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  1. #1
    Community Member bergeau09's Avatar
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    Default The Grimreaper, an untouchable killer.

    After many folks asked me many questions about the build I played on my last life, I decided to post the notes I took over the last month to create the Grimreaper. Unfortunatly I didn't have a chance to play it at cap because I decided to continue my road to completionist; But I totally had a blast playing it and will eventually comeback to this build once I get the last few PLs I need. Please be aware that a few tomes are needed to make the build work, you can always spread ability level up here and there to do the job. Now enough' talking.



    ~


    The Grim Reaper, an Untouchable Killer.
    12 Wizard / 6 Ranger / 2 Monk
    Ugly Half-Elf
    Legendery Dreadnought 5



    Leveling pattern I used

    M - R - R - M - W - R - R - R - R - W - W - W - W - W - W - W - W - W - W - W

    Taking monk as the first level for extra feat, stance & wrap use at low level, followed by 2 ranger for TWF and sprint boost, finnaly another and last monk for evasion. Getting the rest of Ranger as soon as possible to get diehard & iTWF and finish to cap with the wizard levels


    Feats:

    - Half-Elf (1) : Rogue Dillitate

    - Free (8) : Bow Strength, Rapid Shot, Two Weapons Fighting, Improved Two Weapons Fighting, Diehard, Precice shot, Manyshot, Evasion

    - Normal (7) : Mobility, Toughness (Completionist), Spring Attack, GTWF, Great Cleave, IC: Slash, Cleave

    - Monk (2) : Dodge, Power Attack

    - Wizard (3) : Maximize, Quicken, Extend

    - Epic (3) : Overwhelming Critical, Epic Toughness, Epic Damage Reduction

    - Epic Destiny (2) : Perfect Two Weapon Fighting, Elusive Target


    _____

    Epic Destiny : Legendery Dreadnought

    Tier : Ability (Points required)

    1 : Extra Action Boost (2), Constitution (2)

    2 : Improved Power Attack (2), Momentum Swing (2), Constitution (2)

    3 : Lay Waste (2), Critical Damage (2), Constitution (2)

    4 : Empty

    5 : Advancing Blows (2), Devastating Critical (2)

    6 : Master's Blitz (2), Headman's Chop (2)

    Twists
    4/1/1

    Slots #

    1 : Sense Weakness (Tier 4)

    2 : Primal Scream (Endless Fate) (Tier 1)

    3 : Unearthly Reaction (Tier 1)

    _____

    When it comes to defense & survability :


    #Dodge :
    4 Furries of Blows
    3 Dodge Feat
    3 Unearthly Reaction
    8 Dun' Robar Ring
    2 Spring Attack
    3 Improved dodge
    3 ENH
    1 Haste
    =
    25% possible, but you shouldn't waste APs on dodge if you can fit it elsewhere as the cap is 17 here.

    30 Elaborate Parry (Situational)
    =
    47%



    ~

    #Incorpality

    25% Wraith

    ~

    #Miss Chance

    50% Displacement (Always on as it's extended and doesn't take long to cast as if you were scrolling it)

    #PRR

    10 Tempest
    16 Light Armor
    24 Sheltering
    10 Epic DR Feat
    =
    60 PRR = 29.43% DR

    #AC

    10 Base
    17 Armor
    6 Dex Mod
    6 Wis Mod
    6 Alchimical
    3 Monk Bonus
    7 Natural Armor
    6 Protection
    3 Improved Defense (Tempest tree)
    3 Core Enh from (Tempest tree)
    1 Alch Crafting
    =
    68. Not super high. Still a nice tiny addition to the build.



    #Self-Healing

    Double Auras:

    Death Aura; 50s/tick
    Lesser Death Aura; 10s/tick
    =
    around 60 every 2 sec.

    Burst: 225ish. Crits over 400.

    _____

    When it comes to DPS :

    Wep Crit Profile; 19-20 (10%) / x7

    #Damage

    27 Base
    25 Strength mod
    5 Visor
    5 Power Attack
    5.5 Cold 1d10 Augment
    5.5 Shock 1d10 Augment
    25s Sneak Attack Damage
    2 Black Set
    4 Tempest Tree
    5 Advancing Blow
    2 Rams Might
    1 Monk Passive Past life
    2 Ship buff
    7 Enhancement
    =
    118 Damage per swing.
    No deadly & bard buffs.


    #Doublestrike

    08 Bracers
    05 Perfect TWF
    03 Black Set
    =
    16% - Decent enough for what it takes to reach it.
    _____

    Stats :



    Strength; 18 (Base) + 4 (Tome) + 6 (Level ups) + 8 (Item) + 3 (Insighful) + 1 (Globe) + 4 (Alchimical) + 2 (Ship) + 2 (Yugo) + 5 (Primal) + 2 (Tempest Tree) + 2 (Ram's Might) + 1 (Epic Destiny) = 56 (+23) [59 w/ Action Surge]

    Dexterity; 13 (Base) + 4 (Tome) + 8 (Slotted) + 1 (Globe) + 4 (Alchimical) + 2 (Ship) = 32 (+11)

    Constitution; 16 (Base) + 5 (Tome) + 9 (Item) + 2 (insighful) + 4 (Alchimical) + 1 (Globe) + 5 (Primal) + 2 (Epic Destiny) + 2 (Yugo) = 46 (+18)

    Inteligence; 12 (Base) + 4 (Tome) + 1 (Globe) +6 (Slotted) + 2 (Yugo) + 2 (Ship) = 26 (+9)

    Wisdom; 8 (Base) + 4 (Tome) + 1 (Globe) + 2 (Ship) + 7 (Slotted) = 22 (+6)

    Charisma; 9 (Base) + 3 (Tome) + 7 (Slot) + 1 (Globe) + 2 (Ship) + 2 (Yugo) = 24 (+8)

    _____

    Skills :


    Heal & Balance (***)
    UMD & Concentration (**)
    Spellcraft (*)

    _____

    Hit Points

    48 Wizard hit dice
    48 Ranger hit dice
    16 Monk hit dice
    504 Constitution Bonus
    31 Toughness Feat
    50 Epic toughness Feat
    50 Legendery Dreadnought Epic Destiny Bonus Hit Points
    20 Yugo Pots hidden effect
    20 Vitality Slotted
    35 False Life Slotted
    10 Dracolic Vitality Feat
    45 Green Steel MinII Belt
    10 Barbarian Passive Past Life
    25 Heroic Durability
    3*5=15 Improved Heroic Durability
    80 Epic Levels
    30 Pale Master Tree
    =
    1037. SHOULD be enough.

    _____

    Saves :

    Fortitude; 12 (Base) + 18 (Con Mod) + 2 (Good Luck Slotted) + 7 (Resistance Slotted) + 4 (GH) +1 (Alchimical Crafting) + 1 (Ship) + 3 (Epic) = 50


    Reflex; 12 (Base) + 11 (Dex Mod) + 2 (Good Luck Slotted) + 9 (Enh) + 7 (Resistance Slotted) + 4 (GH) + 6 (Twisted Unearthly Reaction) +1 (Alchimical Crafting) + 1 (Ship) + 3 (Epic) = 56 / + 2 Rog PL + 3 Enh = 61 Aigaisnt traps


    Will; 13 (Base) + 6 (Wis Mod) + 2 (Good Luck Slotted) + 7 (Resistance Slotted) + 4 (GH) + 1 (Alchimical Crafting) + 1 (Ship) + 3 (Epic) = 37

    I did take improved evasion via tempest tree and highly recommand it.

    _____

    Spell Points :

    545 Wizard
    50 Ranger
    261 Inteligence
    174 Wisdom
    60 Sorceler Past life
    20 Favored Soul Past life
    200 Slotted
    =
    1310 Spell Points
    *1.12 Endless Faith twisted.
    =
    1467 Spell Points; Enough when you carry a little stack of draught of sparkling apple cider.

    _____

    Spell Power :

    Negative;

    40 Heal skill
    38 PM Tree
    25 Alchimical
    114 Null Slotted
    150 Maximize
    18 Implement
    =
    373
    15 Universal
    25 Psychic (Eardweller)
    =
    413 If you want to push it.

    Others Should be around low 70s depending on skills repartition.


    _____

    Gear Setup :


    Weapon 1: EE Axe of Adaxus - 1d10 Cold, 1d10 Shock or Acid

    Weapon 2: EE Axe of Adaxus - Nullification 114 (138 be nice), 1d10 Cold

    Head; EE Helm of the Black Dragon. - 35 Hit Points

    Googles; EE Dream Visor - 200 SP

    Armor; Flawless Black Dragonhide Armor - Globe (+1 exc to all stats)

    Wrists; Skirmisher's Bracers - (No Slots)

    Ring 1; Seal of Dun'Robar +2 Con / Tendon Slice

    Ring 2; Guardian's Ring - Blindness Immunity

    Boots; Halcyon's Boots - 6 Int, 7 Cha

    Gloves; EE Backstabber's Gloves - Vitality

    Belt; MinII HP Green Steel - Alch crafting +1 to saves.

    Cloak; EE Jeweled Cloak - 7 Resistances, Good Luck +2

    Trinket; Idol of Fortune - Misc Slots

    Necklace; Pendant of the Stormreaver - 7 Wis




    _____

    Unforunatly I didn't take screenshots of stats, ed and trees but theyt really depend on your preferences once you got the basic (Wraith form, tempest, etc).
    Feel free to bash, critic and correct mistakes!

    Hope you enjoy it!
    Darree.
    Last edited by bergeau09; 10-23-2013 at 05:21 PM.
    Hossa / Darree ~Khyber~ Doom Legion (Level 75)
    Proud Host of the DDO Hunger Games Along with Fawngate.
    Quote Originally Posted by Jendrak
    Somebody should definitely explain to Turbine that when they roll up a new GM that INT is not dump stat.

  2. #2
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    I've been leveling the same build with minor alterations.

    Shortswords (eventually Celestia), Ninja Spy Core 1 to stay centered with them
    high enough up the PM tree for Improved Shrouding (btw it doesn't raise Wraith incorp to 35% as stated, only to 30%, bugged or WAI?)
    no improved evasion from the tempest tree

    Still working on leveling to 20 though (16 so far), but I'm loving it. It's a great class combo, very durable and perfect to solo stuff in.

    A few remarks to your build:
    * You mention using black dragonhide armor, but you also mention a dodge cap of 25%, how is that possible?
    * Elaborate Parry doesn't make you go over the dodge cap, at least not when I last tested it with armor (didn't test with robes). Did they fix it?
    * You're not using Monk stances?
    * You mention +7 enhancement bonus to damage, but no deadly item. So where does that come from since deadly is also of type enhancement and so wouldn't even stack if you had one?
    Last edited by Rhaphael; 10-18-2013 at 03:03 AM.

  3. #3
    Euro-Founder and Keeper Refugee Dexraven's Avatar
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    Quote Originally Posted by Rhaphael View Post
    * You mention +7 enhancement bonus to damage, but no deadly item. So where does that come from since deadly is also of type enhancement and so wouldn't even stack if you had one?
    Most likley the +7 from the Axe of Adaxus
    Leader of the Unearthed Arcana

  4. #4
    Community Member Soulfurnace's Avatar
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    Blitz is limited by your dodge cap, so... 25%, not 125%. Fairly sure enhancement damage comes under base. Also sure base of Adaxus axe is 27.03 for EE, not 38. Unless you included crit profile changes for base, in which case you're slightly off - most +dmg abilities are multiplied. Offhand also gets 1/2 str bonus, but that's just me nit picking.

  5. #5
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by bergeau09 View Post
    - Monk (2) : Dodge, Cleave
    Cleave isn't a monk bonus feat; fortunately, Power Atk, Toughness, & Mobility are.

    You list both Death Auras, but not Neg Energy Burst; do you use NEB and if so, how much does it usually hit for?

  6. #6
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by bergeau09 View Post
    Burst: 225ish. Crits over 400.
    Quote Originally Posted by unbongwah View Post
    You list both Death Auras, but not Neg Energy Burst; do you use NEB and if so, how much does it usually hit for?
    He did list burst.

  7. #7
    Build Constructionist unbongwah's Avatar
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    Whoops, my bad! Clearly I failed my Decipher:Wall of Text skill check.

    EDIT: you list +2 STR from human tree; how is that possible?
    Last edited by unbongwah; 10-18-2013 at 11:01 AM.

  8. #8
    Community Member Retrodark's Avatar
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    Default Few edits for you.

    I found a few discrepancies, that might not make you as untouchable as you think.

    Quote Originally Posted by bergeau09 View Post
    #Dodge :
    4 Furries of Blows
    3 Dodge Feat
    3 Unearthly Reaction
    8 Dun' Robar Ring
    2 Spring Attack
    3 Improved dodge
    3 ENH
    1 Haste
    =
    25%

    30 Elaborate Parry (Situational)
    =
    75%

    50 Blitz (Situational)
    =
    125%
    1. Blitz 50% is (or at least it was last I checked) and will not take you over the 25% base like it says.
    2. How does 25% + 30 (elab. parry) = 75%. Assuming it works, that would put you at 55%. I cannot confirm that it allows you to go over the 25% cap (28% with the monk enhancement Agility 3/3). I would assume that the elab. parry suffers from the same bug that Blitz (50%) and Meld into darkness (100%) do. I highly doubt you have ever seen your toon make it to 125% dodge.



    Quote Originally Posted by bergeau09 View Post

    #PRR

    10 Tempest
    14 Slotted
    16 Light Armor
    24 Sheltering
    10 Epic DR Feat
    =
    74 PRR = 35.57% DR
    The 24 Sheltering and 14 Slotted share same type of PRR increase (enhancement), so your total here based on the numbers would only be 60. Of course you could get some more if in Earth Stance.

    Quote Originally Posted by bergeau09 View Post

    Strength; 18 (Base) + 4 (Tome) + 6 (Level ups) + 8 (Item) + 3 (Insighful) + 1 (Globe) + 4 (Alchimical) + 2 (Ship) + 2 (Yugo) + 5 (Primal) + 2 (Human tree) + 2 (Tempest Tree) + 2 (Ram's Might) + 1 (Epic Destiny) = 58 (+23) [61 w/ Action Surge]
    Sorry human tree would only give you +1 to strength. The other would need to go into another stat. What is giving you +4 Alchemical?

    Quote Originally Posted by bergeau09 View Post

    Gear Setup :


    Weapon 1: EE Axe of Adaxus - 1d10 Cold, 1d10 Shock or Acid

    Weapon 2: EE Axe of Adaxus - Nullification 114 (138 be nice), 1d10 Cold

    Head; EE Helm of the Black Dragon. - 14 PRR, 35 Hit Points

    Googles; EE Dream Visor - 200 Spell Points

    Armor; Flawless Black Dragonhide Armor - Globe (+1 exc to all stats)

    Wrists; Guardian's Bracers - (No Slots)

    Ring 1; Seal of Dun'Robar +2 Con / Tendon Slice

    Ring 2; Guardian's Ring - Blindness Immunity

    Boots; Halcyon's Boots - 6 Int, 7 Cha

    Gloves; EE Backstabber's Gloves - Vitality

    Belt; MinII HP Green Steel - Alch crafting +1 to saves.

    Cloak; EE Jeweled Cloak - 7 Resistances, Good Luck +2

    Trinket; Idol of Fortune - Misc Slots

    Necklace; Pendant of the Stormreaver - 7 Wis


    .
    Well the Dragon helm doesn't have 2 blue/green slots, but fortunately you can switch the globe on the armor with one of the 2 blue augs slotted on the helm.
    In addition, the EE Jeweled Cloak has 1 green, 1 yellow, so one of those needs to go elsewhere too. I guess if you are going to wear the guardian's ring, you can put in the place of the 14 PRR slot.

    It is also the Skirmisher's Bracers that give the 8% Doublestrike.

  9. #9
    Community Member bergeau09's Avatar
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    Quote Originally Posted by unbongwah View Post
    EDIT: you list +2 STR from human tree; how is that possible?
    My bad, initial plan was to go human and didn't even realised I couldn't get +2 from there. Just didn't pay attention while building, thank you

    Quote Originally Posted by Retrodark View Post
    I found a few discrepancies, that might not make you as untouchable as you think.

    1. Blitz 50% is (or at least it was last I checked) and will not take you over the 25% base like it says.
    2. How does 25% + 30 (elab. parry) = 75%. Assuming it works, that would put you at 55%. I cannot confirm that it allows you to go over the 25% cap (28% with the monk enhancement Agility 3/3). I would assume that the elab. parry suffers from the same bug that Blitz (50%) and Meld into darkness (100%) do. I highly doubt you have ever seen your toon make it to 125% dodge.


    Of course you could get some more if in Earth Stance.


    What is giving you +4 Alchemical?

    You are right for blitz, never realised it didn't stack. Just checked with another toon. But for Elaborate parry I can definatly tell you it goes above your dodge cap. Verified myself.

    I did think about getting stances but I can't be centered with Axadus and I really fell in love with those. They would need to put a monk wep that is really OP for me to make a change there.

    Tenser give me +4 STR, DEX, CON. ~2:50 long.

    Quote Originally Posted by unbongwah View Post
    Cleave isn't a monk bonus feat; fortunately, Power Atk, Toughness, & Mobility are.
    oops! fixed!
    Hossa / Darree ~Khyber~ Doom Legion (Level 75)
    Proud Host of the DDO Hunger Games Along with Fawngate.
    Quote Originally Posted by Jendrak
    Somebody should definitely explain to Turbine that when they roll up a new GM that INT is not dump stat.

  10. #10
    Community Member bergeau09's Avatar
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    Quote Originally Posted by Rhaphael View Post
    I've been leveling the same build with minor alterations.

    Shortswords (eventually Celestia), Ninja Spy Core 1 to stay centered with them
    high enough up the PM tree for Improved Shrouding (btw it doesn't raise Wraith incorp to 35% as stated, only to 30%, bugged or WAI?)
    no improved evasion from the tempest tree

    Still working on leveling to 20 though (16 so far), but I'm loving it. It's a great class combo, very durable and perfect to solo stuff in.

    A few remarks to your build:
    * You mention using black dragonhide armor, but you also mention a dodge cap of 25%, how is that possible?
    * Elaborate Parry doesn't make you go over the dodge cap, at least not when I last tested it with armor (didn't test with robes). Did they fix it?
    * You're not using Monk stances?
    * You mention +7 enhancement bonus to damage, but no deadly item. So where does that come from since deadly is also of type enhancement and so wouldn't even stack if you had one?
    Nice to hear, make sure to give me feed back once it's capped, I did think about it but the huge sernegy between axe and LD made me go for the Axadus route.
    Also, thanks for pointing out those things, should be corrected now!

    Hossa / Darree ~Khyber~ Doom Legion (Level 75)
    Proud Host of the DDO Hunger Games Along with Fawngate.
    Quote Originally Posted by Jendrak
    Somebody should definitely explain to Turbine that when they roll up a new GM that INT is not dump stat.

  11. #11
    Community Member bergeau09's Avatar
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    Default Fixed a couple mistakes

    Fixed some calcs, gears and all that stuff, thanks for the feedback!

    Any more comments are welcome, I'm trying to perfect the build as much as I can, and of course, questions will be anwsered as fast as I can !
    Hossa / Darree ~Khyber~ Doom Legion (Level 75)
    Proud Host of the DDO Hunger Games Along with Fawngate.
    Quote Originally Posted by Jendrak
    Somebody should definitely explain to Turbine that when they roll up a new GM that INT is not dump stat.

  12. #12
    Community Member Meat-Head's Avatar
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    Quote Originally Posted by bergeau09 View Post
    BJUILD HJERE


    [Insert something nice said here.]

    Looks effective brosky.


    Also, you put endless faith in your SP calcs but not twisted.
    Also your guild is 79 now, not 75.
    Also, you had a typo in the feat list "Sprint Attack" should be "Spring.."
    Also, your face.
    Last edited by Meat-Head; 10-18-2013 at 09:16 PM.
    KASHIL -- KASHILAH -- MATTAH -- MAHGANE -- KHYBER -- ANNIHILATION
    Quote Originally Posted by Darkrok View Post
    First, Meat-Head is exactly correct...

  13. #13
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    Quote Originally Posted by bergeau09 View Post
    Skills :


    Heal & Balance (***)
    UMD & Concentration (**)
    Spellcraft (*)
    Wraith form gives +20 Balance, and I never noticed any diff between 0 and 20. I'd dump this if I were you.

  14. #14
    Community Member bergeau09's Avatar
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    Quote Originally Posted by Rhaphael View Post
    Wraith form gives +20 Balance, and I never noticed any diff between 0 and 20. I'd dump this if I were you.
    I do agree with that, but, most of the time in EE, trip = death.

    Where do you would you point the .5 point anyway?
    Hossa / Darree ~Khyber~ Doom Legion (Level 75)
    Proud Host of the DDO Hunger Games Along with Fawngate.
    Quote Originally Posted by Jendrak
    Somebody should definitely explain to Turbine that when they roll up a new GM that INT is not dump stat.

  15. #15
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    Quote Originally Posted by bergeau09 View Post
    I do agree with that, but, most of the time in EE, trip = death.

    Where do you would you point the .5 point anyway?
    I maxed Heal, Spellcraft and UMD. And put what's left into Spot.

    Spellcraft makes your few spells hit a bit harder and Spot is used to see hidden creatures sooner. Both are not necessary but better than Balance imho. I currently have around 40 Balance in Wraith form with DEX factored in. And when I get tripped I STILL spend a good time on my back so I'm questioning the usefulness of the skill.

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    Interesting build. I may roll up a 32 point build just to see how it plays real quick. A couple of questions.

    - If I went 32 point, assuming only +2 stats all around (But if I like the build will invest +3 or +4 where needed) how would you spread the points?

    - You went Helf. What Dili did you take? Rogue for SA? I didn't see it in your damage so I didn't want to assume. If you took human you cold grab another feat, though for the life of me I wouldn't know what else to grab. Maybe Precision? Empower for more Neg Aura Heals?

    - What was your leveling progression?

  17. #17
    Community Member bergeau09's Avatar
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    Quote Originally Posted by RumbIe View Post
    Interesting build. I may roll up a 32 point build just to see how it plays real quick. A couple of questions.

    - If I went 32 point, assuming only +2 stats all around (But if I like the build will invest +3 or +4 where needed) how would you spread the points?
    Before starting a 32 points version, I think I'd make sure I will have at least +3 to STR, CON & DEX so you can achieve the prereqs for OC, eToughness & Full TWF line.
    For stats I'd go with;

    STR - 16 Base + 3 Tome + 4 level up. There's goes OC.

    DEX - 14 Base + 3 Tome. There goes full TWF line.

    CON - 16 Base + 3 Tome + 2 Level up. (Which left you with one level up that I would probly put on STR.) There goes eToughness.

    INT - 12

    WIS - 10

    CHA - 8

    -

    If I went human, I would fit Mental Tougness in my feats setup.
    Other questions will be updated and anwsered in OP.





    -


    Hope I helped!
    Hossa / Darree ~Khyber~ Doom Legion (Level 75)
    Proud Host of the DDO Hunger Games Along with Fawngate.
    Quote Originally Posted by Jendrak
    Somebody should definitely explain to Turbine that when they roll up a new GM that INT is not dump stat.

  18. #18
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    Thanks. Maybe I'll just TR one from my stable that would already have +3 tomes. I've actually got a couple I haven't played in a bit to include a druid. I could use my +20 LR to get a more favorable PL. I notice yours are all caster based. Is that intentional, or rather the best for this build? The FVS would bump your SP pool, but you're probably not doing a ton of offensive casting (except maybe necrotic ray to knock some levels off). What would teh best PL be?

    Thanks

  19. #19
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    I ran both a human and a half elf through the character planner. I assumed +2 tomes for all stats, except STR which I spent +3 on. I assumed a single past life TR and went monk PL. Too bad healing amp doesn't work on negative energy else Paladin woudl have been nice.

    I found a couple things.

    1) Skill points are tight on a Helf. With a +4 Int tome it's better, but I didn't have one so I stuck with Conc, Healing and UMD as my primary with balance being next, 1 into Tumble of course and then Spellcraft when I could. This however meant I couldn't max out Healing on the Helf (I could on Human of course). Got me wondering why UMD. Don't get me wrong. I do UMD on all my characters, but that's mostly so I can displace, raise, Heal Scroll, fireshield and teleport (I'm lazy). With this build all except raise dead are now obsolete. It's a tough call because I've saved a party more than once being able to raise the healer as I'm sure all of you have. I also could have completely dumped CHA and WIS to get more INT.

    2) All of the feats you selected work, but not as you have them. The Monk feats need to be Dodge at level 1 then Mobility at level 4. Also you can't get Spring Attack in your first ranger levels because your BAB is not high enough yet. That comes later. BAB was a big factor of when I could take certain feats, but with careful choosing and planning it all worked out.

    3) With only a 34 point build and no +4 Con tome I couldn't take epic toughness. I took adept of forms instead. Earth Stance gives +2 Con, 10% AC boost and 8 PRR. I felt this was inline with your concept of survivability as opposed to gong flame or wind for more DPS.

    4) Earth stance also opens up some other goodies. In Shintao you can pick up an extra 10 PRR. 15 if you squeeze points from elsewhere. Maybe drop SA.

    5) Going with the 1st core ability in Ninja spy you make shortswords a centered weapon so in Shintao you then can grab 10% additional offhand attacks because you'll be centered with the SS.

    6) You didn't show enhancements so I assumed getting just enough in PM tree for Lich (21 points) and getting as much DPS from Tempest as possible. (Max'd 1,000 cuts and dance of death)

    7) With Helf you went rogue dili so I figured I had to at least get some SA bonus from it, but it didn't leave much in the racial tree.

    8) I ended up with 1 AP I had no idea what to do with so went arcane fluidity so I could wear Parasitic BP at lower levels and only have 5% failure chance.

    9) On the human version the extra feat allowed for mental toughness sooner and then later improved mental toughness.

    In any case. Both versions and progressions below. I'm going to toy around with a 32 point build in teh planner, but I think I'm going to be spread too thin to make it work. Maybe dumping CHA and WIS completely will do it.

    Code:
    Character Plan by DDO Character Planner Version 04.19.02
    DDO Character Planner Home Page
    
    Grim Human
    Level 28 Lawful Good Human Male
    (2 Monk \ 6 Ranger \ 12 Wizard \ 8 Epic) 
    Hit Points: 422
    Spell Points: 1633 
    BAB: 13\13\18\23
    Fortitude: 16
    Reflex: 15
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             16                 25                   28
    Dexterity            14                 17                   17
    Constitution         16                 18                   19
    Intelligence         12                 14                   14
    Wisdom               12                 14                   14
    Charisma              8                 10                   10
    
    Tomes Used
    +3 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               7                 15                   23
    Bluff                 0                  0                    8
    Concentration         8                 27                   35
    Diplomacy             0                  0                    8
    Disable Device        n/a               n/a                  n/a
    Haggle                0                  0                    8
    Heal                  4                 25                   33
    Hide                  3                  3                   11
    Intimidate            0                  0                    8
    Jump                  7                 12                   20
    Listen                2                  2                   10
    Move Silently         3                  3                   11
    Open Lock             n/a               n/a                  n/a
    Perform               n/a               n/a                   n/a
    Repair                2                  2                   10
    Search                2                  2                   10
    Spellcraft            4                 25                   33
    Spot                  2                  8                   16
    Swim                  n/a               n/a                  n/a
    Tumble                4                  4                   12
    Use Magic Device      2                 11                   19
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Human Bonus) Mobility
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Power Attack
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 3 (Ranger)
    Feat: (Selected) Cleave
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Toughness
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Ability Raise: DEX
    Feat: (Favored Enemy) Favored Enemy: Elf
    
    
    Level 9 (Ranger)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Wizard)
    Ability Raise: STR
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Ability Raise: STR
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Adept of Forms
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Damage Reduction
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    Feat: (Wizard Bonus) Improved Mental Toughness
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Strength (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Wraith (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy III (Rank 1)
    Enhancement: Pale Master (Wiz) - Constitution (Rank 1)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Graceful Death (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 1)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 3)
    Enhancement: Tempest (Rgr) - Critical Accuracy (Rank 1)
    Enhancement: Tempest (Rgr) - Critical Accuracy (Rank 2)
    Enhancement: Tempest (Rgr) - Critical Accuracy (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Strength (Rank 1)
    Enhancement: Tempest (Rgr) - Critical Damage (Rank 1)
    Enhancement: Tempest (Rgr) - Critical Damage (Rank 2)
    Enhancement: Tempest (Rgr) - Critical Damage (Rank 3)
    Enhancement: Tempest (Rgr) - Elaborate Parry (Rank 1)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 1)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 2)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Strength (Rank 1)
    Enhancement: Tempest (Rgr) - A Thousand Cuts (Rank 1)
    Enhancement: Tempest (Rgr) - A Thousand Cuts (Rank 2)
    Enhancement: Tempest (Rgr) - A Thousand Cuts (Rank 3)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 1)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 2)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 3)

    Code:
    Character Plan by DDO Character Planner Version 04.19.02
    DDO Character Planner Home Page
    
    Grim Half Elf
    Level 28 Lawful Good Half-Elf Male
    (2 Monk \ 6 Ranger \ 12 Wizard \ 8 Epic) 
    Hit Points: 422
    Spell Points: 1459 
    BAB: 13\13\18\23
    Fortitude: 16
    Reflex: 15
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             16                 25                   28
    Dexterity            14                 17                   17
    Constitution         16                 18                   19
    Intelligence         10                 12                   12
    Wisdom               12                 14                   14
    Charisma             10                 12                   12
    
    Tomes Used
    +3 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               6                 10                   18
    Bluff                 1                  1                    9
    Concentration         8                 27                   35
    Diplomacy             1                  1                    9
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  1                    9
    Heal                  4                 19                   27
    Hide                  3                  3                   11
    Intimidate            1                  1                    9
    Jump                  4                  9                   17
    Listen                2                  2                   10
    Move Silently         3                  3                   11
    Open Lock             n/a               n/a                  n/a
    Perform               n/a               n/a                   n/a
    Repair                1                  1                    9
    Search                1                  1                    9
    Spellcraft            1                 10                   18
    Spot                  2                  2                   10
    Swim                  n/a               n/a                  n/a
    Tumble                4                  4                   12
    Use Magic Device      3                 12                   20
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Power Attack
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 3 (Ranger)
    Feat: (Selected) Cleave
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Mobility
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Feat: (Favored Enemy) Favored Enemy: Elf
    
    
    Level 9 (Ranger)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Ability Raise: DEX
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Toughness
    
    
    Level 16 (Wizard)
    Ability Raise: STR
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Ability Raise: STR
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Adept of Forms
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Damage Reduction
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    Feat: (Wizard Bonus) Mental Toughness
    Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1)
    Enhancement: Half-Elf - Human Adaptability: Strength (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Rogue) (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Rogue) (Rank 1)
    Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Wraith (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy III (Rank 1)
    Enhancement: Pale Master (Wiz) - Constitution (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Graceful Death (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 2)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Critical Accuracy (Rank 1)
    Enhancement: Tempest (Rgr) - Critical Accuracy (Rank 2)
    Enhancement: Tempest (Rgr) - Critical Accuracy (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Strength (Rank 1)
    Enhancement: Tempest (Rgr) - Critical Damage (Rank 1)
    Enhancement: Tempest (Rgr) - Critical Damage (Rank 2)
    Enhancement: Tempest (Rgr) - Critical Damage (Rank 3)
    Enhancement: Tempest (Rgr) - Elaborate Parry (Rank 1)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 1)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 2)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Strength (Rank 1)
    Enhancement: Tempest (Rgr) - A Thousand Cuts (Rank 1)
    Enhancement: Tempest (Rgr) - A Thousand Cuts (Rank 2)
    Enhancement: Tempest (Rgr) - A Thousand Cuts (Rank 3)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 1)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 2)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 3)

  20. #20
    Community Member
    Join Date
    Apr 2011
    Posts
    1

    Default

    Was hoping to get some feedback on a build i did based off of this one.

    Code:
    Character Plan by DDO Character Planner Version 04.19.02
    DDO Character Planner Home Page
    
    Cobery 
    Level 28 Lawful Good Human Male
    (9 Monk \ 11 Wizard \ 8 Epic) 
    Hit Points: 368
    Spell Points: 1479 
    BAB: 11\11\16\21
    Fortitude: 13
    Reflex: 23
    Will: 16
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength              8                 10                   10
    Dexterity            18                 30                   32
    Constitution         14                 16                   18
    Intelligence         14                 16                   18
    Wisdom               14                 16                   16
    Charisma              8                 10                   10
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Strength used at level 5
    +2 Tome of Dexterity used at level 5
    +2 Tome of Constitution used at level 5
    +2 Tome of Intelligence used at level 5
    +2 Tome of Wisdom used at level 5
    +2 Tome of Charisma used at level 5
    +5 Tome of Dexterity used at level 28
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               8                    25
    Bluff                 1                    19
    Concentration         6                    38
    Diplomacy            -1                     8
    Disable Device        n/a                  n/a
    Haggle               -1                     8
    Heal                  4                    22
    Hide                  4                    35
    Intimidate           -1                     8
    Jump                  3                    20
    Listen                2                    11
    Move Silently         4                    20
    Open Lock             n/a                  n/a
    Perform              n/a                    n/a
    Repair                2                    12
    Search                2                    12
    Spellcraft            4                    35
    Spot                  2                    11
    Swim                 n/a                    n/a
    Tumble                n/a                  22
    Use Magic Device      1                    19
    
    Level 1 (Monk)
    Feat: (Human Bonus) Augment Summoning
    Feat: (Monk Bonus) Combat Expertise
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 3 (Monk)
    Feat: (Selected) Mobility
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Spring Attack
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Master of Forms
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Grandmaster of Forms
    
    
    Level 19 (Wizard)
    Feat: (Wizard Bonus) Improved Mental Toughness
    
    
    Level 20 (Wizard)
    
    
    Level 21 (Epic)
    Feat: (Selected) Whirlwind Attack
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Wizard Bonus) Heighten Spell
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Tactician
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Constitution (Rank 1)
    Enhancement: Human - Human Versatility: Saves Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Intelligence (Rank 1)
    Enhancement: Human - Ambidexterity (Rank 1)
    Enhancement: Human - Ambidexterity (Rank 2)
    Enhancement: Human - Ambidexterity (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Eagle Claw Attack (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sting of the Ninja (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Dexterity (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Dexterity (Rank 1)
    Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
    Enhancement: Pale Master (Wiz) - Skeletal Knight (Rank 1)
    Enhancement: Pale Master (Wiz) - Skeletal Knight (Rank 2)
    Enhancement: Pale Master (Wiz) - Skeletal Knight (Rank 3)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
    Enhancement: Pale Master (Wiz) - Corpsecrafter (Rank 1)
    Enhancement: Pale Master (Wiz) - Corpsecrafter (Rank 2)
    Enhancement: Pale Master (Wiz) - Corpsecrafter (Rank 3)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy III (Rank 1)
    Enhancement: Pale Master (Wiz) - Eternal Servitude (Rank 1)
    Enhancement: Pale Master (Wiz) - Eternal Servitude (Rank 2)
    Enhancement: Pale Master (Wiz) - Eternal Servitude (Rank 3)
    Enhancement: Pale Master (Wiz) - Constitution (Rank 1)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy IV (Rank 1)
    Enhancement: Pale Master (Wiz) - Dark Furor (Rank 1)
    Enhancement: Pale Master (Wiz) - Dark Furor (Rank 2)
    Enhancement: Pale Master (Wiz) - Dark Furor (Rank 3)
    Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
    Enhancement: Pale Master (Wiz) - Necromantic Focus (Rank 1)
    Enhancement: Pale Master (Wiz) - Improved Shrouding (Rank 1)

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