Memo to: Turbine
RE: Where are you taking us?
Inspired somewhat by Patang's thread (https://www.ddo.com/forums/showthrea...can-bring-back I sat back and thought about how I FEEL about the game as it stands now.
I, like Patang, was totally ecstatically happy with the MOTU expansion. It had beauty, suspense, challenge. It was new, fresh and wonderful. I still really enjoy that set of quests. I have over the past year since MOTU release and a bit gotten most of my characters (all but 2 of 14) back up to cap and have or are working through that quest set. Part of it is to get the loot (comm loot mostly) but also because I really like it alot. I even still like the narration/voice acting ......stupid Toorin.
Since MOTU I haven't been super jazzed about any release.
I don't like the Druid chain - too sloggy, meh, buggy and the loot is sub par and honestly the story line just seemed plunked in. But I know not all story lines can be epic and with only 4 quests the arch it is hard to build something really strong. So over. This was when they started introducing the loot based upon difficulty overall that has been a win along with the eNorm level gear coming in the end reward (GH for that but the idea started here)....since I just don't run EE much (usually solo or shortman stuff and as I said not a powergamer so my characters are all slightly undergeared) the best loot was off in the distance for me and thus may be part of the mehness to me also the drop rates on some stuff was/is horrid and other than running it on casual for comms I didn't play it much.
I actually am ok with the Highroad quests - a nice smaller, simple explorer zone. Mostly very good quests (not a huge fan of Detour due to overall length and the absurdly stupid Harper agent - I mean jeez stop fiddling with the paper - first run through I was sure he was going to turn on us at some point but then that never happened so I couldn't even say it was sabotage ) and again the loot was pretty good across the board - stuff I could slot on any character - could plan for anyway.
I love return to GH - although it is really just beefed up GH so no really new quests it had a new story line and a new raid. I may just like it because I just plain like GH. DnD was about killing dragons and giants and the whole zone is great. Loot again was superb and was something to strive for.....although much of it surpassed everything we had from MOTU to High Road there was still a very good chance I would be happy with my old loot until I got lucky and got the new loot.
Then we got Shadowfell/Stormhorns Expansion - two large and verrrry different (w/r/t each other) explorer zones some fairly well crafted quests (once the bugs were ironed out) and the story lines were pretty good. But no raid and compared to MOTU it felt like a bit of a let down. And the loot.....the loot being the first demonchildren of the unfunbanes of deception was .....what is the word. ....Not bad....not good.....more like.....what the hell do I do with this.....hmm that isn't the word......incremental....just ever so slighly better than what I have that I don't need to strive for it.....and really it screams for a set bonus so I can figure out if it is really better than what I have - do I replace what I have with that. I am not saying we need astoundingly better loot every release but aside from running through it all once or twice I have gone back to my L20-22s in MOTU range and only pull out the higher ones for raids or some EE/EH or to help a guildie.
But here is where I get to my point - around about just after eGH - it feels like we got a new driver for the bus. We went from fairly good to excellent quests, ideas, game mechanics to a revision in the path DDO is following
I don't think we really knew it at the time but the next few months of changes after GH were all tinkering with the systems and underlying game mechanics - collectible turn ins (poor due to outrageous turn-in rates), the promised enhancement pass (actually a win here mostly but still some rough patches), iconic characters starting at L15 (so people can get to the new content earlier rather than backfilling FR to Level 1 so people could start there), Spellcraft and other skill changes along with skill tomes, level cap expansion, the new loot system (unfunbanes of deception)........all these fundamental changes to the systems to the underpinings of the game such that many of us felt/feel we are relearning the game mechanics. And none of these changes made the actual game play astoundingly better.
Turbine let us know where you are going. Some of us may want to get off the bus if we know where you are headed but more of us will get off if we have no idea where we are headed.