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  1. #21
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    The plan is to twist 3,2,1. Then 4,2,1. One was saying going legendary dread and sense weakness with stun tactics might be better dps average. Probably on a barb with high str and stun blow.

    My question is. I am going 3,1 initially cause I want to twist in Lay Waste instead of Momentum swing. Not sure if this is the right way to go with a low fate point count. Lay Waste will not be able to reset within a minute. Momentum swing has a good change of reset with both Cleave and GCleave. I can use multiple Momentum Swing with adrenaline 5 second cool down. So wondering if 3,1 twist is worth it or should I go 2,1,1. Just wondering how you guys build up your fate points.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  2. #22
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    Quote Originally Posted by Panzermeyer View Post



    Most important question is how is it for you? You having fun with it? Is it working for you in the way you run through content?
    So far. And I like the way you think. Also seems the game is moving away from umber DPS to survivability. Thinking I should just twist PRR.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  3. #23
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    Quote Originally Posted by firemedium_jt View Post
    The plan is to twist 3,2,1. Then 4,2,1. One was saying going legendary dread and sense weakness with stun tactics might be better dps average. Probably on a barb with high str and stun blow.

    My question is. I am going 3,1 initially cause I want to twist in Lay Waste instead of Momentum swing. Not sure if this is the right way to go with a low fate point count. Lay Waste will not be able to reset within a minute. Momentum swing has a good change of reset with both Cleave and GCleave. I can use multiple Momentum Swing with adrenaline 5 second cool down. So wondering if 3,1 twist is worth it or should I go 2,1,1. Just wondering how you guys build up your fate points.
    If you have the cleaves I'd go with Momentum Swing instead because the cooldown on Lay Waste is just too long and you won't be reseting it at all without twisting in both. The cleaves reset seem to reset Momentum Swing pretty often.

  4. #24
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    Quote Originally Posted by axel15810 View Post
    If you have the cleaves I'd go with Momentum Swing instead because the cooldown on Lay Waste is just too long and you won't be reseting it at all without twisting in both. The cleaves reset seem to reset Momentum Swing pretty often.
    Yeah thinking the same thing. Should I save up. Keep momentum swing always and get fate points to add Lay Waste eventually or don't bother and take something else more useful? What to twist? Just need some goals.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  5. #25
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    Quote Originally Posted by firemedium_jt View Post
    Yeah thinking the same thing. Should I save up. Keep momentum swing always and get fate points to add Lay Waste eventually or don't bother and take something else more useful? What to twist? Just need some goals.
    It really just depends on what you what, there's all kinds of viable options to twist in. I am in the process of grinding destinies at the moment, right now I have Momentum Swing from LD and +30 Pos spellpower from angel twisted in. I'm thinking I'll go with Lay Waste as a 3rd twist but I haven't decided if my hotbar can handle it and if the long cooldown makes it worth it. I don't know if these are optimal, but some of the other twists I'm considering are Action Boost Damage from LD, +6 reflex saves from draconic, doublestrike from GMoF and improved power attack from LD.

  6. #26
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    The nice thing about Lay Waste is area effect attack. Adrenaline to multiple targets would be nice and a critical at that. It will be a nice addition to MS. The reset is long, so MS is better even if single target to get your Adrenaline clicked for 5W in a short period of time. Looking forward to it in addition to Momentum Swing I guess. Looks like FOTW with a twist of LD wins cause Master's Blitz requires succeeding on tactical feats that my guy's STR can't really do. I plan on getting slot 1 as Tier for to try LD with sense weakness, but that is a long way off.

    Lay Waste: Active Ability: (Cooldown 1 min) Perform an Area of Effect attack with +5[W] damage and +1 critical damage multiplier. On Hit Knocks the target down,.......
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  7. #27
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    Default Melee Cleric Twists of fate point allocation... how to get there. 4/2/1 or other.

    Melee Cleric Twists of fate point allocation... how to get there. 4/2/1 or other.

    I was thinking when out of FOTW I want Sense weakness for my melee all the time.

    Ok.

    I was thinking eventually going 4/2/1. How to prioritize slots? What to get first.
    How to get there.
    I am currently 2/1. Thinking on a melee Cleric I want the first slot at 4 ASAP for this. Keeping Endless. Then getting 4/1/1 for reflex saves +6 from Magister Tier 1 Unearthly Reactions.


    Other allocations for reasons:
    2/1/1 for Momentum Swing all the time in FOTW or not, and keeping Endless Faith for SP and Work in Magister saving throws Tier 1 reflex. Then get my slot 1 up to 4?


    Sense weakness seems great to have all the time and get ASAP. Or is my reflex save more important to get twisted up?
    What does Sense weakness stack with and what does it not stack with? Helpless is for damage boost? Does it stack with human and other damage boosts? d## damage is all the time?

    I am thinking 4/1 for EE. Taking Exalted Angel for sp and twists for reflex and Sense Weakness or Cocoon or Endless Turning. Or is HP more important for EE and take US with a twist of Endless Faith. It is 50 sp per lvl of EA or 250 sp at lvl5. Bout 100 hp from US ED with endless turning, but heck I can get good HP for FOTW too.

    I see they got the planner working with U19.



    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    The Epic Generalist Perfbuild
    Level 28 Lawful Good Human Male
    (2 Fighter \ 17 Cleric \ 1 Wizard \ 8 Epic) 
    Hit Points: 409
    Spell Points: 1126 
    BAB: 14\14\19\24
    Fortitude: 18
    Reflex: 6
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength             18                    25
    Dexterity             8                     8
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom               16                    22
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +4 Tome of Wisdom used at level 20
    +1 Tome of Strength used at level 23
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               0                    17
    Bluff                -1                     7
    Concentration         6                    36
    Diplomacy            -1                    10
    Disable Device       n/a                    n/a
    Haggle               -1                     7
    Heal                  3                    17
    Hide                 -1                     7
    Intimidate           -1                     7
    Jump                  4                    15
    Listen                3                    14
    Move Silently        -1                     7
    Open Lock            n/a                    n/a
    Perform              n/a                    n/a
    Repair               -1                     7
    Search               -1                     7
    Spellcraft           -1                     7
    Spot                  3                    14
    Swim                  5                    16
    Tumble               n/a                    n/a
    Use Magic Device     n/a                    n/a
    
    Level 1 (Cleric)
    Feat: (Human Bonus) Empower Healing Spell
    Feat: (Selected) Toughness
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 3 (Cleric)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Cleave
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Heighten Spell
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Darkness (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
    Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
    Enhancement: Radiant Servant (Clr) - Bliss (Rank 1)
    Enhancement: Radiant Servant (Clr) - Bliss (Rank 2)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 2)
    Enhancement: Warpriest (Clr) - Toughness (Rank 3)
    Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
    Enhancement: Warpriest (Clr) - Strength (Rank 1)
    Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Last edited by firemedium_jt; 11-09-2013 at 09:12 AM.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  8. #28
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    At least I just found out that fate points are free to reset.
    Last edited by firemedium_jt; 11-10-2013 at 10:55 AM.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  9. #29
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    bump
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  10. #30
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    Quote Originally Posted by firemedium_jt View Post
    So far. And I like the way you think. Also seems the game is moving away from umber DPS to survivability. Thinking I should just twist PRR.
    What did you get from Raider's box? An easy boost to PRR is to get the Planar Focus of Prowess. Combine that with the first upgrade on your CITW weapon gives 15 (stacking) PRR and +4 (stacking) to attack and damage. I prefer the 17/2 pal/1 fighter to this build, but good new enhancement melee cleric advice in both threads

  11. #31
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    Lay Waste is a waste twist.

    With Adrenaline and Human Damage boost is not applied to the area of effect attacks. Just the main target gets hit with the nice critical damage.


    __________________________


    I am thinking I will drop Toughness and Heighten. Take Pal2/FTR1 now that my CHR is not dumped from the +5 Supreme Tome.

    Not max STR cause I am a Cleric with garbage DCs.
    I can twist LD DCs, but really I need twists for other things like

    Endless Faith for mana boost
    Cocoon

    Momentum Swing
    Unearthly reflexes for EE

    US for EE
    FOTW for Melee
    Shiradi Champion for filling in for casting or EA for more light power and mana?

    Maybe with the Pal2 I can stay in FOTW for EE. Having the saves to melee. That would be huge I think???
    Last edited by firemedium_jt; 12-22-2013 at 12:38 PM.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

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