Thank you for the changes. They're appreciated.
- You did not have an XP ransack penalty when completing the quest
This means that if I am trying to get comms, I will run a quest once, then need to run a different one. If right when I complete, I see an LFM for the same quest, no luck! I have to either post a new LFM or join a different one (or run a different character, see below). The group might just need one more person, and I might be good to go RIGHT NOW for some awesome questing, but the simple fact that I am guaranteed to not get a comm means I won't run it. Sure I'll get XP and loot etc... but I could get all that and a comm by creating a second group. We are left with two+ unfilled groups where there could have been one filled group.
- Commendations of valor are planned to be Bind-to-Character
Scenario: There is an LFM with 5 casters trying to run a non-caster-friendly quest, they need a meat shield. My account has 20 different types of tanks and DPS builds, but I want to TR my wizard and running any of the tanks will not get me useful comms. Instead of joining the group, I get on my wizard and create a second LFM. Again, two groups, neither is full, when there could have just been one. This is made even worse by the fact that a Reincarnation usually makes a fundamental change to a character build, I might want to be TR'ing because Turbine made some silly change that completely invalidated my build. Now I am stuck with running a character not because it is ideal for the quest, not because it is better for the group, not because it is fun for the player, but because he is the one that needs a comm...
- Hearts of Wood earned from Commendations of Valor are Bind-to-Account.
Honestly, while this is nice, it doesn't outweigh the negative aspects listed above. It is irrelevant if the end result is BTA when all my comms are spread out amongst all my characters. The above two points force me to either wait longer to get groups or to play in a way that I would prefer not to play. And to have other rewards be BTC, who cares. This game flourishes because of all the character/class/race/build combinations we can make. You guys should be encouraging people to have a bazillion alts (hello, you sell character slots in the store!!). Things like this discourage people from running their alts and end up making them useless mules.
Why have comms as end rewards? That just competes with getting loot and renown. Just use the epic token tech for comms. It's such a simple solution, rebrand epic tokens as "commendations" and have them drop in epic quest chests in varying amounts based on quest difficulty, length etc... The token system works so well that it baffles me you guys want to ditch it. Sure, it has its limitation, but it doesn't mean you throw the whole thing out the window, you rebrand it and fix what's broken, not fix what is NOT broken
Edit: If I may make some suggestions:
-Tie together the different commendations so it feels more like one system. The various evening star commendations could be traded in for commendations of valor and visa versa, and the commendations of heroism could be bought by the commendations of valor at some price (like 150 valor for one heroism). I am sure you could think of more, but those are just my first off the top of my head ideas.
-Since the commendations are intended to be a form of currency, make them, like shards and plat, not use up inventory nor bag space.
Last edited by Havok.cry; 10-29-2013 at 09:20 PM.
But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’
the way I see it, raid loot should be better than regular quest named loot because you are going after the boss. if quest named loot and raid named loot were on equal levels, there would be a lot less reasons to even run certain raids depending on how good the loot is. it just makes more sense to me that it should be more powerful, but the way loot has been designed lately, its not the case most times. I believe its partially poor designing and partially closing the gap between casuals and power gamers. I do agree though that running EE for EE versions of gear means little considering it can be bought or traded for, minus raid loot. this is one of the bigger reasons why BTCoE is not good for the health of the game, but its profitable to Turbine.
It sounds pretty good in theory and far better than the first iteration you announced. I'll just throw my $.02 in really quick:
1) I think it would be fine if you let them show up in the Saga reward list too. I do not personally run sagas much (since I tend to run quests I like) but giving them 1 more choice as an end reward seems fair. I just did not like them being only there.
2) I hope this total is calculated to allow folks to occasionally pick something else as a reward. It seems a bit rough if comms were your only choice all the way up the xp ladder.
Other than that it looks like a decent system. I do reserve the right to complain later if I run into something I do not foresee right now
I like this setup quite a bit better than the last one, but I agree, there's still some work that needs to be done on it.
As an aside, I read that you're planning to have other uses for the Commendations as well. Any thoughts on, say, having the ability to spend (X) Commendations to attach an Augment slot to an item?
Obviously, limit it to one slot, base color, or perhaps with the ability to upgrade an existing colorless slot to either a color appropriate for the item, or an already existing color slot to the next tier (Green, Purple, or Orange).
Oooh I like this much more freedom and allows people who prefer to stick to Eberron to still Epic Resurrect (also no change to HTR )
The required number does seem a little high but I'll let the number crunchers figure that one out. Just one question what about the people already above 20 that doesn't fit into your equation for the 4200#...any chance of anyone Lvl 21 or higher receiving a free ETR (or ITR for iconics)?
Originally Posted by Cordovan
Is it a crazy idea to suggest that comms from end rewards are on a similar 1 per day timer (per quest) similar to the Mabar signet? Once per day, resetting at the same time each day.
That way if you run something and have something awesome in your list, you can take that, and run it again to take comms the second time.
Also, I don't understand the complaining about not being able to take things other than comms from the end rewards, if there is something awesome there (+4 tome or whatever, awesome item) nothing is stopping you from taking that instead, it's only one extra quest run for each time you do that, and honestly, how often is there *actually* anything in the end reward you actually want? A pretty large amount of time I take the comms because I can't be bothered adding extra stuff to my backpack to sell anyway. Instead of taking some random item for plat, you are taking a random item and selling it for comms.
If there are other nice things available to buy with comms, like special augments, high level augments etc, its probably going to be in your best interest to take them anyway.
Lastly, seeing these comms are not tradable, and are a currency, why not *actually* make them a currency, put them on your character sheet instead of being an item that needs to go in a bag. This really goes for anything BTC or BTA that is used to buy stuff, make them a number on a page instead of an item in your backpack.
all i can say is wow thankyou.
your friend sil
It's been suggested by several people if the CoH is a new currency, just make it like Plat and Astral Shards. It solves the problem with players having to juggle another stupid mat in the inventory. It also solves the problem with any duping bug that may appear. Additionally, it would hopeful force the Devs to STOP MAKING NEW MATS every update. If the CoV was treated like Plat and Astral Shards, maybe it'll finally force the Devs to stick to ONE system in Epic quests from now and into the future.
This is an awesome revision. However, I do agree that the cost being reduced to 2500 to be equal to Large bag size would make sense (and reducing the quest drop to keep the same ratio).
First and foremost, to those working at Turbine, thank you most kindly once again for all the efforts made and the work done. Thank you for establishing communication with the players and listening to them; it has been something we've been sorely missing.
The system looks good, and is a vast improvement over the initial one. As others have said, there are still a few things that need tweaking for it to be an even smoother transition, such as a more substantial difference between EH and EE CoV rewards, or allowing CoV to be part of raid end rewards (preferably at least double the CoV rewards of normal quests, if not more).
Since storage is a concern for many players, might I suggest making it possible for players to procure an Extra-Large Ingredients Bag? Even a temporary opportunity would be greatly appreciated among the populace. With a max stack of 5,000 items, and up to 150 different items, it would largely eliminate the storage issue players have. Or, perhaps it could be available via CoV spending, maybe available for purchase for 1,500 CoV? I wouldn't be so crass as to suggest just giving all the characters one - though I imagine it would be a tremendous act of good-will that would shatter much of the negativity players have been experimenting as of late.
Another suggestion for the consumables that can be purchased via CoV - perhaps an amped up Healing Potion? Players have been clamoring for a Silver Flames pot that had the penalties taken away; with CoV being a pricy commodity, perhaps this would be the venue to introduce it? Similar healing, maybe a touch more - and if you really wanted to make players happy, maybe 150% or 200% healing while a barbarian is raging?
Last edited by Worldcrafter; 10-29-2013 at 11:48 PM.
Anything can be explained by drunken wizards.
"Hey! I got a piece of the +1 Butter Knife of Victory! Ah-oh, wait, wait. It's just a crummy, normal +1 dagger of ghostbane..."
As others have mentioned, there still needs to be some tweaking (BTC vs BTA, the CoVs for one HoW taking up more than one backpack or inventory bag slot, having to choose between CoVs and favor) but thanks for the change so far.
Query: what kind of curve are we talking here when it comes to "More Commendations show up for higher level quests." vs "More Commendations show up for harder difficulties (Normal, Hard, Elite)."?
Last edited by Scraap; 10-30-2013 at 12:42 AM.
Vargouille, something to toss around with the other devs:
Does it make sense to balance the cost of an epic heart against the average progression toward 28, or should it be the cost of an epic + heroic heart? As in, do you expect someone to get to 28 and go back to 20 or go back to 1?
I don't have an opinion on this, just something to mull over. Ignore this if you can't buy heroic hearts from valor at all, only tokens.
100 EE quests is a lot (>150 EH) - woe betide the players only able to handle EN who need to plough through 200 quests, and that's assuming a "Level 26 quest".
Sounds like a bit much, but we'll see I suppose.
Khyber: Aggrim (Completionist!)
All of my builds are grossly out of date. Just roll a human or drow mechanic / assassin rogue thing.
Blind insta-kills floating eye balls.
Everyone who is not in the true definition of "hardcore" is looked down on as a "casual", unwilling or incapable of understanding the true brilliance of having twelve-year-olds insult you while they are teabagging your virtual corpse. - Christian Ward columnist for The Escapist
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