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  1. #41
    Community Member HatsuharuZ's Avatar
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    Quote Originally Posted by WiseFreelancer View Post
    Please don't.
    In a strange way, this whole lot is an odd nerf to Shiradi casters. What EPL are they going to benefit from while earning Karma in Primal?
    Why do Shiradi casters need their own EPL?

  2. #42
    Community Member TheLegendOfAra's Avatar
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    Quote Originally Posted by Wizza View Post
    Varg, I'll try to say this in the nicest way:
    +1 Enhancement bonus is utterly, majesticly, amazingly ****. Specially in the Arcane Sphere. It equals to NINE SPELL POWER. NINE!!!
    Scrap it already.
    So, what you're really saying here is, it's a big huge, *puts on shades* Nein!
    Eh? Eh?

    Quote Originally Posted by Drwaz99 View Post
    Yes it does. but it's also forgettable. I will probably never notice +1 enchant or it's absence.. It's nice when I have it from an Arti, but I never have I ever said, "Damn, I wish I had Enchant Weapon right now."
    He's telling the truth. He only asked for flaming weapons.

    Quote Originally Posted by Drwaz99 View Post
    It's 36*6million = 216million XP.
    og..help.
    /cry They're breaking TR, and now they're ruining what little fun was to be had at end game?
    What is this I don't even..
    Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life 8/25) 5xRanger, 3xPaladin
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  3. #43
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by Cetus View Post
    Lol, so to add insult to injury (karma):

    It seems that 1 xp = 1 karma. And when I place my ER heart into the UI, it says that I need to spend 6 million karma to tr.

    So, boys and girls - it seems, if I'm not mistaking, that it takes earning 6 million xp in a sphere in order to ER each time you want to.

    Ha, Varg - I'm patiently waiting to be corrected here.
    Is it written out anywhere how this stuff works?

  4. #44
    Community Member Wizza's Avatar
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    Quote Originally Posted by WiseFreelancer View Post
    Please don't.

    I don't think the point is to have something uber for casters in this one. The point is something that works for melee/casting hybrids or characters out of sphere. I'd use it on a fighter or paladin any day. I might not grind for it on one, but then I've never grinded a completionist.

    In a strange way, this whole lot is an odd nerf to Shiradi casters. What EPL are they going to benefit from while earning Karma in Primal?
    No. +1 Enhancement bonus is too weak for an Epic Past life. It's useless for casters and it's just +3 damage for a melee. No way it's worth it.

    This is the ARCANE Sphere. We need: criticals, Spell power, DC and the cooldown one is actually the best one at the moment.
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    Reroll.

  5. #45
    Community Member Wizza's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    Is it written out anywhere how this stuff works?
    When you Epic Reincarnate is says how much Karma you need.

    6M Karma to ER. 1 ED XP = 1 Karma.

    Fully maxed Sphere = 2M + 2M + 2M = 6M EXP = 6M Karma Points.
    Quote Originally Posted by Rys View Post
    Severlin and Severlin Online. PLAY FOR FREE* NOW!

    *maybe
    Quote Originally Posted by Rys View Post
    Reroll.

  6. #46
    Community Member Cetus's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    Is it written out anywhere how this stuff works?
    Not that I'm aware of Sir Troll.

    Just running across it as I look at the UI.
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  7. #47
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    Thumbs down

    Well the arcane tree sure is worthwhile, NOT!

    An increase on some of the useful teamplay casting dc's, like enchantment at least!

  8. #48
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Drwaz99 View Post
    Above..I just need text here for some reason.
    These are all placeholder numbers, right?


    ...right?
    No one in the world ever gets what they want
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    Everybody dies frustrated and sad
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  9. #49
    Community Member Vellrad's Avatar
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    Quote Originally Posted by guesswhosback View Post
    snip
    G.T.F.O. & have a bad day.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  10. #50
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    LAWL these are so, so bad.

    Well, looks like all the protests and butthurt was for nothing because nobody will do them. XD

    And since there's no endgame and no reason to TR what does that leave to do in DDO?

  11. #51
    Community Member Jacobius's Avatar
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    Quote Originally Posted by Vellrad View Post
    G.T.F.O. & have a bad day.
    Seems like he has a pretty crappy life as is shouldn't be too hard for him to do

  12. #52
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Vargouille View Post
    Specific suggestions welcome, as always.

    Instead of letting you know what I think of the significance of the epic past lives compared to the power level at epic levels and then waiting for my infraction for inappropriate language, can I please just have my infraction now?
    No one in the world ever gets what they want
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    Everybody dies frustrated and sad
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  13. #53
    Community Member Ebondevil's Avatar
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    Quote Originally Posted by Drwaz99 View Post
    Yes it does. but it's also forgettable. I will probably never notice +1 enchant or it's absence.. It's nice when I have it from an Arti, but I never have I ever said, "Damn, I wish I had Enchant Weapon right now."
    Just want to point out, it's up to +3 (as it stacks), and each +1 should give +3 Spellpower for an arcane, so you're looking at +9 Spellpower.

    My Arti would end up with a +12 Epic Calomel Heavy Repeater giving +36 Spellpower

    It could turn Twilight, Element of Magic into a +10 weapon with +30 Spellpower.

  14. #54
    Community Member Wizza's Avatar
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    Quote Originally Posted by Ebondevil View Post
    Just want to point out, it's up to +3 (as it stacks), and each +1 should give +3 Spellpower for an arcane, so you're looking at +9 Spellpower.

    My Arti would end up with a +12 Epic Calomel Heavy Repeater giving +36 Spellpower

    It could turn Twilight, Element of Magic into a +10 weapon with +30 Spellpower.
    Which is bad for an Epic past life. Just sayin'.
    Quote Originally Posted by Rys View Post
    Severlin and Severlin Online. PLAY FOR FREE* NOW!

    *maybe
    Quote Originally Posted by Rys View Post
    Reroll.

  15. #55
    Uber Uber Completionist
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    Quote Originally Posted by Teh_Troll View Post
    Is it written out anywhere how this stuff works?
    You earn karma for a sphere based on the destiny you have active.

    Have done a few epic TR's on Lama land now. It works fine.

  16. #56
    Community Member lyrecono's Avatar
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    sight....
    Devs, why?


    Quote Originally Posted by Saravis View Post
    Healing Power: +10 positive spellpower seems really weak for an epic past life, it should either be at least +15 or +10 and +10 kinetic or light spellpower.

    Brace: Should be at least +2 per life.

    Fast Healing: 35 HP per minute. I would not call that fast healing, needs reworked.

    Enchant Weapon: Odd to have this in the arcane sphere, guess its supposed to be for bards and EKs. Not complaining about it, just find it odd.
    The ac bonus is too low and useful only to tanks, which we don't need because there is no endgame that needs it.
    You're also seem to be missing the point that melee's are also played to do dps and that we, as your paying customers would like to see some dps related stuff, extra damage, extra attack speed, extra double strike, extra fortification breaking etc

    Quote Originally Posted by psteen1 View Post
    For martial,

    How about a stacking 2 or 3 percent to attack speed?
    atleast consider this dev's, we need more dps due to your mob hp design.

    Quote Originally Posted by Wizza View Post
    Martial Sphere Review:



    6% Doublestrike. I like it. I'd go as far as 3% per stack thou.



    No. Just no. Hell no. We already got +8 from epic levels. This is no good. Scrap it, give something to rogues please.

    Make this: you gain +2d4 Sneak attack damage per stack of this Past life. +2d4/4d4/6d4 Sneak Attack damage.

    Fortification:



    +30% fortification is hardly noticeable in the EEs. 15% per stack is a good deal.


    Passive: AC bonus.

    Why you keep giving us these? This is the martial sphere. We have Monks, Rogues and Fighters here and only the first ones can make something good out of AC.

    What do they have in common then? Damage.

    +1 damage per stack of past life. That translates into +9 damage that everyone can use when fully stacked.
    The suggestion is nice, but a (9 times)stacking 1 to damage, 1% attack speed, 1% double strike per stack would be more balanced

    Quote Originally Posted by Teh_Troll View Post
    Big enough of a hamster wheel of little reward?

    The fanbois will love it, I'll be in the corner crying about there still not being an end-game.
    Agreed!

    Dev's?

    Please take this idea back to the drawing board, it's not up to standards, although we do appreciate the attempt.
    At least get the 4.0 WotC ideas out of your head, melee's can actually do damage, they can even do it without being a total waste of a party spot (which they are now)
    Trying to pigeonhole us into set roles is really a bad idea

    The martial one requires far more dps,
    The wild ones lack melee dps (besides the random proc)
    The divine one is strong for the already struggling melee's but offers little to spell-caster (you dev's did know that divine classes can cast offensive spells right?) 27 prr for such a huge amount of exp....
    Arcane one is lackluster at best

    No melee has reason to epic tr right now, no incentive to run less desirable content to make a better toon, especially with the " run saga's for CoV's" debacle, more fun to stay in heroic Eberron content.

    Another question that popped up, will these passive benefits show up after a heroic tr at lv 1?

    Even more pressing questions, where are you leading the game to?
    No raids at end game worth running,
    No loot worth farming,
    No incentive to go into the forgotten realms,
    You're killing of heroic TR-ing,
    This will be the first nail into the epic TR-ing,

    What do you want us to play?
    are you aware of what your player base wants to play?
    Are you currently aware of the empty lfm's and low server populations?
    Are you aware of the grim, distru****l attitude that's going around? i'm not talking about forum trolls here, i'm talking about angry moms/housewives that are complaining about the tr situation in my mabar group.
    These ladies have been our resident raid/party healers for years and they are spewing bile worse then the forum trolls, they are peeved about all the U20 stuff!

  17. #57
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    Quote Originally Posted by Ebondevil View Post
    Just want to point out, it's up to +3 (as it stacks), and each +1 should give +3 Spellpower for an arcane, so you're looking at +9 Spellpower.

    My Arti would end up with a +12 Epic Calomel Heavy Repeater giving +36 Spellpower

    It could turn Twilight, Element of Magic into a +10 weapon with +30 Spellpower.
    In the end it's still 9 spell power for 18 million XP. When Shadowfell released we gained over 20 spell power in a little over 3 million XP (25-28)

  18. #58
    Developer Vargouille's Avatar
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    Quote Originally Posted by lyrecono View Post
    The ac bonus is too low and useful only to tanks, which we don't need because there is no endgame that needs it.
    You're also seem to be missing the point that melee's are also played to do dps and that we, as your paying customers would like to see some dps related stuff, extra damage, extra attack speed, extra double strike, extra fortification breaking etc
    There are melee DPS options in each sphere except Divine.

    Quote Originally Posted by Drwaz99 View Post
    In the end it's still 9 spell power for 18 million XP. When Shadowfell released we gained over 20 spell power in a little over 3 million XP (25-28)
    That 9 spell power isn't competing for anything else. We're extremely willing to hear balance and power feedback and consider changes, but something taking up a feat slot is not the same thing as something that's free all the time and stacks with everything.

  19. #59
    Community Member maddmatt70's Avatar
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    so 9 martial past lives gives someone 45 ac. I have no idea whether that makes any impact in DDO. I suppose a tank that can get to 120+ can now hit 165 ac which makes a difference for that tank and that might be woth investing. Does not seem that great. I would say 10 ac a life might be worthwhile so someone with 9 past lives could get +90 ac. The healing power is o.k. but most of the other caster stuff is not that impressive. Really disappointed in no DC increase in any school. Heroic Reincarnation should not be far better for any casters. Not enough spell power. I like the random 7% effect, but that might be nice for anyone depending on effect.
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  20. #60
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    so 9 martial past lives gives someone 45 ac. I have no idea whether that makes any impact in DDO. I suppose a tank that can get to 120+ can now hit 165 ac which makes a difference for that tank and that might be woth investing. Does not seem that great. I would say 10 ac a life might be worthwhile so someone with 9 past lives could get +90 ac. The healing power is o.k. but most of the other caster stuff is not that impressive. Really disappointed in no DC increase in any school. Heroic Reincarnation should not be far better for any casters. Not enough spell power. I like the random 7% effect, but that might be nice for anyone depending on effect.
    Since AC has significantly diminishing returns, an additional 45 AC on top of 120+ really isn't going to make a significant difference in the number of times that the tank gets hit in meaningful content.
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

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