Great job to those standing up to the whiners and cheaters. OMG, I havent seen this much "cry" since the last time they banned over 100 jerks for cheating! LOL!!
GOOD JOB Turbine for coming down and slappin them. They deserved every bit of it. Seriously, the bans .. and extensions are the best thing I've seen Turbine do in a long time. Don't relent, keep on it.
Last edited by LeslieWest_GuitarGod; 10-26-2013 at 04:15 AM.
I have been against many of the decisions that WB/Turbine have made in the past two years -- but this move here solidifies they still take the game serious, have the tools and the will in place to stand up to protect their intellectual property. To me the two week ban is very symbolic. They could have just let these cheaters get away with it. Instead they are continuing to research and penalize those who did wrong. The exploiters are a black eye only unto themselves. In effect they've elevated the Turbine team, and game in my eyes.
(As for the recent TR changes, something had to be done, but the "final product" is terrible, and it has ****ed off many, even in our guild, Tyrs Paladium. Epic TR requiring sagas is fine, but there need to be a LOT more sagas and the price should be kept reasonable. Commendations for epic TR should be BtA, not BtC. Even still - cheating/exploiting at a game is NEVER justified... the two are at opposite ends of the spectrum.)
PS: Honestly, I dont think the punishment is harsh enough... I think they should all have been "perma-banned" - all toons deleted. But I'll take this. At least they'll be "marked", for future slapdowns/vacations, account "alignments", or "perma-ban".
Last edited by LeslieWest_GuitarGod; 10-26-2013 at 04:52 AM.
Most companies would be able to bring up a database displaying the character and it's inventory and edit the numbers.
Heroic Commendations: 2500
Heroic Commendations: 3
When the player logged in they would simply see that the items had vanished into the Aether.
What Turbine actually did was log on to the characters and drag the items from the inventory to empty space and click yes when asked if they want to delete the items, the same way we would.
If anything, this shows that Turbine doesn't have the tools.
Bottom line, its the cheaters that are disgraced here (of course they don't care, but it doesn't matter if they do or not). Its ONLY the cheaters fault. Turbine is simply doing what they need to do. How fast or slow they do it, whether its to your liking or not it doesn't matter. The more they catch and punish, the better off the community is for as long as they are gone.
Last edited by LeslieWest_GuitarGod; 10-26-2013 at 06:30 AM.
I've been a paying DDO customer, nonstop since the day the game went live... been happy with Turbine, been ****ed with Turbine. What's your point? Cheaters getting busted left and right. Turbine and general playerbase win for now. Cheaters dont go away, but really never got a foothold of much significance in DDO.. compared to some other games, they've been largely insignificant to the majority. They just never really ruined the market for me. (Turbine did that well enough on their own with cannith crafting a few years back)
Last edited by LeslieWest_GuitarGod; 10-26-2013 at 07:00 AM.
Were you here for chest-a-palooza and bag-a-palooza and have you noticed an occasional "unusual" power on a lowbie quests when you're grouped with someone who has TR wings?
Turbine's continued history of giving a mini-vacation without actually taking away the ill-gotten gains resulted in an astonishingly large portion of the DDO playing community exploiting when given the opportunity. This is the first time that Turbine has EVER taken away someone's illegal goodies after an exploit. I'm glad that they've finally done so, but the exceptionally sloppy way that they've done it is discouraging. They should be using some sort of take-care-of-exploters tool that works appropriately like most MMO's do instead of having GMs log in to individual characters, but I'm still glad that Turbine is doing it the way that they are because they showed during the Maban fiasco that they can't be trusted with automated tools. And they can't even get the GM's-log-in-and-delete-your-stuff right because this extra 2 weeks isn't an additional punishment - it's just extra time for them to make the original punishment work correctly because they messed that up too. Even after they were warned about the mistake that they ended up making.
I do think that virtual lawbreakers should face appropriate virtual punishment, but I would rather have Rizzoli and Isles or Bones and Booth doing it instead
of the Keystone Cops.
No one in the world ever gets what they want
And that is beautiful
Everybody dies frustrated and sad
And that is beautiful
Although I agree in principle with a lot of what you are saying, you may want to be a bit cautious on how specific your criticism is. Without knowing specifics on how exactly their system, databases, etc are set up it is difficult to say what is the "best" way to handle the deletions etc. For all we know existing automated tools etc may be inappropriate for the database design and the task they are trying to accomplish. I am not saying they are, I don't know. But on the other hand, one can't say they aren't either without specific technical knowledge. Nor do we know for certain why the ban was extended, although admittedly the ability to simply buy back what was deleted seems most likely, that is still only in the realm of speculation.
One thing that can be said for certain is the cost of paying people to go do whatever it is they are doing is non-recoverable, and significant. One can safely assume that because Turbine is willing to incur this cost that they are committed to dealing with this exploit and those that used it. Granted doesn't mean anything about the future, but am willing to give anyone the benefit of the doubt that they can learn from past mistakes and change. Even those who used the exploit which is why I support a temp ban instead of public executions. Seems unreasonable to me to give one side the opportunity to change and not the other side as well. Although if they are caught again, that is two and perma ban is the only solution imho.
For me I will wait and see what the future holds as I generally approve of the current situation and see some reason to hope lessons may have been learned.
Last edited by monsoon22; 10-26-2013 at 10:11 AM.
Back to the OP, as I've already said in this thread, the people who are really hurt by this two-week extension of the bans are the cheaters. They're missing Mabar, lag or no, and that's gotta hurt a lot for anyone who would like +5 tomes on some of their chars, the only Deathward potions I know of in-game, and the other Mabar items.
There is no free lunch.
You can think that Turbine is “demolishing all the cheaters” but unless it is an exploit that hurts the bottom line they will do nothing but a 5 minute investigation and ban the few people so the paladins here will think that Turbine takes these things serious.
P.S. Not defending the cheaters, but my opinion is that Turbine could care less how “clean” the community is as long as it is bringing in the money.
Furthermore, I can tell you from personal experiences that former Turbine punishments have not only effectively removed items from people's inventories, but have eliminated entire inventories, banned individual cheaters and did so with such efficiency it indirectly tore apart entire guilds of guilty folks.
Turbine has picked the most EFFECTIVE way to deal with the situation at hand... they dont owe cheaters EFFICIENCY It looks like they will take their time, and do it right. For the large majority of peeps in the game, this may in fact be VERY good PR for Turbine. And after the last two years of pretty horrid decision making... it gives me a ray of hope that maybe they havent given up in DDO.
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