Disclaimer: I know a lot of people did a lot of work on EDs. But overall, I think this proposal will help epic levels more than EDs does currently. So, please, don't read the title and simply disagreee with "I farmed X a lot to have maxxed destinies and I don't like you taking my toys". Thanks.
Currently, level 21 to 28 don't give you much to thrive or build for. You get a plain progression (+10 HP per level, +1 to all skills per level, +1 BAB on odd levels, +1 saves on even levels) and access to epic feats. However, the real progression on epic levels comes from your progression in Epic Destinies. Thus, a level 20 character with a maximized destiny is almost ever more powerful than a level 28 character with no Epic Destiny at all.
DDO have a great building community, and most of those builds are focused on heroic levels because there is where you can mix and match your leveling process to get various benefits that you could not get any other way. Epic levels lack this. The only character decision you make during those levels are your feat choices. Eventually you end up with all EDs maximized, and there is no progression to make.
That is why I'm proposing to add to the game every current ED as an epic class, with their own progression, allowing us to gain real character power when we advance in epic levels, and letting us actually planning builds through epic levels as well.
The following is just a rough sketch that can be layered out if there is enough people interested, or if this gain dev attention.
"But EDs requires cash spent to be acessible. Turbine would never approve this without the cash option."
That is easy to solve. Epic trainer should only allow you to level up in their class if you purchase the epic class pack (Technically, the same cost as EDs cost now). People that do not have access to the epic class pack can only level up in the gneric Epic class (the current epic progression).
Said that, lets go into the rough specifics.
- Trainers: Epic class trainers would be in the Hall of Heroes. They refuse to talk to people that don't have access to them.
- Proficiencies: Epic classes gives no extra proficiency in weapons, armors, or shields. This is defined by your heroic classes.
- Hit Dice: Magister will get 8 HP per level. Fury, Sentinel, and Dreadnough would get 12 HP per level. Every other class will stay with 10 HP per level.
- Skill Points: As a rough sketch, epic classes will have 2 more skill points per level than their base class. So, Shadowdancer would get (12+Int) skill points per level, and Draconic would get (6+Int) skill points per level. Epic (the common class) will get no skill points.
- Class Skills: As a rough sketch, they would have the same class skills as their base class (Fatesinger uses bard skillset, magister the wizard skillset, etc).
- Base Attack Bonus: Sentinel, Deadnought, Grandmaster and Fury get +1 BAB per level. Every other epic class follow the current system (+1 BAB on odd levels).
- Saves: Every class get +1 to all saves on even levels.
- Class features: As a rough sketch, they will get their core benefits at each level. Some EDs might need extra stuff to fit here (Magister and Draconic, mostly). Epic (common) get a Epic Skills feat every level.
- Multiclass: You are allowed to get 3 different epic classes, just like you can have 3 different heroic classes.
- Enhancement trees: They each have a single enhancement tree with the same limitations as current epic system (4 points spent per tier to get the next tier).
- Enhancement points: You get 4 generic Epic Action Points to spend per epic level (including level 20) that can go into any of your epic classes. In the current level cap of 28 you would end up with 32 EAP. However, the tiers are limited in the same way the enhancement system works. Eg.: you also requires 6 levels in Grandmaster of Flowers to get access to Everything in Nothing.
- Epic Destiny Feats: Those would require 5 class levels in the same sphere (for feats that requires one ED maxxed), or 8 class levels in the same sphere (for feats that requires 2 EDs maxxed). They would still be awarded at level 26 and 28.
- Twists of Fate: Removed. People that have eaten a Tome of Fate should be compensated somehow.
- Epic Past Lives: Would work more akin to current heroic past lifes. If most of your classes are from an arcane destiny, you get an arcane epic past life. No need to track Karma separately.
- Existing Characters: All their epic levels are turned into Epic (commoner) levels. Might also be giving to everyone a LR to switch epic classes to the new classes.