1. Weapon samples
Add training dummy area in weaponry store(s). Player will enter a new small instance (like the quest Hall of the Marks), and there's a barter interface to purchase named weapon samples, and test them on the dummies.
Several different dummies are placed in the trial room. Roughly based on the average abilities (fortifications, dodge,... etc) of different difficulties (normal, hard, elite,... epic normal, epic hard, epic elite, red-named, purple-named), so that players can understand how effectively this weapon could be in real trial, not merely number calculations.
However, please also revise the detailed specifications of wielded weapons in the user interface. With the introduction of new enhancement system, some additional bonus / expanded threat range / critical multiplier aren't shown correctly.
2. Customized dummy skins. Only available on guild airship.
a. Elminster. 10AS per contract, he yells "Don't hit a poor old man that hard, I assure....I assure! I will include a Celestia and a Pinion in your next 20th completion list!" when players strike him critically.
b. Coyle. 5AS per contract. Every player has been fed up sufficiently, and now it's time to strike him down instead of to protect him. Surely he will utter his famous quotes when being hit hard.
c. Fred. 1AS per contract. Why this idiot just refuses to swap my 2nd toughness feat? Bashing him in the tentacular face might correct his short-circuited brain nerves.
d. The skin of Gnomon the rakshasa. Players can put Rakshasa Hide armor in stone of change to transform it into this skin and use on a training dummy.
e. There definitely shall be an option for kobold skin.
f. et cetera.....