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  1. #1
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    Default Fighter(12)/Monk(6)/Ranger(2)

    Note: This thread will assume the build is level 26 as opposed to level 28. For this reason some gear, feats and stats will be based on this decision. As I level this toon things may change.

    Stats - 32 pt half-orc build
    Strength: 20 base + 7 levels + 3 tome + 8 item +3 insight + 1 exceptional + 8 psionic + 5 primal scream +1 enhancements +2 ship = 58 strength
    Dexterity: 15 base + 2 tome +8 item +2 ship = 27
    Constitution: 15 base + 3 tome + 7 item +2 insightful + 2 ship + 4 earth stance +5 primal scream = 38
    Intelligence: 7 base + 3 tome = 10
    Wisdom: 8 base + 2 tome + 2 ship = 12
    Charisma: 6 base = 6

    Monk Feats:
    1 monk: Dodge
    2 monk: Power Attack
    6 monk: Two Handed Fighting

    Fighter Feats:
    1 fight: Cleave
    2 fight: Stun Blow
    4 fight: Weapon Specialization: Slashing
    6 fight: Great Cleave
    8 fight: Improved Critical: Slashing
    10 fight: Greater Weapon Specialization
    12 fight: Manyshot

    Class Feats:
    1 class: Point Blank Shot
    3 class: Weapon Focus: Slashing
    6 class: Improved Two Handed Fighting
    9 class: Greater Weapon Focus: Slashing
    12 class: Master of Forms
    15 class: Greater Two Handed Fighting
    18 class: Grandmaster of Forms
    21 epic: Overwhelming Critical
    24 epic: Improved Critical: Ranged

    Concerns: How critical is Zen Archery going to be for this build? I know it will make me uncentered if I pull out a bow without it, but it's only going to be losing +1 crit multiplier on 19-20 while this is in effect. Naturally I'm skeptical, since I would need to put 3 more points in wisdom, and drop another feat, probably Dodge honestly, to slot it.

    Damage Mitigation and Avoidance are good I think;

    Dodge: + 6 monk + 3 dodge feat + 2 enhancement + 8 dun'robar ring = 19% dodge
    PRR: 15 GM Earth + 15 enhancement + 25 stalwart defense stance + 14 PRR augment = 69
    Incorporeality: Situationally 25% Dark Monk
    Concealment: 20% item, situationally 50% displacement
    Healing Amplification: 30% PDK + 20% Loot Gen Bracers +10% Shintao

    Concerns: Not many. I love the idea of 69 PRR and 20% dodge combined with my other defense.

    Saves:
    Fort: 12 fighter + 5 monk + 3 ranger + 8 item + 14 con + 4 gh = 46
    Ref: 4 fighter + 5 monk +3 ranger + 8 item + 8 dex + 4 gh = 32
    Will: 4 fighter + 5 monk + 8 item + 1 wisdom + 4 gh = 22

    Concerns: This build has crappy saves. It could be mitigated by switching ranger for paladin, but that would require me to pick up a LG alignment swap, and redo my feats. Since I mostly only run EN and EH, I should be okay with these lame saves.

    Critical Hits:
    Drow Greataxe Base Range = 19-20: +1 Kensai +3 Improved Critical = 15-20
    Drow Greataxe Base Multi = x3: +1 OC +1 gm earth +2 Legendary Dreadnought = +7 on 19-20

    Concerns: Nothing amazing here. I'll switch over to Skybreaker or the Epic Sword of Shadow if I ever pick one up.

    Gear:
    Helmet: EH/EE Black Dragon Helmet +3 exceptional str(Vitality and Deathblock slotted)
    Necklace: +45 hp 20% blur/displacement clicky GS
    Trinket: Focus of Prowess +8 strength
    Cloak: Deadly +8 of Resist +8
    Belt: Colenthenis Belt
    Rings: Ravager Ring and Dexterity +8 of +40 False Life
    Gloves: PDK Gloves
    Boots: 115% fort of Speed 8
    Bracers: Leviks Bracers/20% Heal Amp of Superior Parrying(working on getting will help saves massively)
    Armor: Flawless Black Robe(+14 PRR slotted)
    Weapon: Drow Greataxe

    Enhancements:

    Kensai: 35
    Core Enhancements(4)
    Extra Action Boost(6)
    Weapon Specialization(8)
    Haste Boost(3)
    Weapon Meditation(6)
    Tactics(6)
    Keen Edge(1)
    One With The Blade(1)

    Stalwart Defender: 12
    Core Enhancement(3)
    Durable Defense(+15 PRR while in stance)(3)
    Stalwart Defensive Mastery(Irrelevant filler)(6)

    Ninja: 12
    Core Enhancement(3)
    Sneak Attack(4)
    Acrobatic(2)
    Subtelity(3)

    Shintao: 12
    Core Enhancement(2)
    Reed in the Wind(2)
    Restoring the Balance(2)
    Iron Skin(6)

    Half-Orc: 9
    Orcish Fury(1)
    Orcish Strength(2)
    Orcish Weapon Training(4)
    Orcish Action Boost(2)

    Enhancements were extremely difficult to choose. The build sacrifices DPS from Half-Orc enhancements, losing out on the Power Attack, weapon training, action boosts, and most painfully Brutality enhancement, so it can make use of greater survivability.

    Please critique this! I will eagerly accept and respond to any advice on how to improve this build!

  2. #2
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    Default aim of the build?

    sorry i just wanted to know what you were aiming for in this build?

    if you wanted ranged burst, Sithali and Pyrene are good builds to consider.

  3. #3
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    Quote Originally Posted by keowyn View Post
    sorry i just wanted to know what you were aiming for in this build?

    if you wanted ranged burst, Sithali and Pyrene are good builds to consider.
    Both are good looking builds to be sure, but both have problems. The first is with Sithali; although it has excellent damage potential, it is not a half-orc build. The Pyrene is another issue, as it is a paladin build. I would need to obtain a Lawful Good alignment change to switch to said build, which I currently cannot afford.

    The purpose of this build is for me to be able to play a more survivable melee, mix in some burst dps to make up for the sustained damage I'm losing, and all without TRing or using an alignment swap. Is this toon optimal? Of course not. Is it viable? I think so.

    Thanks for the reply!

  4. #4
    Community Member DrNuegebauer's Avatar
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    Suggestion:
    drop GM of forms for zen archery.

    You lose 3 PRR and 1 Con. You gain +1 crit multiplier when ranged (and if in Adrenalin overload you'll be ecstatic about the extra +1)

  5. #5
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    Quote Originally Posted by DrNuegebauer View Post
    Suggestion:
    drop GM of forms for zen archery.

    You lose 3 PRR and 1 Con. You gain +1 crit multiplier when ranged (and if in Adrenalin overload you'll be ecstatic about the extra +1)
    I'm rather attached to GM of forms; is there any other feat I could possible ditch for it instead?

  6. #6
    Community Member DrNuegebauer's Avatar
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    Quote Originally Posted by Varashad View Post
    I'm rather attached to GM of forms; is there any other feat I could possible ditch for it instead?
    What is so essential about GM of forms?

  7. #7
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    i would forgo Zen Archery, and maybe swap Subtlety to Agility in Ninja Spy to help with reflex saves.

    personally, i would just take away the Stalwart Defender enhancements and put them into more dps.

  8. #8
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    Quote Originally Posted by keowyn View Post
    i would forgo Zen Archery, and maybe swap Subtlety to Agility in Ninja Spy to help with reflex saves.

    personally, i would just take away the Stalwart Defender enhancements and put them into more dps.
    Hmmm could work. I would like to keep the Stalwart enhancements, but then PRR is one of the lesser forms of damage mitigation anyways. I'll have to look at my stuff again.

    Quote Originally Posted by DrNuegebauer View Post
    What is so essential about GM of forms?
    I really want the +1 con and +3 PRR, as well as the ability to use GM of Oceans situationally. Mostly its that I'm probably under valuing Zen Archery since I've never made this kind of build before.

  9. #9
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    Stats - 32 pt half-orc build
    Strength: 18 base + 7 levels + 3 tome + 8 item +3 insight + 1 exceptional + 8 psionic + 5 primal scream +1 enhancements +2 ship +7 divine might = 56 strength
    Dexterity: 14 base + 2 tome +8 item +2 ship = 26
    Constitution: 15 base + 3 tome + 7 item +2 insightful + 2 ship + 4 earth stance +5 primal scream = 38
    Intelligence: 6 base + 3 tome = 9
    Wisdom: 8 base + 2 tome + 2 ship = 12
    Charisma: 13 base + 2 tome + 7 item + 2 ship base = 24

    Monk Feats:
    1 monk: Dodge
    2 monk: Power Attack
    6 monk: Two Handed Fighting

    Fighter Feats:
    1 fight: Cleave
    2 fight: Stun Blow
    4 fight: Weapon Specialization: Slashing
    6 fight: Great Cleave
    8 fight: Improved Critical: Slashing
    10 fight: Greater Weapon Specialization
    12 fight: Improved Sunder

    Class Feats:
    1 class: Toughness
    3 class: Weapon Focus: Slashing
    6 class: Improved Two Handed Fighting
    9 class: Greater Weapon Focus: Slashing
    12 class: Master of Forms
    15 class: Greater Two Handed Fighting
    18 class: Grandmaster of Forms
    21 epic: Overwhelming Critical
    24 epic: Power Critical/Quick Draw/Luck of Heroes/Lightning Reflexes - Open to suggestions
    27 epic: Blinding Speed

    Concerns: My level 24 feat is seriously concerning; I have no idea what to take there. Without the ranged aspect, I've freed up multiple feats, and could definitely use some advice.

    Damage Mitigation and Avoidance are good I think;

    Dodge: + 6 monk + 3 dodge feat + 2 enhancement + 8 dun'robar ring = 19% dodge
    PRR: 15 GM Earth + 15 enhancement + 14 PRR augment = 44
    Incorporeality: Situationally 25% Dark Monk
    Concealment: 20% item, situationally 50% displacement
    Healing Amplification: 30% PDK + 20% Loot Gen Bracers +10% Shintao

    Concerns: Not many. I love the idea of 69 PRR and 20% dodge combined with my other defense.

    Saves:
    Fort: 12 fighter + 5 monk + 3 paladin + 8 item + 14 con + 4 gh +6 pally +4 parry = 56
    Ref: 4 fighter + 5 monk + 8 item + 8 dex + 4 gh +6 pally +4 parry = 39
    Will: 4 fighter + 5 monk + 8 item + 1 wisdom + 4 gh +6 +4 parry pally = 32

    Concerns: This build has crappy saves. Even with pally levels, I'm only getting a decent fort save, and even that isn't going to stand up well. I doubt if my reflex save will ever let me evade anything.

    Critical Hits:
    Drow Greataxe Base Range = 19-20: +1 Kensai +3 Improved Critical = 15-20
    Drow Greataxe Base Multi = x3: +1 OC +1 gm earth +2 Legendary Dreadnought = +7 on 19-20

    Concerns: Nothing amazing here. I'll switch over to Skybreaker or the Epic Sword of Shadow if I ever pick one up.

    Gear:
    Helmet: EH/EE Black Dragon Helmet +3 exceptional str(Vitality and Deathblock slotted)
    Necklace: +45 hp 20% blur/displacement clicky GS
    Trinket: Focus of Prowess +8 strength
    Cloak: Deadly +8 of Resist +8
    Belt: Uncertain - Need advising
    Rings: Dun'Robar Stunning/+2 con and Dexterity +8 of +40 False Life
    Gloves: PDK Gloves
    Boots: 115% fort of Speed 8
    Bracers: 20% Heal Amp of Superior Parrying
    Armor: Flawless Black Robe(+14 PRR slotted)
    Weapon: Drow Greataxe

    Concerns: I'm not 100% sure on this stuff, and would very much love some advice on the gear. Some of it needs some serious improvements.

    Enhancements:

    Kensai: 35
    Core Enhancements(4)
    Extra Action Boost(6)
    Weapon Specialization(8)
    Haste Boost(3)
    Weapon Meditation(6)
    Tactics(6)
    Keen Edge(1)
    One With The Blade(1)


    Ninja: 12
    Core Enhancement(3)
    Sneak Attack(4)
    Acrobatic(2)
    Subtelity(3)

    Shintao: 12
    Core Enhancement(2)
    Reed in the Wind(2)
    Restoring the Balance(2)
    Iron Skin(6)

    Half-Orc: 21
    Orc strength(4)
    Orc fury(2)
    Orc Weapon Training(8)
    Brutality(1)
    Orc Power Attack(6)

    I give up a significant amount of PRR(25) to add in more DPS; this is easy enough to change though with a simple enhancement resetting.

    Advice to improve would be loved!

  10. #10
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    I've decided to go with the ranger variant of this build; the cheaper access to ranged feats makes this build more accessible to me. Thanks for the help

  11. #11
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by DrNuegebauer View Post
    Suggestion:
    drop GM of forms for zen archery.

    You lose 3 PRR and 1 Con. You gain +1 crit multiplier when ranged (and if in Adrenalin overload you'll be ecstatic about the extra +1)
    I was going to suggest the same when I began reading the thread.
    Quote Originally Posted by Varashad View Post
    I really want the +1 con and +3 PRR, as well as the ability to use GM of Oceans situationally. Mostly its that I'm probably under valuing Zen Archery since I've never made this kind of build before.
    I think you are undervaluing Zen Archery, and overvaluing Grandmaster of Forms. Is +1 Con, +3 PRR really that critical? 3 PRR amounts to something like +1% damage reduction, and between Dodge, concealment, and incorporeality, less than a 1% boost to your overall damage mitigation. Ocean 4? For what? An extra +1 Dodge/+1 saves?

    You look like you want to be using Ki on this build, for Shadow Veil, if nothing else, and it kind of sucks to drop to 0 when you go uncentered for a little while.
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