium)
    7 Cleric(6)
    8 Monk(1): Wis+1, toughness (monk premium)
    9 Cleric(7):
    10 Cleric(8) Adept of forms
    11 Cleric(9)
    12 Cleric(10) Quicken, Wis+1
    13 Cleric(11)
    14 Cleric(12)
    15 Cleric(13): Master of forms
    16 Cleric(14): Wis+1
    17 Cleric(15)
    18: Cleric(16): Grandmaster of forms
    19 Cleric(17)
    20 Cleric(18): Wis+1

    Notes: I don't know much about casting focused divines, you're better with asking someone else.
    But taking spells like greater command, slay living, energy drain, and your SLAs from divine disciple should provide potent caster. 2 levels of monk would provide extra martial feat (unfortunately, there is nothing interesting for caster, except 2nd toughness) and evasion (wich wouldn't do you much with terrible reflex saves). Use empower and maximize only for positive energy burs, slas and blade barrier. Taking xxx of forms grants you improved monk stances, as long as you're centered (no armor, no shield, kama or club only (maybe orb too, IDK)) you will have up to +4 wisdom in the ocean stance.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  8. #8
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    What do you want to do????

    You can still melee and cast with those levels.
    There are also caster builds with a WIZ1 splash, but now going Pure gets you all the SLAs light and dark from Divine Disciple. If Caster then what kinda Caster you want to be? Crowd Control, Nuker, Insta killa, Necro, Evocation? You can even go Spell Penetration for Necro.

    Alot of players like to splash more than one level on a Cleric. I don't like this for Heroic levels. If you pug most players want you to get your level 9 spells ASAP. You can get away with one lvlsplash till CLR17 for lvl9 spells. So CLR17/WIZ1 is ok.

    WIZ1 gives you melee Martial Weapon prof by using Master's Touch spell on you weapon in hand. A meta feat for like Maximize. I use Divine Power items to melee.

    You probably only need Power Attack and Improved Critical Slash ASAP for good melee till lvl 20. I like Keen Falchions until I get Improved Critical Slash (Cleric is lvl12) then Paralyzers can handle mobs just fine and Metalline for bosses. The sooner you don't need Keen as a Prefix the sooner you get Paralyze and Metalline. Epic go Great Ax and Dwarf helps. You don't need Cleaves until you get Paralyzers ML10. With Cleaves Paralyzers works on multi mobs with one swing. I like taking Cleave around lvl15 for the Vale mobs.


    Here is my Human melee. Your Dwarf will be diff slightly for melee, but the lvls and feat layout will work. The feat layout is easy and helps your Radiant Burst healing. Get Radiant Burst ASAP. A must have IMHO on any Cleric. Ameliorating Strike from the Warpriest is nice early for an early Mass Heal effect too. Use Amerliorating strike until CLR6 then respec for Radiant bursts and get Amerliorating STrike back. I like Aura on all my builds T5 Radiant Servent because it saves tons of spell points. You can drop Heighten and the Wisdom to 14 for 28 Pt. Drop Toughness due to Dwarf race. Most drop Toughness now. It is not needed mid to high lvl, and is not a pre req for enhancements. The thing about taking EMP heal and Emp and Maximize is that it buffs your Radiant Healing burst for free. Buffs your SLAs too for free. That is nice whether you are a Melee or Caster Cleric.There is also gear advice. On a 28pt build many dump Charisma cause Turn Undeads regenerate.




    Snip _______________________________________


    Human 32pt

    STR18_____ +2 tome +3 lvl ups to STR23 enough for Overwhelming Critical. 38-42 buffed
    WIS16_____ +4 tome +2 lvl ups. + more lvl ups. Around 38-42 just to mitigate some saving throws with Heighten. Not all saving throws
    CON14_____ hit points 680-730 average
    DEX8
    CHR8_____ 10 turns are enough
    INT8_____ +1 tome for lvl1 spells with +2 item. Master's Touch spell for Martial Prof at low lvl with Keen Falchions.


    1 Toughness - prob swap and take Stunning Blow. Bring average HP 650-720 in FOTW/LD. 550-600 HP in Exalted Angel ED when maxing spell points.
    1 Empower Heal
    W1 Maximize
    3 Power Attack
    6 Empower
    9 Quicken
    12 Improved Critical Slash
    15 Cleave
    18 Heighten
    F1 Great cleave
    F2 Two Handed Fighting
    21 Overwhelming Critical
    24 Improved Two Handed fighting
    26 Perfect Two Handed fighting
    27 Greater Two Handed fighting

    28 Perfect Two Weapon

    Perfect Two Handed fighting and Greater Two Handed fighting how they stack?

    I like this build. Easy to gear and make. Main gear are EAGA, Holy Symbol of Lolth, and commendation gear Cleric, Wizwar, PDK. Lots of Divine Power items that I don't mind clicking. One is hot keyed and not used unless needed quickly. Drow Cloak Sneak Attack. Seeker VI. Accuracy. Deadly. Resistance +7. Greater Parry Villager Bracers. +6-7 on all stats. Just casual gear to be had quickly. EAGA was a grind with Snitch luck, but worth it.

    Great Axes and Falchions of Metalline/Paralyzer/Holy Burst _of_ Righteousness/Sneak Attack/Pure Good/Bloodletter. Kinda migrating back to Falchions for mobs. Even though Base damage is lower criticals are more and critical bonuses are more often. EAGA with Adrenaline use and increase critical range. Falchions instead of Axes for mobs cause I think I will be in FOTW more than LD? Might just use EAGA cause [W] is where it is at for all my [W] attacks?

    I have Aura and the Warpriest Ameliorating Strike that mass heals. I like some negative tree and have Necrotic Ray. I like it.

    28 ED feat ?
    Thinking Perfect 2 weapon for double strike for THF. Maybe Holy Strike. Can't take doublestrike on my weapon so how else get this up or take a different feat. Take another toughness?

    Liking Fury Of The Wild with a twist of Momentum Swing [5w]. 5W time stacked with Adrenaline is nice almost guaranteed critical of over 3000+ damage. Prefer controlling my critical verse the randomness of Legendary Dreadnought with Headman's Chop. Agree?
    Have not tried Master's Blitz. Seems to be better for soloing maybe. Reviews say hard to keep it going.
    Unbridled fury is interesting, but my Vorpals are natural 20s right? My counter for Fury seems to be always 0 on it. I have not just hit it. Will it work? How hard to keep it up. How well does Adrenaline regen?
    How are these?
    Sense Weakness
    Overwhelming Force
    Fury Eternal - how well does it work?
    Unbridled Fury Epic Moment
    Injury
    Boulder Toss (tried for one pt to unlock other and ended up putting 3 in)


    feats?

    If I drop toughness thinking Spell focus Evoc as pre req for ED Spell Focus twist.
    Also considering Stunning blow. STR is around 38-42 buffed. Easy swap with Fred. Still got my free LR, but can save it. Got my LR+20 too. With FOTW or LD Stunning Blow seems to be recommended, even if it does not always work. Some good advice to use Stunning Blow with Sense Weakness, but i am not a Barbarian with STR60. Good gear options for Stunning Blow? Twist Legendary Tactics.

    Twists?

    How do you build you fate slots?

    Right now
    Slot1 - Tier 2 - Momentum Swing
    Slot2 - Tier 1 - Endless Faith
    Slot3 - ?

    Thinking Lay Waste, Momentum Swing, and Endless faith, so initial will be 3/2/1. Final 4/2/1 or 3/3/1? Should allow some other mixes if needed. What twists you like?




    P.S. 28 point newbie drop STR17 WIS15 INT9. Plan STR to 23. Specific to feats and tomes.



    _______________________________________







    ****** Do you have Veteran Status 2??? ********** Allows you to create lvl 7 characters.

    You should have two free Lesser Reincarnations. One is LR+20. Save that if you plan to TR to get the past life you want. Just use the free LR.




    As long as you get CLR17 you can heal. Build how you want. Mid to High lvl healing is Aura and Burst and Ameliorating Strike for cheap healing. Saves SP. Tank healing, and raid healing is stacking Heal/Mass Heal/Heal Scrolls.
    Last edited by firemedium_jt; 11-04-2013 at 10:37 AM.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  9. #9
    Build Constructionist unbongwah's Avatar
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    I agree with Vellrad that your current build is something of a mess and you should use your free LR +0 to fix your build. Depending on your build goals, a wiz splash isn't necessarily ideal, but an extra metamagic never hurt any caster.

    Since he posted two builds, I'll try posting something a little different that takes a bit more advantage of the +2 Supreme tome you apparently used:
    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Female
    (1 Fighter \ 18 Cleric \ 1 Wizard) 
    Hit Points: 288
    Spell Points: 1269 
    BAB: 14\14\19\24
    Fortitude: 19
    Reflex: 8
    Will: 23
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             11                    13
    Dexterity             8                    10
    Constitution         16                    18
    Intelligence         12                    14
    Wisdom               17                    27
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                     9
    Bluff                -1                     0
    Concentration         7                    30
    Diplomacy            -1                     4
    Disable Device        n/a                   n/a
    Haggle               -1                     0
    Heal                  7                    34
    Hide                 -1                     0
    Intimidate           -1                     0
    Jump                  0                     1
    Listen                3                     8
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform              n/a                    n/a
    Repair                1                     2
    Search                1                     4
    Spellcraft            5                    25
    Spot                  3                     8
    Swim                  0                     1
    Tumble               n/a                    1
    Use Magic Device     n/a                    n/a
    
    Level 1 (Cleric)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Spellcraft (+4)
    Feat: (Selected) Empower Healing Spell
    Feat: (Deity) Follower of the Sovereign Host
    
    
    Level 2 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Tumble (+0.5)
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Selected) Quicken Spell
    
    
    Level 7 (Cleric)
    Skill: Heal (+2)
    Skill: Tumble (+0.5)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+2)
    
    
    Level 9 (Fighter)
    Skill: Balance (+2)
    Feat: (Selected) Heighten Spell
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 10 (Cleric)
    Skill: Heal (+2)
    Skill: Spellcraft (+2)
    
    
    Level 11 (Cleric)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 14 (Cleric)
    Skill: Balance (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 15 (Cleric)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 17 (Cleric)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 18 (Cleric)
    Skill: Balance (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Greater Spell Focus: Evocation
    
    
    Level 19 (Cleric)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Axe Training (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sun Bolt (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sunbeam (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sunburst (Rank 1)
    Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 2)
    Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Searing Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Searing Light (Rank 2)
    Enhancement: Divine Disciple (Clr) - Searing Light (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Wisdom (Rank 1)
    Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 1)
    Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 2)
    Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell DC: Evocation (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Wisdom (Rank 1)
    Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 1)
    Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 2)
    Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell DC: Evocation (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Empowerment (Rank 1)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
    Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
    Enhancement: Radiant Servant (Clr) - Bliss (Rank 1)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 2)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Primarily a WIS-based offensive caster (Light DiDi), but with some melee DPS (Power Atk, IC:Slash, Haste Boost, Divine Might, Smite Foe) and strong healing (burst+full metas, Endless Turning, Imp Emp Heal, Pacifism if you need to go full-on healer). The DiDi SLAs are pretty nice; no one's gonna mistake you for a sorc, but it's fun being able to alternate between single-target and AoE DPS. Main drawback is I shortchanged Spell Pen, so you're gonna have a harder time getting Gtr Command, Implosion, etc. to land on SR mobs (i.e., those darn drow). Also you miss out on the DiDi capstone by MCing, which is decent for a caster-DPS cleric.

    IMO, one of the nice things about this combo is you can change your focus by, e.g., shifting APs from DiDi into either more healing (auras etc.) or more melee-focused (Smite Weakness, Inflame, +10 PRR, Ameliorating Strike).
    Last edited by unbongwah; 11-04-2013 at 10:51 AM.
    Revisiting the Classics: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard
    Other build threads: Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  10. #10
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    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Axe Training (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sun Bolt (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sunbeam (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sunburst (Rank 1)
    Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 2)
    Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Searing Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Searing Light (Rank 2)
    Enhancement: Divine Disciple (Clr) - Searing Light (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Wisdom (Rank 1)
    Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 1)
    Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 2)
    Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell DC: Evocation (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Wisdom (Rank 1)
    Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 1)
    Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 2)
    Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell DC: Evocation (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Empowerment (Rank 1)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
    Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
    Enhancement: Radiant Servant (Clr) - Bliss (Rank 1)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 2)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)

    __________________________________________________ _____________


    If you have a Accuracy item you can take Power Attack early and leave it on.

    Not sure you need Greater Spell Focus. The first one gets you the EDs for it. Still trying to find out if the spell focus from DD stacks with ED Magister/Draconic.

    Ameliorating Strike is saving me having to Radiant burst. I am really liking it. It is [2W] also

    The Wisdom from different trees do not stack DD and RS? Racial will.

    DM seems a waste with CHR dump.
    Last edited by firemedium_jt; 11-04-2013 at 11:37 AM.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  11. #11
    The Hatchery Enoach's Avatar
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    I will disagree with some I don't think your build is a train wreak, it just lacks understanding on the direction.

    So what do we know:
    6 Cleric and 1 Wizard

    Str 12 <- 10 Base + 2 Tome
    Dex 14 <- 12 Base + 2 Tome
    Con 15 <- 13 Base + 2 Tome
    Int 12 <- 10 Base + 2 Tome
    Wis 21 <- 18 Base + 2 Tome + 1 Level Up (4th Level)
    Cha 12 <- 10 Base + 2 Tome

    It appears to me the plan was a S&B Dwarven Cleric wielding Dwarven Axes and taking advantage of the Dwarven MDB enhancements. Looks like you were going for a Cleric that can stand up front with the Melee.

    Melee power was to come from use of Master's Touch for proficiency with Dwarven War Axe, since people do confuse the proficiency aspect of the Dwarven Axe and don't understand that it simply makes them Martial Weapons vs Exotic for the Dwarf.

    Next the Master's Touch spell will also grant you Tower Shield Proficiency so in theory a single cast at the beginning of a dungeon/after shrine will make you proficient with your weapon of choice as well as a high defensive shield allowing you to stand up front in the Heroic aspect of the game.

    Feats
    Empower healing spell <- CL 3 Feat
    Eschew materials <- Wizard Bonus Feat at Level CL 6
    mental toughness <- CL 1 Feat
    imp mental toughness <- CL 6 Feat

    =======================================
    This is still a good start, but what you need to do is review the Enhancement system now as there are more options available to you with both the Cleric and Wizard Trees

    If you have been away long enough you can benefit from the LR as the Heal Skill and the new Spellcraft skill are helpful in spell power calculations.

    I would recommend getting Quicken somewhere between the 12th and 15th level as this is where situations arise that concentration checks will start to fail you enough to become frustrating.

    Next you will want to look towards Melee weapon enhancing feats such as Improved Critical and THF feats (as they work with S&B with Dwarven Axe) and also Feats to improve Shield use/defense.

  12. #12
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    Quote Originally Posted by Enoach View Post
    I will disagree with some I don't think your build is a train wreak, it just lacks understanding on the direction.

    It appears to me the plan was a S&B Dwarven Cleric wielding Dwarven Axes and taking advantage of the Dwarven MDB enhancements. Looks like you were going for a Cleric that can stand up front with the Melee.
    If I recall correctly, I was working towards someone who could Solo a large portion of what was out, but could also be useful in a group. I know I've run through Tangleroot and The catacombs? I've been using a +3 heavy mace, have the devoted heart set and a devoted shield, also wearing +4 plate.

    I also have a Lvl 7 Warforged Paladin 3 Rogue 4, but considering all of my platinum are on my Dwarf I think he was my main

    I think at the time it was a build I found on the forums, but I can't find any hint of it anywhere.

    I also have a ton of equipment spread across my bags and other lvl 1's
    Last edited by Kidchex; 11-04-2013 at 01:23 PM.

  13. #13
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by firemedium_jt View Post
    If you have a Accuracy item you can take Power Attack early and leave it on.
    The build I posted starts STR 11, so can't take PA before lvl 7. I could've taken the ftr splash a lvl sooner, but figured I'd go for lvl 4 spells first.
    Not sure you need Greater Spell Focus. The first one gets you the EDs for it.
    Which he won't be able to get for quite some time: US 4 -> GMoF 3 -> SD 4 -> Fatesinger 3. So he's probably hit lvl 23 before he even makes it to Dragonic or Magister. Plus he needs 8 Fate pts (24 ranks) to have two T2 Twists; so that's lvl 25.

    On a first-lifer with no twink gear, I'd rather go overboard on DCs; you can always do some feat swapping later if it turns out to be overkill. Besides, for all we know, OP plans to TR as soon as he hits 20 anyway.
    The Wisdom from different trees do not stack DD and RS? Racial will.
    AFAIK, stat bonuses will stack from separate PrE trees; I'm using them to even out my stats on more than one build.
    DM seems a waste with CHR dump.
    Base 8 + 2 tome + 8 item + 2 insightful = 20 (+5 STR). And that gets bigger with ship buffs, Yugo pots, etc. I agree, it would be better if base CHA was higher, but something's gotta give on a 28-pt build. Besides, there's not really anything else good in T1 Warpriest.
    Quote Originally Posted by Enoach View Post
    I will disagree with some I don't think your build is a train wreak, it just lacks understanding on the direction.
    Even if you don't think his stats & feats are a mess, OP is gonna want to LR anyway to add Spellcraft & Heal skills; so why not fix as much as possible in the process?
    Last edited by unbongwah; 11-04-2013 at 02:35 PM.
    Revisiting the Classics: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard
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  14. #14
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Kidchex View Post
    If I recall correctly, I was working towards someone who could Solo a large portion of what was out, but could also be useful in a group.
    Historically, my view has been that melee battleclerics have an easier time soloing earlier on; but DPS-caster clerics have an easier time from cleric lvl 11+ (Blade Barrier+Cometfall FTW!). [Fortunately, either can be specced to be a good healer, which is the main reason PUGs will want you in the first place.] While I think that's largely still true, Divine Disciple gives clerics a much-needed boost to their caster DPS.
    Revisiting the Classics: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard
    Other build threads: Cleric Domains / Kundarak Brigade / Iconic Builds
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  15. #15
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    Quote Originally Posted by unbongwah View Post
    The build I posted starts STR 11, so can't take PA before lvl 7. I could've taken the ftr splash a lvl sooner, but figured I'd go for lvl 4 spells first.

    Which he won't be able to get for quite some time: US 4 -> GMoF 3 -> SD 4 -> Fatesinger 3. So he's probably hit lvl 23 before he even makes it to Dragonic or Magister. Plus he needs 8 Fate pts (24 ranks) to have two T2 Twists; so that's lvl 25.

    On a first-lifer with no twink gear, I'd rather go overboard on DCs; you can always do some feat swapping later if it turns out to be overkill. Besides, for all we know, OP plans to TR as soon as he hits 20 anyway.

    AFAIK, stat bonuses will stack from separate PrE trees; I'm using them to even out my stats on more than one build.

    Base 8 + 2 tome + 8 item + 2 insightful = 20 (+5 STR). And that gets bigger with ship buffs, Yugo pots, etc. I agree, it would be better if base CHA was higher, but something's gotta give on a 28-pt build. Besides, there's not really anything else good in T1 Warpriest.



    Even if you don't think his stats & feats are a mess, OP is gonna want to LR anyway to add Spellcraft & Heal skills; so why not fix as much as possible in the process?
    Unfortunately DM does not stack with Insightful STR so it is only +3. 15 sp for +1 to hit and damage may not be worth the click. It can have a nice timer on it though but is it worth the investment? Even if it is +2 to damage aand to hit. Divine favor gives +3 to hit and damage for a minute for 10 sp. Divine power items inc r BAB and in turn attack speed. Then add in other attacks and the keys and clicks get to be too much. I have one pt in it cause I could not find anything better. Now on a Pally that might help. Helps when not in my main destiny and I could use more clicks.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  16. #16
    Community Member Vellrad's Avatar
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    Quote Originally Posted by firemedium_jt View Post
    Unfortunately DM does not stack with Insightful STR so it is only +3. 15 sp for +1 to hit and damage may not be worth the click. It can have a nice timer on it though but is it worth the investment? Even if it is +2 to damage aand to hit. Divine favor gives +3 to hit and damage for a minute for 10 sp. Divine power items inc r BAB and in turn attack speed. Then add in other attacks and the keys and clicks get to be too much. I have one pt in it cause I could not find anything better. Now on a Pally that might help. Helps when not in my main destiny and I could use more clicks.
    Divine favor stacks with divine might. You're using both with DP.
    Its hard to bellive someone finds 3 clicks each 2 minutes too much.
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    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  17. #17
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    Quote Originally Posted by Vellrad View Post
    Divine favor stacks with divine might. You're using both with DP.
    Its hard to bellive someone finds 3 clicks each 2 minutes too much.
    3 that is funny.

    Well the most important one is Divine Power. If you want Aura then you can use a Divine Power item. You might have to swap to it then back to your best item though. Divine Power spell IMHO is expensive. I would rather save the spell points for something else. I have my hot keys setup to click and swap quickly.

    Adrenaline
    Momentum Swing
    GCleave
    Cleave
    Ameliorating Strike
    Aura
    Divine Power item swap/click/swap
    Divine Favor
    Primal Scream
    Unbridled Furry
    Inflame
    Human Damage Boost
    Fighter Haste

    Then you have to heal the party too, and buff them. Burst. Cures/Heals. 3 clicks. That is funny. Swap gear as my spell point total goes down to max melee and caster damage output. Maybe if I was bored in Heroic with not enough clicks I would use DM. Like I said. You can take some DM3 leveling up, but to build for it? Divine Power items are 0 sp. Divine Favor and DM might be worth prep for Boss fights, but every 2 minutes?

    Then there are my offensive spells like Blade Barrier and Divine Punishment for bosses and orange/red names with guaranteed damage.

    And I wonder why I have the lowest SP total among many Divines, but rarely run out before them. Melee and spell point management does that for you. I should not wonder so much.

    You have to figure out what is worth the spell points and what is not. I guess I look at melee as a way to save spell points for other things like healing and doubling my damage output with spells when needed.
    Last edited by firemedium_jt; 11-04-2013 at 08:29 PM.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  18. #18
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    Quote Originally Posted by Vellrad View Post
    Feats and class progression:
    8 Monk(1): Wis+1, toughness (monk premium)

    10 Cleric(8) Adept of forms

    15 Cleric(13): Master of forms

    18: Cleric(16): Grandmaster of forms

    2 levels of monk would provide extra martial feat (unfortunately, there is nothing interesting for caster, except 2nd toughness) and evasion (wich wouldn't do you much with terrible reflex saves).

    Taking xxx of forms grants you improved monk stances, as long as you're centered (no armor, no shield, kama or club only (maybe orb too, IDK)) you will have up to +4 wisdom in the ocean stance.
    As for Monk feats, I'm not sure Toughness is a good choice. On a Wisdom build, Stunning Fist is potentially useful. Evasion isn't useless; you can shore up your saves with gear, GH, etc., and you can get +2 to your save with Lightning Reflexes. Dodge is another defensive boost, one I'd take ahead of Toughness, personally, likewise Mobility.

    As for the stance feats...3 feats for +2 to Wisdom seems incredibly steep to me, on a feat-starved Cleric. (You get +2 of that +4 without any feats, so it's only +2 extra. FOR THREE FEATS!)

  19. #19
    Community Member Vellrad's Avatar
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    Quote Originally Posted by SirValentine View Post
    As for Monk feats, I'm not sure Toughness is a good choice. On a Wisdom build, Stunning Fist is potentially useful. Evasion isn't useless; you can shore up your saves with gear, GH, etc., and you can get +2 to your save with Lightning Reflexes. Dodge is another defensive boost, one I'd take ahead of Toughness, personally, likewise Mobility.

    As for the stance feats...3 feats for +2 to Wisdom seems incredibly steep to me, on a feat-starved Cleric. (You get +2 of that +4 without any feats, so it's only +2 extra. FOR THREE FEATS!)
    1. You would have to unequip weapons each time you want to stun something. Not practical, but doable.
    2. The only other feats to take are spell pen, greater spell pen, or spell focuses.
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    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

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