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  1. #1
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    Default Repeater Tankish Pure Fighter Build

    This isn't going to be a build I stay at forever its just something to get through a fighter life as I am not particularly a fan of the pure melee classes. The intent here is to be primarily ranged dps but to have half decent tanking abilities if I ever need too and also is going to use a greataxe for w/e situation I might want to which should be decent enough dps with this build. (obviously wont be top dps by any means)
    Any thoughts opinions suggestions? O and 20 fighter is a must I want to keep it pure.

    Code:
    Character Plan by DDO Character Planner Version 04.19.01
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Dwarf Female
    (20 Fighter \ 8 Epic) 
    Hit Points: 715
    Spell Points: 40 
    BAB: 20\20\25\30\30
    Fortitude: 27
    Reflex: 11
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength             12                    15
    Dexterity            16                    21
    Constitution         20                    35
    Intelligence         11                    14
    Wisdom                8                    11
    Charisma              9                    12
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Constitution used at level 15
    +5 Tome of Constitution used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               3                    17
    Bluff                -1                     9
    Concentration         5                    20
    Diplomacy            -1                     9
    Disable Device        n/a                  n/a
    Haggle               -1                    10.5
    Heal                 -1                     8
    Hide                  3                    13
    Intimidate            3                    32
    Jump                  1                    33
    Listen               -1                     8
    Move Silently         3                    13
    Open Lock             n/a                  n/a
    Perform              n/a                    n/a
    Repair                0                    10
    Search                0                    12
    Spellcraft            0                    10
    Spot                 -1                     8
    Swim                  n/a                  n/a
    Tumble                n/a                  n/a
    Use Magic Device      1                    20.5
    
    Level 1 (Fighter)
    Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Fighter Bonus) Point Blank Shot
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Precise Shot
    
    
    Level 3 (Fighter)
    Feat: (Selected) Rapid Reload
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Rapid Shot
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Manyshot
    Feat: (Selected) Precision
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Improved Precise Shot
    Feat: (Selected) Toughness
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Power Critical
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Exotic Weapon Proficiency: Repeating Light Crossbow
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Dwarven Constitution (Rank 1)
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Dwarven Constitution (Rank 1)
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Axe Training (Rank 1)
    Enhancement: Dwarf - Dwarven Armor Mastery (Rank 1)
    Enhancement: Dwarf - Dwarven Armor Mastery (Rank 2)
    Enhancement: Dwarf - Dwarven Armor Mastery (Rank 3)
    Enhancement: Dwarf - Child of the Mountain (Rank 1)
    Enhancement: Dwarf - Child of the Mountain (Rank 2)
    Enhancement: Dwarf - Child of the Mountain (Rank 3)
    Enhancement: Dwarf - Axe Training (Rank 1)
    Enhancement: Dwarf - Stand Like Stone (Rank 1)
    Enhancement: Dwarf - Stand Like Stone (Rank 2)
    Enhancement: Dwarf - Stand Like Stone (Rank 3)
    Enhancement: Dwarf - Axe Training (Rank 1)
    Enhancement: Dwarf - Dwarf Fortress (Rank 1)
    Enhancement: Dwarf - Dwarf Fortress (Rank 2)
    Enhancement: Dwarf - Dwarf Fortress (Rank 3)
    Enhancement: Dwarf - Axe Training (Rank 1)
    Enhancement: Dwarf - Throw Your Weight Around (Axes) (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Overbalance (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stand Fast (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Defensive Sweep (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Last Stand (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Shield Mastery (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Shield Mastery (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Inciting Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Inciting Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Inciting Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Constitution (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Swift Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Reinforced Armor (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Reinforced Armor (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Reinforced Armor (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Constitution (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Strong Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Strong Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Strong Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Reinforced Shield (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Reinforced Shield (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Reinforced Shield (Rank 3)
    
    
    Level 21 (Fighter)
    Feat: (Selected) Epic: Epic Toughness
    
    
    Level 22 (Fighter)
    
    
    Level 23 (Fighter)
    
    
    Level 24 (Fighter)
    Feat: (Selected) Epic: Combat Archery
    
    
    Level 25 (Fighter)
    
    
    Level 26 (Fighter)
    
    
    Level 27 (Fighter)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Fighter)
    Quote Originally Posted by Tolero View Post
    *fist shake* "Back in my day, we had to run the Coalescence Chamber up hill both ways! There wasn't even snow and the only slippery ice you could find was sleet storm! We had to imagine what snow would look like at Festivult time, and we liked it!"
    http://soundboards.cubicleninja.com/

  2. #2
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    why don't you do a "cheat life"? that's where you take a lvl12 multi class build that can cope with heroics and slap 8 levels of the past life you need (or 10-11 of your past life and the remainder in another class, with 10 you need to find which class takes precedence). something like a 6 rogue 6 arti would probably be better for you with 8 fighter on top for bonus feats.

    lvl6 rogue and mechanic core 3 will give you INT to damage, 2nd lvl arty spell will give you INT to attack. you could build to lvl12 with just the arty and rogue then take 8 fighter as you work on towards cap.
    www.legendsguild.eu A light RP guild that's moved from Keeper in Europe to Thelanis
    Play DDO in 3D, for fweeeee! how to use coloured 3D glasses with DDO.
    East? West? Which way's that? Putting East and West back on the (mini)map
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  3. #3
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by ReaperAlexEU View Post
    why don't you do a "cheat life"?
    Probably because the OP said:
    Quote Originally Posted by Kevindithas View Post
    O and 20 fighter is a must I want to keep it pure.

  4. #4
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    Quote Originally Posted by unbongwah View Post
    Probably because the OP said:
    i know, but with an opening statement of "This isn't going to be a build I stay at forever its just something to get through a fighter life as I am not particularly a fan of the pure melee classes." it does kinda scream time for a cheat life.

    with 12 base STR melee is going to be a bit lackluster, not really the panic button it could be if things go pear shaped. the repeater won't get any bonus to damage with no arty or rogue splash, so will suffer a bit from the fade as mobs HP move up past the repeaters sweet spot. now if it was a STR/DEX based archer with a longbow then maybe things would synergise a bit more.

    just thinking if the OP wants to avoid melee then why not revise the requirements and go for something built to shine at ranged combat just to bag this fighter life and move forwards?

    i guess going bow based would tick the pure fighter box. STR for damage and DEX for attack, that will make TWF easy to fit in and melee the viable backup it could be. ok, so for flavour THF with a dorf axe and shield would keep the tanky bits in place but with STR for dmg on the bows any melee stance will work well.

    i'm guessing the draw of the repeater is the OP has some good ones in the bank. i'd just be reluctant to run with the repeater when getting close to lvl20 as without a nice boost to it's damage i can see things taking a frustrating amount of time to kill. with rogue on the PL feats list i'm guessing the OP has a mechanic past life, personally i love the repeater mechanic but even with an INT focus it's annoying when i lose my fist full of sneak attack dice.

    not sure about the progression into epics either, i thought the aim would be 20 then TR?

    i'm also thinking it's not just the melee the OP doesn't like, it's also the initial lack of self sufficiency. that's another reason to go multi, or i guess trade the dorf tanky bits in for helf or halfling and some healing from that route.

    i just get the feeling the OP would have more fun with a build that plays to their tastes so they can enjoy the life instead of suffering through it. i do get the wanting to stay pure thing, the vast bulk of my characters are all pure, but then i enjoy the variety of play styles i have when i log on. can't say i'd ever want to do 1-20 in a build i didn't enjoy!
    www.legendsguild.eu A light RP guild that's moved from Keeper in Europe to Thelanis
    Play DDO in 3D, for fweeeee! how to use coloured 3D glasses with DDO.
    East? West? Which way's that? Putting East and West back on the (mini)map
    Tired of chasing blue dots? Find a speed or striding item, vets are hooked on them and you will be too!

  5. #5
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    Quote Originally Posted by ReaperAlexEU View Post
    i know, but with an opening statement of "This isn't going to be a build I stay at forever its just something to get through a fighter life as I am not particularly a fan of the pure melee classes." it does kinda scream time for a cheat life.

    with 12 base STR melee is going to be a bit lackluster, not really the panic button it could be if things go pear shaped. the repeater won't get any bonus to damage with no arty or rogue splash, so will suffer a bit from the fade as mobs HP move up past the repeaters sweet spot. now if it was a STR/DEX based archer with a longbow then maybe things would synergise a bit more.

    just thinking if the OP wants to avoid melee then why not revise the requirements and go for something built to shine at ranged combat just to bag this fighter life and move forwards?

    i guess going bow based would tick the pure fighter box. STR for damage and DEX for attack, that will make TWF easy to fit in and melee the viable backup it could be. ok, so for flavour THF with a dorf axe and shield would keep the tanky bits in place but with STR for dmg on the bows any melee stance will work well.

    i'm guessing the draw of the repeater is the OP has some good ones in the bank. i'd just be reluctant to run with the repeater when getting close to lvl20 as without a nice boost to it's damage i can see things taking a frustrating amount of time to kill. with rogue on the PL feats list i'm guessing the OP has a mechanic past life, personally i love the repeater mechanic but even with an INT focus it's annoying when i lose my fist full of sneak attack dice.

    not sure about the progression into epics either, i thought the aim would be 20 then TR?

    i'm also thinking it's not just the melee the OP doesn't like, it's also the initial lack of self sufficiency. that's another reason to go multi, or i guess trade the dorf tanky bits in for helf or halfling and some healing from that route.

    i just get the feeling the OP would have more fun with a build that plays to their tastes so they can enjoy the life instead of suffering through it. i do get the wanting to stay pure thing, the vast bulk of my characters are all pure, but then i enjoy the variety of play styles i have when i log on. can't say i'd ever want to do 1-20 in a build i didn't enjoy!
    Str is practically irrelevant with this build if you look at the enhancements I posted my dmg is determined by my con mod not my str. I won't be using TWF at all will be THF, sword and board or repeater/bow. You are correct i have a plethora of nice repeaters from PL's and other repeater builds (love em). I want to stay pure because this toon is a purist completionist project (I already have another completionist that I did mostly multi's on). I have also been playing around with the planner and might make some changes so that I can swap between kensei and dwarf enh whenever I want for that extra pow if I feel like solo'ing or running something where we need dps. I'm gunna start this build this weekend I think I'll post an update with my final plan once I've made all the major decisions.
    Quote Originally Posted by Tolero View Post
    *fist shake* "Back in my day, we had to run the Coalescence Chamber up hill both ways! There wasn't even snow and the only slippery ice you could find was sleet storm! We had to imagine what snow would look like at Festivult time, and we liked it!"
    http://soundboards.cubicleninja.com/

  6. #6
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    Quote Originally Posted by Kevindithas View Post
    Str is practically irrelevant with this build if you look at the enhancements I posted my dmg is determined by my con mod not my str. I won't be using TWF at all will be THF, sword and board or repeater/bow. You are correct i have a plethora of nice repeaters from PL's and other repeater builds (love em). I want to stay pure because this toon is a purist completionist project (I already have another completionist that I did mostly multi's on). I have also been playing around with the planner and might make some changes so that I can swap between kensei and dwarf enh whenever I want for that extra pow if I feel like solo'ing or running something where we need dps. I'm gunna start this build this weekend I think I'll post an update with my final plan once I've made all the major decisions.
    ahh yes, still not used to that use of CON

    ok, so we're still stuck with base weapon damage on the repeater with no way to boost it. i assume you've got a rogue and an arty past life if you love repeaters, have you got another life that couldn't add INT to damage or load it up in another way? i guess it isn't a show stopper, but personally i'd miss the additional damage i can rack up on my mechanic. with a paralyser at lvl10 and the doublecross bow at lvl16 (massive fan of that one!) time to kill a mob just won't matter, so yeah, not really a show stopper, but are you confident it will be fun? tick that fun box and really nothing else matters!

    thanks for letting us know why you want to stay pure, much easier to understand now i know that.
    www.legendsguild.eu A light RP guild that's moved from Keeper in Europe to Thelanis
    Play DDO in 3D, for fweeeee! how to use coloured 3D glasses with DDO.
    East? West? Which way's that? Putting East and West back on the (mini)map
    Tired of chasing blue dots? Find a speed or striding item, vets are hooked on them and you will be too!

  7. #7
    Build Constructionist unbongwah's Avatar
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    Even with your self-imposed constraints, I don't see much point in going CON-based dwarf unless you planned to go all-in on the tanking side of things.

    Trying to think outside the box a bit here: what about HE Kensei who picks up racial AA? The imbues don't work w/bolts, but the special atks do. My thought was to pick up Inferno Shot so you could cycle that into your atks; go Kensei to boost your repeater DPS; use 2H weapons for melee; with some SD for the survivability buffs (+25 PRR +3 saves).
    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Level 28 True Neutral Half-Elf Female
    (20 Fighter \ 8 Epic) 
    Hit Points: 546
    Spell Points: 65 
    BAB: 20\20\25\30\30
    Fortitude: 17
    Reflex: 11
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength             17                    29
    Dexterity            16                    19
    Constitution         15                    21
    Intelligence         13                    16
    Wisdom                8                    11
    Charisma              8                    11
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Constitution used at level 15
    +5 Tome of Constitution used at level 19
    
    Level 1 (Fighter)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Artificer
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Power Attack
    Feat: (Fighter Bonus) Rapid Reload
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Point Blank Shot
    
    
    Level 3 (Fighter)
    Feat: (Selected) Cleave
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Precise Shot
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Great Cleave
    Feat: (Fighter Bonus) Rapid Shot
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Improved Precise Shot
    Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Past Life: Soldier of the Faith
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Precision
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Power Critical
    Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1)
    Enhancement: Half-Elf - Human Adaptability: Strength (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Artificer) (Rank 1)
    Enhancement: Half-Elf - Improved Recovery (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Artificer) (Rank 1)
    Enhancement: Half-Elf - Arcanum (Rank 1)
    Enhancement: Half-Elf - Arcane Archer (Rank 1)
    Enhancement: Half-Elf - Improved Recovery (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Crossbows (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
    Enhancement: Kensei (Ftr) - One Cut (Rank 1)
    Enhancement: Kensei (Ftr) - Alacrity (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Crossbows (Rank 1)
    Enhancement: Kensei (Ftr) - Exotic Weapon Mastery (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Crossbows (Rank 1)
    Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
    Enhancement: Kensei (Ftr) - Agility (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Crossbows (Rank 1)
    Enhancement: Kensei (Ftr) - Shattering Shot (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Damage (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Crossbows (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - A Good Death (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Kensei (Ftr) - Deadly Shot (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Overbalance (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)
    Enhancement: Arcane Archer (Elf) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Elf) - True Strike (Rank 1)
    Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 3)
    Enhancement: Arcane Archer (Elf) - Inferno Shot (Rank 1)
    Enhancement: Arcane Archer (Elf) - Inferno Shot (Rank 2)
    Enhancement: Arcane Archer (Elf) - Inferno Shot (Rank 3)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: CON
    Feat: (Selected) Epic: Epic Toughness
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Doubleshot
    I went arty dilly to save a feat on repeater prof and for the UMD bonuses, but drawback is having to start INT 13. OTOH, any time you run with a real arty, ask them to buff you with Insightful Dmg; they'll give you an odd look, probably, but it will boost your ranged DPS. With a bit of tweaking, you could squeeze in Bow STR+Manyshot (drop, e.g., Power Crit & pally PL); then you could cycle that into your weapon atks, maybe beef up AA tree a bit more. You'd probably have to sacrifice SD, though; APs are tight enough as it is.

  8. #8
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    Quote Originally Posted by ReaperAlexEU View Post
    ahh yes, still not used to that use of CON

    ok, so we're still stuck with base weapon damage on the repeater with no way to boost it. i assume you've got a rogue and an arty past life if you love repeaters, have you got another life that couldn't add INT to damage or load it up in another way? i guess it isn't a show stopper, but personally i'd miss the additional damage i can rack up on my mechanic. with a paralyser at lvl10 and the doublecross bow at lvl16 (massive fan of that one!) time to kill a mob just won't matter, so yeah, not really a show stopper, but are you confident it will be fun? tick that fun box and really nothing else matters!

    thanks for letting us know why you want to stay pure, much easier to understand now i know that.
    So if the idea is to go pure, why not embrace the class? Doing a con based repeater build is not only very suboptimal, but really it's just playing a gimp, bastardized artificer/rogue that has little synergy to speak of. Play a melee DPS (TWF, THF, or S&B), or even do an elven kensei AA. You're trying to pound a square peg into a round hole.

  9. #9
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Inoukchuk View Post
    So if the idea is to go pure, why not embrace the class? Doing a con based repeater build is not only very suboptimal, but really it's just playing a gimp, bastardized artificer/rogue that has little synergy to speak of. Play a melee DPS (TWF, THF, or S&B), or even do an elven kensei AA. You're trying to pound a square peg into a round hole.
    sounds like square peg round hole is OP Idea of fun

    the build makes no sense to me at all

    taking manyshot great but with no bow str and no str to begin with it will be meh

    on a fighter I would think you could get by without a stat to damage for repeaters by taking kensii to get more crits but, I don't see the prerequisite feats to take Kensii

    so your plan is to max Con and have a lot of HP then just kite things around forever with repeater because, you have no damage output?
    Last edited by Tanngiostr; 11-08-2013 at 05:49 PM.

  10. #10
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by unbongwah View Post
    [/code]I went arty dilly to save a feat on repeater prof and for the UMD bonuses, but drawback is having to start INT 13. OTOH, any time you run with a real arty, ask them to buff you with Insightful Dmg; they'll give you an odd look, probably, but it will boost your ranged DPS. With a bit of tweaking, you could squeeze in Bow STR+Manyshot (drop, e.g., Power Crit & pally PL); then you could cycle that into your weapon atks, maybe beef up AA tree a bit more. You'd probably have to sacrifice SD, though; APs are tight enough as it is.
    Insightful Damage target= self

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