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  1. #1
    Community Member Ninety's Avatar
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    Default Arti build for TR life

    Can anyone suggest how I should do my arti life? ive got some decent repeating xbows, so I do plan on going the ranged route.

    it will be my 16th life, so im pretty familiar with TRing, just never done an arti.

    I want ranged at low levels and BB at higher levels, preferably staying pure arti

    suggestions?

  2. #2

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    Quote Originally Posted by Ninety View Post
    Can anyone suggest how I should do my arti life? ive got some decent repeating xbows, so I do plan on going the ranged route.

    it will be my 16th life, so im pretty familiar with TRing, just never done an arti.

    I want ranged at low levels and BB at higher levels, preferably staying pure arti

    suggestions?
    I'm about to TR my Arti, and I'm planning on going this route:

    Code:
    Character Plan by DDO Character Planner Version 04.19.02
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Warforged Male
    (20 Artificer \ 8 Epic) 
    Hit Points: 512
    Spell Points: 1295 
    BAB: 15\15\20\25\25
    Fortitude: 12
    Reflex: 16
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength              8                    11
    Dexterity            16                    21
    Constitution         18                    23
    Intelligence         18                    30
    Wisdom                6                    10
    Charisma              6                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +5 Tome of Dexterity used at level 19
    +5 Tome of Constitution used at level 19
    +5 Tome of Intelligence used at level 19
    +4 Tome of Wisdom used at level 19
    +4 Tome of Charisma used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               3                    24
    Bluff                -2                     9
    Concentration         4                    38
    Diplomacy            -2                     9
    Disable Device        8                    43
    Haggle               -2                    10
    Heal                 -2                     9
    Hide                  3                    14
    Intimidate           -2                     9
    Jump                  0                    20
    Listen               -2                     9
    Move Silently         3                    14
    Open Lock             7                    37
    Perform              n/a                    n/a
    Repair                8                    43
    Search                8                    43
    Spellcraft            8                    42
    Spot                  2                    32
    Swim                 n/a                    n/a
    Tumble                4                    15
    Use Magic Device      2                    33
    
    Level 1 (Artificer)
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Toughness
    
    
    Level 2 (Artificer)
    
    
    Level 3 (Artificer)
    Feat: (Selected) Point Blank Shot
    
    
    Level 4 (Artificer)
    Feat: (Artificer Bonus) Precise Shot
    
    
    Level 5 (Artificer)
    
    
    Level 6 (Artificer)
    Feat: (Selected) Rapid Shot
    
    
    Level 7 (Artificer)
    
    
    Level 8 (Artificer)
    Feat: (Artificer Bonus) Maximize Spell
    
    
    Level 9 (Artificer)
    Feat: (Selected) Precision
    
    
    Level 10 (Artificer)
    
    
    Level 11 (Artificer)
    
    
    Level 12 (Artificer)
    Feat: (Artificer Bonus) Empower Spell
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Artificer)
    
    
    Level 14 (Artificer)
    
    
    Level 15 (Artificer)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 16 (Artificer)
    Feat: (Artificer Bonus) Quicken Spell
    
    
    Level 17 (Artificer)
    
    
    Level 18 (Artificer)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 19 (Artificer)
    
    
    Level 20 (Artificer)
    Feat: (Artificer Bonus) Extend Spell
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Combat Archery
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Great Intelligence
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Doubleshot

  3. #3
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    Quote Originally Posted by Ninety View Post
    Can anyone suggest how I should do my arti life? ive got some decent repeating xbows, so I do plan on going the ranged route.

    it will be my 16th life, so im pretty familiar with TRing, just never done an arti.

    I want ranged at low levels and BB at higher levels, preferably staying pure arti

    suggestions?
    Don't stay pure Arti, especially on a TR life Artis don't get very much to work with in Heroic for their repeaters, you need to mix a little something in. I recommend /6 Rgr, if you want to make the most out of your Repeaters. Pure Artis are better suited as primary spellcasters, with the new SLAs...and even then, I'd splash /2 Rogue or Monk for Evasion.

    You wont get BB with a /6 Rgr splash, but that's OK for a couple reasons:

    1) You don't get a third L6 spell slot till Arti 19, and you'll want to slot Reconstruct and Deadly Weapons first, unless you just want to scroll Reconstruct (but then you lose Attach Weapons). And TRs don't ever make it to L19, they bank 18 to 20. And even if you do free up a slot, you probably want to slot Tac Det before BB anyway, so BB is really for Epic only.
    2) BB doesn't work as nicely on a ranged char as it does with melee Divines. Its just a lot tougher to kite them back and forth through the BB while you're maintaining more than melee distance.
    3) Sniper Shot with Repeaters, plus 3d6 sneak die and increased PBS range, is more awesomeness than BB, for zero SP cost.
    4) In Heroic, repeaters work REALLY well with CC effects. Paralyzing, Nightshade Venom, etc. And, obviously, CCed mobs don't proc your BB.
    Last edited by droid327; 10-17-2013 at 01:32 AM.

  4. #4
    Community Member Ninety's Avatar
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    I ended up pure arti, was easier than I thought. I'm not sure why you say that BB doesn't work as well on ranged characters, because it's really easy to throw a BB (max and empowered) and then kite them through it while shooting them.

    arti was my last life before going completionist, so, next Friday, ill TR again, as soon as my timer is up.

  5. #5
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    Quote Originally Posted by Ninety View Post
    I'm not sure why you say that BB doesn't work as well on ranged characters, because it's really easy to throw a BB (max and empowered) and then kite them through it while shooting them.
    I didn't say it was impossible, I just said it didn't work as nice

    On a melee char, you can kite them back and forth over a very short distance....just walk a little out of the BB, then back into the BB. Since you're in melee, you don't have to maintain distance. You can just hop back and forth across the BB perimeter and proc a lot more hits with it.

    On a ranged char, you have to maintain distance, that's the whole point of kiting. So you have to run a lot farther out, before they hit the BB. Then you have to run all the way back to the BB and then back out the other side. That just means you proc BB hits a lot slower.

  6. #6
    Community Member Ninety's Avatar
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    Quote Originally Posted by droid327 View Post
    I didn't say it was impossible, I just said it didn't work as nice

    On a melee char, you can kite them back and forth over a very short distance....just walk a little out of the BB, then back into the BB. Since you're in melee, you don't have to maintain distance. You can just hop back and forth across the BB perimeter and proc a lot more hits with it.

    On a ranged char, you have to maintain distance, that's the whole point of kiting. So you have to run a lot farther out, before they hit the BB. Then you have to run all the way back to the BB and then back out the other side. That just means you proc BB hits a lot slower.
    I'm a bit confused, why do ranged characters have to keep a distance? I hit perfectly fine standing right next to something.

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