Vision: A toon which is both able to tank s&b and be well equipped to do questing where a tank is not useful.
Build requirements: Overwhelming critical, over 1k hp in Unyielding Sentinel, sufficient threat/damage to hold aggro in raids, able to have max ranks of Heal and Intimidate, (mostly) self healing, shield bashing enhancements, all reasonable threat improvement enhancements.
Build solution: 14 Paladin (zeal, saves, powerful LoH, additional smites to fuel Intolerant blows); 2 Fighter (two feats, additional threat enhancements, shield bashing enhancements); 2 Favored Soul (Massive improvements to spell points, improvements to saves, Smite Weakness enhancement, Divine Might enhancement); Two levels to be taken in any of these classes to accent what you want out of the build.
Suggested class level splits:
15 Paladin, 3 Favored Soul, 2 Fighter: Lets you carry Zeal and Deathward as lv 4 paladin spells; Gives you access to AoV Shield of Condemnation.
15 Paladin, 3 Fighter, 2 Favored Soul: Zeal, Deathward; Gives access to more defencive enhancements from Stalwart Defender tree; Gives you access to overbalance, which is fun(but not that powerful).
14 Paladin, 4 Fighter, 2 Favored Soul: Zeal OR Deathward; Greater access to fighter tree; One additional feat. Recommended for non-human/dwarf races, or people who want more tank and less questing.
14 Paladin, 6 Fighter: Not an Exemplar Templar build...Removed as it doesn't work that way I understood it to, ty to unbongwah
Pros of the build:
Overwhelming critical, Zeal, Deathward, high HP, deep SP pool for self buffs/cocoon, easy to get intimidate over 90, strong leveler, excellent threat, acceptable damage, good defencive stats (over 170 AC and 180 PRR in US), 32 point build viable, 36 point builds can get UMD up over 40.
Cons of the build:
No evasion, no access to tactical feats/CC, very poor ranged damage(uses thrower), can be SP hungry because of the number of self buffs it uses(fixed with a sp item), tight on both AP and feats, less DPS than a straight up dps build(but still more threat than the majority)
Race: Human is the best choice because the enhancements are good for the build, the extra feat allows all wanted feats to be taken with only two levels of fighter, and the lack of a stat modifier improves the starting stat block. Of note any race will work, with halfling being the worst fleshie because of the non-advantageous -2 str +2 dex and -4 penalty to intimidate. Warforged are quite bad for the build, as they require an additional feat for armor, have -2 wis and -2 cha, and less healing amp. Bladeforged could work ok, but as of yet are untested; the negative base healing amp hurts them a lot.
Feats, in the order they are taken(human):
Power Attack, Cleave, Bastard Sword Proficiency, Improved Shield Bash, Shield Mastery, Great Cleave, Improved Critical, Two Handed Fighting, Improved Shield Mastery, Improved Two Handed Fighting*, Overwhelming Critical, Greater Two Handed Fighting*, Perfect Two Handed Fighting, Blinding Speed, Elusive Target.
* If you want to take a different feat here you may, but testing both feat choices before making a sure decision is suggested.
On Two Handed Fighting: This is NOT so you can use a greatsword, although you can if you are running easier content. THF improves the damage of the bastard sword, even against a single target; In most cases because of the shield bashes and doublestrike you will do more damage s&b than with a greatsword, and be much more safe while you are doing it.
VERY IMPORTANT: Momentum Swings from LD and Cocoon from PA are the MOST important twists for this build.
Starting Stat block(human):
16 Str 14 Dex 14 Con 8 Int 8 Wis 16 Cha (32 points)
16 Str 14 Dex 14 Con 12 Int 8 Wis 16 Cha (36 points)
Ability stat improvements go into Str until you have enough to qualify for Overwhelming Critical; remaining stat improvements going into Cha.
Next post will be a particular build with the level up scheme.