• One thing, which players have already pointed out, is we are moving to a single game currency specifically for Hearts of Wood. New content, Eberron or FR, will not use Tokens of the Twelve, formerly “Epic Dungeon Tokens.” Originally intended as a hardcore option for the most Elite level cap builds – prior to U14 - the accessibility was made trivial for some when Epic levels were introduced. We left that unchecked and low priority for some time and there is an amazing disparity between players that can grind dozens in hours vs. the majority that takes days (20-30 hours) of gameplay to accomplish – we are balancing this system.
So hmm, wait a minute my 18 life completionist character with all his Turbine store purchases was doing things to fast and well in comparison to a character on a first life or one being played by someone who did not know the game as well as I do. Well if that was part of the reason for this whole new game mechanic then why are casual runs locked out of Commendations of Valor and why will my hard or elite runs be rewarding my uber character with many more commendations than that noob characters normal runs? And if he's really bad and needs to do it on casual then he's totally locked out of this new system. Seems like this new system is creating an even greater disparity between players talents and time it takes to get a free TR? It's impossible for me to understand the need for a new mechanic when I feel like Turbine keeps changing the reasons for doing so and continually moving the goal post around. Is this really about disparity or perhaps something else?