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    Community Member bergeau09's Avatar
    Join Date
    Oct 2009
    Location
    Quebec, Canada. (Playing on Khyber)
    Posts
    291

    Default The Grimreaper, an untouchable killer.

    After many folks asked me many questions about the build I played on my last life, I decided to post the notes I took over the last month to create the Grimreaper. Unfortunatly I didn't have a chance to play it at cap because I decided to continue my road to completionist; But I totally had a blast playing it and will eventually comeback to this build once I get the last few PLs I need. Please be aware that a few tomes are needed to make the build work, you can always spread ability level up here and there to do the job. Now enough' talking.



    ~


    The Grim Reaper, an Untouchable Killer.
    12 Wizard / 6 Ranger / 2 Monk
    Ugly Half-Elf
    Legendery Dreadnought 5



    Leveling pattern I used

    M - R - R - M - W - R - R - R - R - W - W - W - W - W - W - W - W - W - W - W

    Taking monk as the first level for extra feat, stance & wrap use at low level, followed by 2 ranger for TWF and sprint boost, finnaly another and last monk for evasion. Getting the rest of Ranger as soon as possible to get diehard & iTWF and finish to cap with the wizard levels


    Feats:

    - Half-Elf (1) : Rogue Dillitate

    - Free (8) : Bow Strength, Rapid Shot, Two Weapons Fighting, Improved Two Weapons Fighting, Diehard, Precice shot, Manyshot, Evasion

    - Normal (7) : Mobility, Toughness (Completionist), Spring Attack, GTWF, Great Cleave, IC: Slash, Cleave

    - Monk (2) : Dodge, Power Attack

    - Wizard (3) : Maximize, Quicken, Extend

    - Epic (3) : Overwhelming Critical, Epic Toughness, Epic Damage Reduction

    - Epic Destiny (2) : Perfect Two Weapon Fighting, Elusive Target


    _____

    Epic Destiny : Legendery Dreadnought

    Tier : Ability (Points required)

    1 : Extra Action Boost (2), Constitution (2)

    2 : Improved Power Attack (2), Momentum Swing (2), Constitution (2)

    3 : Lay Waste (2), Critical Damage (2), Constitution (2)

    4 : Empty

    5 : Advancing Blows (2), Devastating Critical (2)

    6 : Master's Blitz (2), Headman's Chop (2)

    Twists
    4/1/1

    Slots #

    1 : Sense Weakness (Tier 4)

    2 : Primal Scream (Endless Fate) (Tier 1)

    3 : Unearthly Reaction (Tier 1)

    _____

    When it comes to defense & survability :


    #Dodge :
    4 Furries of Blows
    3 Dodge Feat
    3 Unearthly Reaction
    8 Dun' Robar Ring
    2 Spring Attack
    3 Improved dodge
    3 ENH
    1 Haste
    =
    25% possible, but you shouldn't waste APs on dodge if you can fit it elsewhere as the cap is 17 here.

    30 Elaborate Parry (Situational)
    =
    47%



    ~

    #Incorpality

    25% Wraith

    ~

    #Miss Chance

    50% Displacement (Always on as it's extended and doesn't take long to cast as if you were scrolling it)

    #PRR

    10 Tempest
    16 Light Armor
    24 Sheltering
    10 Epic DR Feat
    =
    60 PRR = 29.43% DR

    #AC

    10 Base
    17 Armor
    6 Dex Mod
    6 Wis Mod
    6 Alchimical
    3 Monk Bonus
    7 Natural Armor
    6 Protection
    3 Improved Defense (Tempest tree)
    3 Core Enh from (Tempest tree)
    1 Alch Crafting
    =
    68. Not super high. Still a nice tiny addition to the build.



    #Self-Healing

    Double Auras:

    Death Aura; 50s/tick
    Lesser Death Aura; 10s/tick
    =
    around 60 every 2 sec.

    Burst: 225ish. Crits over 400.

    _____

    When it comes to DPS :

    Wep Crit Profile; 19-20 (10%) / x7

    #Damage

    27 Base
    25 Strength mod
    5 Visor
    5 Power Attack
    5.5 Cold 1d10 Augment
    5.5 Shock 1d10 Augment
    25s Sneak Attack Damage
    2 Black Set
    4 Tempest Tree
    5 Advancing Blow
    2 Rams Might
    1 Monk Passive Past life
    2 Ship buff
    7 Enhancement
    =
    118 Damage per swing.
    No deadly & bard buffs.


    #Doublestrike

    08 Bracers
    05 Perfect TWF
    03 Black Set
    =
    16% - Decent enough for what it takes to reach it.
    _____

    Stats :



    Strength; 18 (Base) + 4 (Tome) + 6 (Level ups) + 8 (Item) + 3 (Insighful) + 1 (Globe) + 4 (Alchimical) + 2 (Ship) + 2 (Yugo) + 5 (Primal) + 2 (Tempest Tree) + 2 (Ram's Might) + 1 (Epic Destiny) = 56 (+23) [59 w/ Action Surge]

    Dexterity; 13 (Base) + 4 (Tome) + 8 (Slotted) + 1 (Globe) + 4 (Alchimical) + 2 (Ship) = 32 (+11)

    Constitution; 16 (Base) + 5 (Tome) + 9 (Item) + 2 (insighful) + 4 (Alchimical) + 1 (Globe) + 5 (Primal) + 2 (Epic Destiny) + 2 (Yugo) = 46 (+18)

    Inteligence; 12 (Base) + 4 (Tome) + 1 (Globe) +6 (Slotted) + 2 (Yugo) + 2 (Ship) = 26 (+9)

    Wisdom; 8 (Base) + 4 (Tome) + 1 (Globe) + 2 (Ship) + 7 (Slotted) = 22 (+6)

    Charisma; 9 (Base) + 3 (Tome) + 7 (Slot) + 1 (Globe) + 2 (Ship) + 2 (Yugo) = 24 (+8)

    _____

    Skills :


    Heal & Balance (***)
    UMD & Concentration (**)
    Spellcraft (*)

    _____

    Hit Points

    48 Wizard hit dice
    48 Ranger hit dice
    16 Monk hit dice
    504 Constitution Bonus
    31 Toughness Feat
    50 Epic toughness Feat
    50 Legendery Dreadnought Epic Destiny Bonus Hit Points
    20 Yugo Pots hidden effect
    20 Vitality Slotted
    35 False Life Slotted
    10 Dracolic Vitality Feat
    45 Green Steel MinII Belt
    10 Barbarian Passive Past Life
    25 Heroic Durability
    3*5=15 Improved Heroic Durability
    80 Epic Levels
    30 Pale Master Tree
    =
    1037. SHOULD be enough.

    _____

    Saves :

    Fortitude; 12 (Base) + 18 (Con Mod) + 2 (Good Luck Slotted) + 7 (Resistance Slotted) + 4 (GH) +1 (Alchimical Crafting) + 1 (Ship) + 3 (Epic) = 50


    Reflex; 12 (Base) + 11 (Dex Mod) + 2 (Good Luck Slotted) + 9 (Enh) + 7 (Resistance Slotted) + 4 (GH) + 6 (Twisted Unearthly Reaction) +1 (Alchimical Crafting) + 1 (Ship) + 3 (Epic) = 56 / + 2 Rog PL + 3 Enh = 61 Aigaisnt traps


    Will; 13 (Base) + 6 (Wis Mod) + 2 (Good Luck Slotted) + 7 (Resistance Slotted) + 4 (GH) + 1 (Alchimical Crafting) + 1 (Ship) + 3 (Epic) = 37

    I did take improved evasion via tempest tree and highly recommand it.

    _____

    Spell Points :

    545 Wizard
    50 Ranger
    261 Inteligence
    174 Wisdom
    60 Sorceler Past life
    20 Favored Soul Past life
    200 Slotted
    =
    1310 Spell Points
    *1.12 Endless Faith twisted.
    =
    1467 Spell Points; Enough when you carry a little stack of draught of sparkling apple cider.

    _____

    Spell Power :

    Negative;

    40 Heal skill
    38 PM Tree
    25 Alchimical
    114 Null Slotted
    150 Maximize
    18 Implement
    =
    373
    15 Universal
    25 Psychic (Eardweller)
    =
    413 If you want to push it.

    Others Should be around low 70s depending on skills repartition.


    _____

    Gear Setup :


    Weapon 1: EE Axe of Adaxus - 1d10 Cold, 1d10 Shock or Acid

    Weapon 2: EE Axe of Adaxus - Nullification 114 (138 be nice), 1d10 Cold

    Head; EE Helm of the Black Dragon. - 35 Hit Points

    Googles; EE Dream Visor - 200 SP

    Armor; Flawless Black Dragonhide Armor - Globe (+1 exc to all stats)

    Wrists; Skirmisher's Bracers - (No Slots)

    Ring 1; Seal of Dun'Robar +2 Con / Tendon Slice

    Ring 2; Guardian's Ring - Blindness Immunity

    Boots; Halcyon's Boots - 6 Int, 7 Cha

    Gloves; EE Backstabber's Gloves - Vitality

    Belt; MinII HP Green Steel - Alch crafting +1 to saves.

    Cloak; EE Jeweled Cloak - 7 Resistances, Good Luck +2

    Trinket; Idol of Fortune - Misc Slots

    Necklace; Pendant of the Stormreaver - 7 Wis




    _____

    Unforunatly I didn't take screenshots of stats, ed and trees but theyt really depend on your preferences once you got the basic (Wraith form, tempest, etc).
    Feel free to bash, critic and correct mistakes!

    Hope you enjoy it!
    Darree.
    Last edited by bergeau09; 10-23-2013 at 06:21 PM.
    Hossa / Darree ~Khyber~ Doom Legion (Level 75)
    Proud Host of the DDO Hunger Games Along with Fawngate.
    Quote Originally Posted by Jendrak
    Somebody should definitely explain to Turbine that when they roll up a new GM that INT is not dump stat.

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