And I was in an instance where I believe dancing balls saved the altar as there was a period of full-stop lag but the gargoyles couldn't destroy the altar because they were too busy dancing
I've Disco'd/Ice Stormed a room and no lag was reported. And I've been in two instances where there was terrible lag and casters only used Fireball/Acidball/Lighting Bolt(?). So graphic latency (user end) and lag (server end) are different beasts. Unless everyone is reporting the problem, then it is graphic latency and not Turbine's fault. But I think most of the problems are definitely on Turbines end.
I think the new lvl 10 spell works like a charm on those: Lag of Death.
EXTREME PREJUDICE™ - by Turbine.
GHOSTBANE™ - by Turbine.
LMAO! M...D...? Seriously? - You have received an infraction...
Lag is a latency issue, not a graphics one. Its caused when there's too much information being passed from server to client, or when the server cant pass information to the client fast enough. Since the server is not rendering disco balls and firewalls, and then sending those rendered graphics to the client, disco balls and firewalls cannot cause lag.
The problem, more likely, is the server not being able to calculate all the interactions between all the mobs that are spawning, and all the players that are in the instance. Every mob has to run calculations (hate checks, behavior scripts, etc.) for every player (and monster, for healing mobs, etc.) in its awareness radius at regular intervals (ie several per second), and then communicate that to every player's client that's in visual range. Multiply a lot of players, times a lot of mobs, times a lot of clients - thats what gums up the pipes so bad.
"Hey...you sure thats the right portal? It looks like we're invading a rave.
I was OK with Rainbow in the Dark, but this is going too far..."
Last edited by droid327; 10-28-2013 at 01:22 AM.
I use Cloudkill and Acid Fog on the altar after Mass Invis. Then I wait for the gargoyles to come to me. They don't do much damage to begin with. And they die en mass with an energy burst.
People complain, and I laugh at them. I've only had time for 4 runs. All were successful, and all lagged out for :30secs to about 1:30min. My impression is that people don't know what the hell they are talking about...
Khyber: Evandus, Halfdeadd, Licoricewhip, Sawyn, Elkabongg, Brothanumsi, Soulbro, Cromix.
And an army of gimp experiments!
Once everyone gets super computers and the best connections possible lag will vanish from DDO yep..................its all on you!!!!
On the other hand Turn Undead makes for easy-mode farming of the Motes . Make a Morninglord for the 18d6 damage on turns, take 1-2 Paladin for another 18d6 damage on turns, rest Cleric and every Turn Undead you throw out becomes a nuclear bomb.
Last edited by Rhaphael; 10-28-2013 at 04:10 AM.
But I understand most people reaction because simplified explained it indeed sounds like water that has memory
(even for those people it should get points of coolness for its Doctor Who factor)
I just used the actual Turn Undead ability for farming motes. My turns do no damage. Instead, they insta-kill any undead near me, approaching no-fail.On the other hand Turn Undead makes for easy-mode farming of the Motes . Make a Morninglord for the 18d6 damage on turns, take 1-2 Paladin for another 18d6 damage on turns, rest Cleric and every Turn Undead you throw out becomes a nuclear bomb.
My cleric was not built for turning, but it just happened to end up that his turns are quite powerful so I spent the 2 AP on Mighty Turning, the RS enhancement that kills anything you turn. Any cleric would do well to check if their turning is any good. That's quite a useful 2 AP to spend if so.
Eventually, at some point though, the server and client are going to get so desynched that the server cant send out any new information, because its too busy going "hello? hello? can you hear me?" with the clients to do anything else, and thats when you get massive group lag wipes
It seems to me that even while lagging the dice are still rolling. This can be ascertained by sitting there on a still frame (lagging) which is followed by a fail notification that an altar was destroyed. If you don't have AOE's up you might not be hurting the gargoyles, thus the altars are in more danger by not using them than if you have them up.
It would be nice to know the fail vs success rates of people who used AOE's vs those who refrained. I was in a horrible lag fest instance recently & I'd bet that's the only thing that saved us. I don't know how to tell though.
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