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  1. #241
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    Quote Originally Posted by Qhualor View Post
    I don't think EPLs should be active during heroic levels. at 20, your character is considered epic and that's when I think the EPLs should kick in. there should be a separation between heroic and epic. since EPLs are not considered a true reincarnation, the EPL abilities should not work during heroics.

    I could make an argument that EPLs should be active at level 1, but considering the power creep, up to 3x EPLs, all the possible heroic PLs, gear and ship buffs as well as any other things considered with DS decreased compared to what it used to be, it makes for a powerful character already that much more powerful a character. I hope you take these into consideration and not because you had to earn millions of xp to get these PLs or heroic content is already too easy so what does it matter type of reasons. if gap between casuals and power gamers is a concern, than EPLs during heroic lives would increase it more. if balance is a concern, EPLs during heroic levels only makes it worse.
    honetly Im for the use of EPL during heroic levels. if its not then the requirements needs to be dropped tremendously to like 1mil or less, 6million for an ability that is only used above epic levels is insane. and their power needs to be vastly improved, currently they wont effect heroic play much but they also wont do much for epics either. honeslty if they become Epic only abilities I dont see many players grinding out the karma required to ER even once, let alone any more times.

  2. #242
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Violith View Post
    honetly Im for the use of EPL during heroic levels. if its not then the requirements needs to be dropped tremendously to like 1mil or less, 6million for an ability that is only used above epic levels is insane. and their power needs to be vastly improved, currently they wont effect heroic play much but they also wont do much for epics either. honeslty if they become Epic only abilities I dont see many players grinding out the karma required to ER even once, let alone any more times.
    well, it is an epic past life and its not even a true epic reincarnation that's why i believe they should only be active in epics. justifying because of the xp requirement to unlock it would be a separate issue to discuss.

  3. #243
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    Quote Originally Posted by Tanngiostr View Post
    So... your idea of fun is doing Epic TR grinds for rewards that are lackluster
    I see you fail to understand; I can't tell if you're being obtuse on purpose because you are unhappy with the size of the treat and want to grouse, or if you are truly unable to grasp my meaning.

    Allow me to explain it another way. I enjoy playing through the game in all areas of it - low levels, mid-levels, high levels, and epic content. To me, it doesn't matter that much if I'm running around with a +4% doublestrike bonus or a +8% doublestrike bonus. Do I want the higher bonus? Sure. Is it going to ruin my fun time if I don't get it? Most certainly not. If I happen to pick up a past life feat or an epic past life feat, whee! A little extra bonus! If I don't get it? Oh well, I'm still satisfied and content to enjoy myself with the way I play.

    Quote Originally Posted by Tanngiostr View Post
    My Idea of fun is TRing to improve a Character beyond what just 1 life can offer it is the main reason I play this game rather than some other cookie cutter MMO.
    Well, then congratulations! Any PL and EPL is something a character with 1 life cannot achieve. Even if the PL was only +1 Max HP, that would still be 1 Max HP more then a first life character can achieve, if the builds were otherwise identical. You should be quite ecstatic with the changes then! Wonder why you're grousing...

    Quote Originally Posted by Tanngiostr View Post
    when the rewards for the effort of Epic Reincarnation are a joke all the fun of TRing is gone.
    But what you just said a moment ago was that your idea of fun was improving beyond what a first life could obtain. It is an improvement. Oh, so I was right, you are just grousing about the size of the treat; you wanted the extra-jumbo-large ice cream cone with the sprinkles, and all you got was a sampler size.

    Well, I do empathize with you. It's not like I'd turn down the offer of a +10% double strike with +3 Crit Threat Range and +2 Crit multiplier per past life. I like having a better bonus just as much as the next person. Similarly, I'm not going to turn my nose up at a +1% permanent doublestrike if I happen to stumble across it. If someone offers me a free +1 stat tome I can use while I go about my normal business, I say, "Hey, cool, thanks!" and not, "Tch. It's not +5, why bother?" But that's just me and my play style.
    Anything can be explained by drunken wizards.

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  4. #244
    Community Member Crazyfruit's Avatar
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    Quote Originally Posted by Vargouille View Post
    They do in fact function in Heroic content at level 1.

    We're happy to hear further feedback on whether or not you guys desire this, or if we should eliminate them functioning below level 20.
    I much prefer having them at level 1. I like how some effects scale up in power at higher levels, and would like to see that be used to improve the weaker ones without ruining balance.
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  5. #245
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Worldcrafter View Post


    Well, then congratulations! Any PL and EPL is something a character with 1 life cannot achieve. Even if the PL was only +1 Max HP, that would still be 1 Max HP more then a first life character can achieve, if the builds were otherwise identical. You should be quite ecstatic with the changes then! Wonder why you're grousing...



    But what you just said a moment ago was that your idea of fun was improving beyond what a first life could obtain. It is an improvement. Oh, so I was right, you are just grousing about the size of the treat; you wanted the extra-jumbo-large ice cream cone with the sprinkles, and all you got was a sampler size.

    Well, I do empathize with you. It's not like I'd turn down the offer of a +10% double strike with +3 Crit Threat Range and +2 Crit multiplier per past life. I like having a better bonus just as much as the next person. Similarly, I'm not going to turn my nose up at a +1% permanent doublestrike if I happen to stumble across it. If someone offers me a free +1 stat tome I can use while I go about my normal business, I say, "Hey, cool, thanks!" and not, "Tch. It's not +5, why bother?" But that's just me and my play style.
    Your right I don't want the sampler size buffs for Epic Destiny Reincarnation.

    I do think the buffs should scale from heroic to epic (like some already do)

    some of the better buffs benefits are lost on most builds: Double shot which won't work with Many shot and 10k stars or their cool down timers also won't work for Repeater builds. So only if your using a throwing weapon or a bow in a less than optimal way will you see much benefit.

    Your looking at these buffs as a bonus because, they are something you don't have yet.
    I am looking at them as a bonus that is not worth the effort and I believe most of the player base agree. Disappointment

  6. #246
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Silverleafeon View Post
    How about making the scale, and improving them greatly for paragon and epic levels?
    this all day!

    think of Paragon and Epic weapons


    some of the bonuses Scale every 5 or 10 levels ALL bonuses should scale like this

  7. #247
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    Quote Originally Posted by Tanngiostr View Post
    Your looking at these buffs as a bonus because, they are something you don't have yet.
    I am looking at them as a bonus that is not worth the effort and I believe most of the player base agree. Disappointment
    Eh... close enough. Any correction on my part will simply seem splitting hairs, and I don't want that to sour the repertoire we have established.

    Quote Originally Posted by Tanngiostr View Post
    Your right I don't want the sampler size buffs for Epic Destiny Reincarnation.
    And I can totally understand that. I've said in a few posts I'm somewhat of a niche player, and understand there are a lot of people who do want the EPL to be boosted. *Thumb's up*

    Quote Originally Posted by Tanngiostr View Post
    I do think the buffs should scale from heroic to epic (like some already do)
    Totally on the same page with you here. One of my posts has a set of suggestions for bumping up the EPL. If you haven't checked it out, take a gander at them; most of them have some sort of notion for starting a small bonus at Lv 1, and increasing it over levels to a set max (typically maxing out around Lv 28-30 range)

    Quote Originally Posted by Tanngiostr View Post
    some of the better buffs benefits are lost on most builds: Double shot which won't work with Many shot and 10k stars or their cool down timers also won't work for Repeater builds. So only if your using a throwing weapon or a bow in a less than optimal way will you see much benefit.
    Okay, I can understand that. So, what do you think would be a suitable replacement? What EPLs do you have a problem with, and what do you think would be a good enough replacement that would make you want to get it? Heck, make a list and go nuts. Start of with what you absolutely want from a particular EPL - don't worry about balancing or anything, just, have fun with it, what you think you'd love to see. Then, go back down the list, and jot down what you would settle for, what you think your minimum would be to grind for. Throw the entire thing up here - the fun part and the settle part, and just maybe things can be coaxed so that it's at least a comfortable area between the two.
    Anything can be explained by drunken wizards.

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  8. #248
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    I would definitely be for Fast Healing working at level 1.

    Just my 2 cp

  9. #249
    Community Member Ebondevil's Avatar
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    I think it's insulting to call Fast healing, fast, cause it's anything but!

    Fast healing should tick every 6 seconds, and the amount of HP gained should be scaled to that speed, not once a minute...

  10. #250
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    Quote Originally Posted by Vargouille View Post
    Specific suggestions welcome, as always.
    Mostly looks ok to me. I'm really glad you guys didn't go too overboard. They're nice bonuses to have but nothing make or break for a toon. I'm especially glad there aren't any more stacking dc bonuses. People like to complain there are no caster dc bonuses, but had there been more stacking passive dc bonuses people would have just complained about the ridiculous amount of heroic and epic tr'ing they had to do to be able to do any dc casting.

    One suggestion I'd make is the way the fast healing works. Its also something I really dislike about fotw fast healing. Once a minute proc is terrible. It doesn't proc often enough to really count on in combat, and in between fights you probably just heal up with another method rather then wait for fast healing to proc. It would be really awesome if instead of each level of it giving you a bigger heal, it instead healed you more often, and it'd be even cooler if the fury version of fast healing was reworked in a way to stack with the tr version so its like fast healing rank 1-6 rather then just 2 different fast healing skills that both just dump a heal on you every 60 seconds whether you need it or not.

  11. #251
    The Hatchery CaptainSpacePony's Avatar
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    Quote Originally Posted by Vargouille View Post

    They do in fact function in Heroic content at level 1.

    We're happy to hear further feedback on whether or not you guys desire this, or if we should eliminate them functioning below level 20.
    I do desire this. Past lives should be at all lvls, otherwise, they're just past EDs or twists.
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  12. #252

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    Quote Originally Posted by Thar View Post
    yes if you put in THAT much work, let them work back to lvl 1. the likehood of someone etr'ing all 9 destinies and going back and doing another full htr is limited and if they do who cares. they put in the time and effort.
    Agreed.

  13. #253

    Default Fast healing redesign and others

    Quote Originally Posted by Archangel_666 View Post
    I would definitely be for Fast Healing working at level 1.

    Just my 2 cp
    Fast healing is not nice and can also potentially bring complications.

    It would be better to redesign it and make it heal a % of your total health. This way things scale smoother as character grows.

    I would also change Barbarian PLs or EPLs with health benefits to give a +% to your total health.

    Also I would advocate some EPL gave + some W to your damage (even if it is 0,1 (don't know if it is possible) or 0,25).

    The thing is, it is not nice to see the power gained having diminishing returns ad risum at cap (+3 dmg for 3 monk lifes... I think nowadays that maybe amounts for a total of 1% increase in dps for dps builds...).

    Still, awesome work, awesome design and awesome perspectives! Can't wait for u20!

    Gyga

  14. #254
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    any past life should start at level1 or it
    is not a past life.

    your friend sil

  15. #255
    Community Member Singular's Avatar
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    Quote Originally Posted by CaptainSpacePony View Post
    I do desire this. Past lives should be at all lvls, otherwise, they're just past EDs or twists.
    I'm going to farm out 9 lives in each sphere, then reincarnate to 1st level with a Con of 6 and 135 extra hit points, 45 unclothed AC, whatever extra PPR it is, and tell everyone "ha! you didn't build your toon like this? You're a noob!"

  16. #256
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    Quote Originally Posted by Vargouille View Post
    They do in fact function in Heroic content at level 1.

    We're happy to hear further feedback on whether or not you guys desire this, or if we should eliminate them functioning below level 20.
    Since everyone is casting opinions and votes, and I vastly prefer the heroic part of the game than the epic, I must say that I prefer it to be acessible only at epic levels. I would be ok with balancing it to heroic levels if the Epic Reincarnation pushed us back to level 1, but since it only set us to level 20, it starts working since our ER.

    Just, please, balance it around EH players, not the EE grinders. The result in balancing it to EE is basically begging to raise the bar on EE even further, as if they were not inacessible enough stat-wise.

    Also, change the +PRR and +AC to toggles instead of the core benefits. Because those stats have diminishing returns, it vastly benefits the wrong character type you are intending to benefit from it. +45 AC and +27 PRR is a major bonus to robe-wearers caster, and not that great to armored melee. I would prefer +1 or 2% fortification per martial past life, and the absorption block thing to be the core of divine past lifes.

    As well, I think the passive arcane benefit should be +Spell Points and +Spellpower. I'll not work on numbers, but it is a better passive benefit than 1% elemental absorption.
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  17. #257
    Community Member Thrudh's Avatar
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    Quote Originally Posted by nibel View Post
    Because those stats have diminishing returns, it vastly benefits the wrong character type you are intending to benefit from it. +45 AC and +27 PRR is a major bonus to robe-wearers caster, and not that great to armored melee.
    But it's pretty nice for light-armored and even medium-armored melee... I might even work on my AC again...

    And if you are a heavy armor tank type who actually cares about AC now, this might let you free up a piece of gear or two for DPS, and still keep the same high AC.

    I'm torn on level 1 vs level 20... I guess level 1 is okay...
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  18. #258
    Community Member Mithis's Avatar
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    Please, please no more being forced to run in off destinies. Let us build Karma in any sphere.

    I would even go for a 10-15% penalty for being in a destiny outside of the sphere I am currently gaining Karma in.

  19. #259
    Community Member Cyr's Avatar
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    On the toggles available at level 1...

    They certainly seem to be balanced for that as they are very weak.

    There is no reason why toggles can not scale as you level just like some of the passives do.

    Example...

    Enchanted Weapons. (Arcane Toggle) - All weapons you wield gain +1 enhancement bonus and another +1 enhancement bonus per 15 character levels.

    That would make it +9 when cap is raised to level 30 for 3 stacks or +3 per stack. That is a worthwhile past life feat. (Oh and it is not just main hand nonsense either).
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  20. #260
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    Random thought: Would this Enchant weapon PL break Celestia's too? If so, just another reason to make it a static SP boost instead of a Enchant weapon "clickie".

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