so your solution essentially blocks them out of TRing, and is basically a way of telling them "put out or get out", which isn't good.
the advantage tokens/shards/comms w/e have is that they can be farmed, even if all you have is 1 quest to do it in
so over time, even a dedicated f2p player can TR.
That allows people to slowly build up valor (if that's the currency they're going for) while giving anyone the opportunity to reincarnate at their own pace with for profit in excess of that 'free' reincarnation.
Most likely this would lead to more VIPs and a more steady stream of revenue followed by a more amicable relationship between customers and Turbine with me and others giving them plenty of money for the service.
However, to compare this to the current system:
1 Heart = 250 Comms or 20 tokens
This means the 1 Comm = 8 token fragments
Which leads to an average of 24 Token fragments per quest based on the 3 Comms per Epic Hard Quest average.
My proposal above would instead net the following equivalents in total (Quest reward and Saga reward combined):
Level 21: EN = 80 Fragments, EH = 120 Fragments, EE = 160 Fragments
Level 22: EN = 96 Fragments, EH = 144 Fragments, EE = 192 Fragments
Level 23: EN = 112 Fragments, EH = 160 Fragments, EE = 208 Fragments
Level 24: EN = 128 Fragments, EH = 176 Fragments, EE = 224 Fragments
Level 25: EN = 144 Fragments, EH = 192 Fragments, EE = 240 Fragments
Level 26: EN = 160 Fragments, EH = 208 Fragments, EE = 256 Fragments
Level 27: EN = 176 Fragments, EH = 224 Fragments, EE = 272 Fragments
Level 28: EN = 192 Fragments, EH = 240 Fragments, EE = 288 Fragments
Which means quests alone would net the following equivalents on average:
Level 21: EN = 40 Fragments, EH = 60 Fragments, EE = 80 Fragments
Level 22: EN = 48 Fragments, EH = 72 Fragments, EE = 96 Fragments
Level 23: EN = 56 Fragments, EH = 80 Fragments, EE = 104 Fragments
Level 24: EN = 64 Fragments, EH = 88 Fragments, EE = 112 Fragments
Level 25: EN = 72 Fragments, EH = 96 Fragments, EE = 120 Fragments
Level 26: EN = 80 Fragments, EH = 104 Fragments, EE = 128 Fragments
Level 27: EN = 88 Fragments, EH = 112 Fragments, EE = 136 Fragments
Level 28: EN = 96 Fragments, EH = 120 Fragments, EE = 144 Fragments
This means that you would never even get the equivalent of two tokens from a single quest, but would still make them viable to earn the rewards. While also making the saga rewards very appealing but not mandatory.
Now that said it's just about all they are going to be able to spend their TP on but that is OK too in my books. If you want to play 100% free to play then there should be some tough decisions to make. At 500 TP it might be enough for them to just buy that $9.99 package on sale for 2 tr lives and thus we turn them into premium without making them feel there is a gun to their head to do it.
Last edited by Thalmor; 10-23-2013 at 03:10 PM. Reason: spelling
Where is my GREATBOW???
I would just like to note, that at the current rate of acquisition proposed by the developers (average 3/quest), that I would have more fun rolling up 60 characters and farming 100 favour on each of them, it would also take me less time to earn the TP to buy the heart through that method, than it would to grind out all the saga's 9 times over.
So even if the new Commendations are BtA, the Grind suggested to get them is currently completely ridiculous.
Kind of like a 'cheap' investment for Turbine to hook someone on something they see a value in and will continue paying for. How about valor boost potions. Just drop valor in each quest, maybe a few more in FR quests and a bonus in sagas. Incentivice people to want to go for the better return and then a monetary boost to get a little bit more from it.
Add incentives, don't just FORCE people to take it or leave it.
Take heart everyone! Someone is most certainly watching this thread as a post I made celebrating the post that faydingsun posted seems to have vanished somehow. That means they're still reading! (Maybe.)
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