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  1. #1
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    SirValentine's Avatar
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    Default Temple of Vol nerf...cute.

    So there was a lot of negative feedback on the nerf to Vol's XP. So latest Lama build says:

    NEW: Experience for Desecrated Temple of Vol has been returned to the previous value:
    Previous Base XP on Heroic Normal: 5344
    “New” Base XP on Heroic Normal: 5344


    Of course, it can't just stay the same. If you keep reading, you find the OTHER nerf:

    NEW: Temple of Vol now requires 1 gold key and 1 silver key (rather than 2 gold keys) in order to progress.

  2. #2

    Default ?????????

    If you really think this is a nerf well ok. I'd consider it more correcting something that was broken for a long time, honestly each chest should only of produced 1 key or the solution they gave now works where the keys are different. I'll give you the right side room is "harder" to a degree but calling this a nerf is really stretching the definition of a yellow foam dart/bat/football producing company.

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  3. #3
    Community Member Qhualor's Avatar
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    Default

    lol. you said nerf.

  4. #4
    Bwest Fwiends Memnir's Avatar
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    I see the key change as more of a correction, instead of a nerf.
    Just a personal view.
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  6. #6
    Community Member taurean430's Avatar
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    Yes, I see it more as a correction as well. They didn't need to mess with the xp in there to begin with honestly. Glad to see that change redacted more or less.

    For folks who have been running through there like it's Disneyland with vamps for years, add another 30 seconds and call it done. Win/Win...
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  7. #7
    Community Member Book_O_Dragons's Avatar
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    This is a good change. I never understood why they were the same.
    The worst problem on the DDO forums right now

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  8. #8

    Default

    It’s actually more XP as people will want to get the Ingenious bonus from the traps since they have to go through them all anyway.
    Things that if Turbine went all EXTREME PREJUDICE™ on, would actually make the game fun again.:
    • Giving us the racial PrE’s we were promised, before rolling out DDOStore™ Enhancement Trees.
    • Fixing physical defense for Rangers and Rogues. It’s ridiculous that you’re better off wearing Heavy Armor and ignoring your innate feats on these classes.
    • Cannith Crafting.
    • Update the named loot to put them on the same system.
    • Fixing the Cannith Challenges so that they can be 6 starred without incredible luck or store bought items.
    • Fixing all challenges to give us decent XP and ingredient returns for the unreasonable time we have to spend in most of them.

  9. #9
    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Default

    Quote Originally Posted by SirValentine View Post
    So there was a lot of negative feedback on the nerf to Vol's XP. So latest Lama build says:

    NEW: Experience for Desecrated Temple of Vol has been returned to the previous value:
    Previous Base XP on Heroic Normal: 5344
    “New” Base XP on Heroic Normal: 5344


    Of course, it can't just stay the same. If you keep reading, you find the OTHER nerf:

    NEW: Temple of Vol now requires 1 gold key and 1 silver key (rather than 2 gold keys) in order to progress.
    So fixing something that has been broke is a nerf. Got it.

  10. #10
    The Hatchery sirgog's Avatar
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    Wow, that is finally being fixed?

    About time. Does make the quest painful on elite, but IIRC the save requirements aren't too high.

    Anyway, Inferno is the new Orchard quest of note. More than a 50% increase in a quest that was already farmable.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  11. #11
    Community Member ThreeEyedBob's Avatar
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    Good change. Thank you.

    Inferno definitely looks more desirable to run now also.

    I didnt understand the nerf to Delera part 4 xp though. It's still good xp but the quest was never particularly easy or short for most people. The only very quick runs I experienced were full TR parties with supercharged characters. Other than that, most groups would have several deaths due to traps (if there was no trapper who could do the relatively high DC traps).

    It's not that I want to moan about every xp-nerf Turbine comes up with. I just want to see some logic in this, and I am having a hard time with it.

    Turbine, please think this over. Look at your adventure packs. Look at which ones sell well and which sell poorly. Those that sell well are likely pretty ok. Those that sell poorly likely have a too low xp profile all over. You want to make buying these desirable, yes? More xp makes them desirable. I'm glad you finaly started adjusting the Eveningstar heroic quests also.
    Member and owner of "The Mad Midgets" of Khyber.
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  12. #12
    Community Member Thrudh's Avatar
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    The devs make a change, players give feedback, the devs listen to feedback and change it back.

    And you still complain...

    My favorite part about all these recent Lam changes is that you doombois can't claim anymore that "They never listen to feedback anyway. Whatever is on Lam always makes it to live".

    I will call you out every time you pull out that **** sentence in the next few months.
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    When you stop caring about xp/min this game becomes really fun. Trust me.
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    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

  13. #13

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    Quote Originally Posted by Thrudh View Post
    My favorite part about all these recent Lam changes is that you doombois can't claim anymore that "They never listen to feedback anyway. Whatever is on Lam always makes it to live".
    This new willingness to change core systems on lama is a definite change for the better. I'm a big fan. It is a change, though.

  14. #14
    Community Member Grosbeak07's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    This new willingness to change core systems on lama is a definite change for the better. I'm a big fan. It is a change, though.
    The big reason for that? There is no announced launch date for Update 20. I'm sure they have an internal one, but they can adjust that as needed now, rather than try and cram everything in by X day.
    Magical Rings are well... magical. - Gandalf

  15. #15
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    I solo this, on elite, on every life of every toon. As such, the fix won't make any difference to me, but I am unhappy about the nerf because it means I will now be carrying non-matching accessories for an unacceptable period of time. Gold AND silver is vulgar; there's such a thing as style, you know.

    (BTW, I can't see the trap XP making much difference. I daresay there are a few people out there who will actually stop and disable them, but I imagine that the majority will do exactly as I do even on trapper characters and ignore them.)
    I'm a snuggly, fluffy, cuddly-wuddly little rabbit.

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  16. #16
    Community Member Hathorian's Avatar
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    I think it is great they are listening to player feedback. That has been the #1 complaint from players. I do think they have to be careful about this though because not everybody knows what is best for the game. It is like the saying from Winston Churchill...."The best argument against democracy is a five-minute conversation with the average voter."

    This might require a trapper or evasion build for Vol going forward but I don't think it is unreasonable.

  17. #17
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    Quote Originally Posted by Hathorian View Post
    This might require a trapper or evasion build for Vol going forward but I don't think it is unreasonable.
    Neither are needed. You can solo this on elite with a pure barb... if you're careful where you put your feet.
    I'm a snuggly, fluffy, cuddly-wuddly little rabbit.

    And if you call me a gamer grrrrl, I will reach down your throat, rip out your pancreas and feed it to my Rottweiler.

  18. #18
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    I'm in favour of the change (although see above), but this is crying out for a response and I can't help myself...

    Quote Originally Posted by Missing_Minds View Post
    So fixing something that has been broke is a nerf. Got it.
    "The issue with Challenges granting more XP than intended has been fixed."
    I'm a snuggly, fluffy, cuddly-wuddly little rabbit.

    And if you call me a gamer grrrrl, I will reach down your throat, rip out your pancreas and feed it to my Rottweiler.

  19. #19
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    Quote Originally Posted by Pooklebunny View Post
    I'm in favour of the change (although see above), but this is crying out for a response and I can't help myself...

    "The issue with Challenges granting more XP than intended has been fixed."
    Didn't you know that challenges were never intended to grant any xp? That was just a bug.
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  20. #20
    The Hatchery zwiebelring's Avatar
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    Quote Originally Posted by Thrudh View Post
    The devs make a change, players give feedback, the devs listen to feedback and change it back.

    And you still complain...

    My favorite part about all these recent Lam changes is that you doombois can't claim anymore that "They never listen to feedback anyway. Whatever is on Lam always makes it to live".

    I will call you out every time you pull out that **** sentence in the next few months.
    Bag exploit, challenge chest exploit made it live.... the priority is broken. That stupid key in this quest is so minor compared to other game breaking things. Good it is done, but it does not invalidate complaints about what goes live from lama and what does not.
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